Tinylith Level 1 of the Dungeon (3, -16, D:1) a +0 short sword (7, 0, D:1) a +0 dagger (12, -43, D:1) a +0 animal skin (19, -38, D:1) a +0 club (19, -14, D:1) a book of Callings (19, -6, D:1) a +0 dagger (24, -19, D:1) a +0 dagger (27, -12, D:1) a book of Hexes (29, -20, D:1) a +0 robe (31, -23, D:1) a +0 whip (42, -23, D:1) a +0 club (56, -41, D:1) a +0 dagger (58, -43, D:1) a +0 dagger (62, -46, D:1) a +0 dagger (63, -18, D:1) a +0 dagger Level 2 of the Dungeon (2, 13, D:2) a +0 leather armour (12, -18, D:2) a +0 scale mail (24, -14, D:2) a +0 mace a +0 hunting sling (27, -12, D:2) a +0 club (28, -1, D:2) a +0 robe a +0 dagger (28, 0, D:2) a +0 short sword (32, -9, D:2) the +1 war axe "Tengu's Curse" {flame, rN+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rN: It protects you from negative energy. (48, -13, D:2) a +0 spear (56, -10, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (11, -6, D:3) a +0 dagger (24, 18, D:3) a +0 short sword 4 poisoned darts (26, 12, D:3) a +0 club (28, 28, D:3) a +0 club (38, -7, D:3) a +0 flail (39, -21, D:3) 4 large rocks (39, -11, D:3) a +0 club (39, -9, D:3) a +0 short sword (39, -7, D:3) a +0 flail (40, 6, D:3) a +0 club (41, -8, D:3) a +0 leather armour a +0 short sword Level 4 of the Dungeon (1, 23, D:4) a +0 chain mail (8, 25, D:4) a +0 club (9, 25, D:4) a +0 dagger of freezing a +0 scale mail a +0 hand axe a +0 robe (10, 28, D:4) a +0 short sword (14, 20, D:4) a potion of degeneration (18, 11, D:4) a +0 club (19, 12, D:4) a +0 club (34, 34, D:4) a +0 club (37, 31, D:4) a +0 whip (38, 3, D:4) a +0 spear (38, 8, D:4) 2 javelins (38, 32, D:4) a +0 club (44, 28, D:4) 3 poisoned darts Level 5 of the Dungeon (1, -21, D:5) a +0 leather armour (2, -18, D:5) a sky beast corpse (6, -4, D:5) 3 javelins (14, -22, D:5) a +0 giant club (22, 10, D:5) an adder corpse (skeletalised by now) (23, -8, D:5) a +1 dagger of speed (23, 12, D:5) a +0 scale mail (29, -15, D:5) a +0 ring mail (29, 4, D:5) a water moccasin skeleton (31, -4, D:5) a +0 shortbow (32, -17, D:5) an adder corpse (skeletalised by now) (40, -1, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) 3 sling bullets (2, 1, D:6) a sling bullet (5, 2, D:6) 16 gold pieces (17, 5, D:6) a scroll of noise