Tinylith Level 1 of the Dungeon (2, -18, D:1) a +0 dagger of venom (35, -10, D:1) a +0 dagger (35, 2, D:1) a +0 club (36, -9, D:1) a +0 club (37, 2, D:1) a +0 club (39, 16, D:1) 14 poisoned darts (40, -9, D:1) a +0 animal skin (49, 13, D:1) 16 poisoned darts Level 2 of the Dungeon (2, 22, D:2) a +0 robe (15, -11, D:2) 12 poisoned darts (15, -7, D:2) a +0 trident (24, 4, D:2) a +2 dagger of venom a +0 robe Level 3 of the Dungeon [Shop] Sotwow's Distillery a potion of lignification (30 gold) a potion of lignification (30 gold) a potion of degeneration (10 gold) (0, 0, D:3) a +0 flail (2, -1, D:3) a +0 ring mail a +0 hand axe (17, 15, D:3) a +0 dagger (17, 16, D:3) a +0 club (17, 19, D:3) a +0 club a +0 hunting sling a +0 club a +0 club (18, 18, D:3) a +0 club a +0 flail (20, 21, D:3) a +0 club (20, 22, D:3) a +0 spear a +0 animal skin a +0 helmet a +0 dagger (21, 23, D:3) a +0 club (23, 39, D:3) a +0 dagger (27, 18, D:3) a +0 ring mail (31, 16, D:3) a +0 flail (43, 41, D:3) a potion of brilliance (45, 41, D:3) a +2 scythe of venom a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 pair of boots (9, -9, D:4) a +0 plate armour (9, -2, D:4) the +1 scale mail "Agill" {Harm Int-5 Dex+6 Stlth-} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+6). Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. (13, -14, D:4) a +0 hunting sling (13, 20, D:4) a +0 robe a +0 dagger a +0 ring mail a +0 short sword (19, -11, D:4) a +0 halberd (19, -4, D:4) a +0 dagger (21, 5, D:4) a +0 dagger (22, -7, D:4) a +0 flail (34, 4, D:4) a +0 ring mail (38, -18, D:4) a +0 ring mail (40, -5, D:4) a book of Conjurations (42, -3, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (2, -2, D:5) a +0 shortbow (3, 23, D:5) a +0 dagger (7, 6, D:5) a +0 trident (7, 24, D:5) a +0 leather armour (22, -2, D:5) 5 curare-tipped darts (25, -1, D:5) a +0 giant club (42, 2, D:5) a +0 spear (46, -2, D:5) a +1 chain mail of cold resistance Level 6 of the Dungeon (0, 0, D:6) a +0 robe (3, -2, D:6) a +0 plate armour (8, 18, D:6) 19 poisoned darts (15, 1, D:6) a +0 robe (19, -10, D:6) a +0 morningstar a +0 scale mail (21, -14, D:6) a +0 hand axe (21, -10, D:6) a +0 dagger a +0 robe (24, 14, D:6) a +0 hunting sling (33, 1, D:6) a +0 plate armour a +0 battleaxe (34, -15, D:6) a -3 mace (36, -1, D:6) a +0 scale mail a +0 whip (36, 0, D:6) a +0 hand axe (37, -10, D:6) a -3 mace (38, -13, D:6) a -3 mace (39, -11, D:6) a -2 war axe a -1 long sword a -1 short sword a -3 eveningstar (46, -10, D:6) a +0 robe a +0 whip (47, -14, D:6) a +0 whip (47, -13, D:6) a +0 spear (47, -12, D:6) a +0 halberd (47, -11, D:6) a +0 halberd (47, -4, D:6) a +0 giant spiked club (53, 11, D:6) a +0 leather armour (65, -13, D:6) a +0 flail Level 7 of the Dungeon (3, -4, D:7) a +0 club (3, -3, D:7) a +0 leather armour a +0 flail (3, 30, D:7) a +0 hand axe (4, -4, D:7) a +0 short sword a curare-tipped dart a +0 dagger a +0 ring mail 3 boomerangs a +0 dagger (4, -3, D:7) a +0 short sword a +0 club a +0 short sword (5, -3, D:7) a +0 club a +0 robe a +0 dagger (12, 27, D:7) a +1 falchion a +0 mace a +0 robe a +0 scale mail a +0 club (13, 27, D:7) a +0 mace a +0 robe (14, 26, D:7) a +0 hand axe a +0 robe (14, 27, D:7) a +0 hand axe a +0 robe (21, 11, D:7) a +0 club (21, 23, D:7) a +0 dagger 8 poisoned darts a +0 robe (22, 22, D:7) a +0 whip (29, 3, D:7) a +0 flail (44, -2, D:7) a +0 troll leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 robe (2, 5, D:8) a +0 ring mail (4, -5, D:8) a potion of brilliance (8, 16, D:8) 6 sling bullets 21 poisoned darts a +0 chain mail (8, 23, D:8) a +0 falchion a +0 robe (9, 21, D:8) 242 stones 4 sling bullets a +0 hunting sling (9, 22, D:8) a +5 battleaxe a +0 robe (10, 24, D:8) a +3 war axe a +0 robe (13, -11, D:8) a +0 flail a +0 ring mail (14, 1, D:8) a +3 dagger of distortion a +0 robe (16, 3, D:8) a +0 club (18, 6, D:8) a +0 hand axe (30, -10, D:8) a +0 plate armour (37, -2, D:8) an amulet of faith (38, -4, D:8) the ring of the Many Villages {rN+ Will- Int+4 Dex+6} [ring of dexterity] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). rN: It protects you from negative energy. Will: It decreases your willpower. (41, -11, D:8) 2 potions of berserk rage Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (14, 8, D:9) a +0 scale mail a +2 glaive of protection (19, -8, D:9) a +1 long sword a +2 short sword of speed a +0 robe (21, 12, D:9) 2 boomerangs a +0 club (22, 14, D:9) a +0 leather armour a +0 short sword (23, 7, D:9) 14 stones (23, 13, D:9) a +0 leather armour a +0 dagger (23, 14, D:9) a +1 whip of electrocution (23, 15, D:9) a +0 falchion a +0 short sword (24, 14, D:9) a +0 dagger (24, 15, D:9) a +0 mace a +0 hand axe a +0 leather armour a +0 dagger a +0 flail of protection a +0 leather armour a +0 short sword a +0 chain mail a +0 dagger a +0 whip 3 boomerangs a +0 dagger a +0 leather armour a +0 club a +0 ring mail a +0 hand axe (24, 24, D:9) 19 stones (25, 16, D:9) a +0 hand axe a +0 short sword (26, 17, D:9) a +0 short sword (26, 18, D:9) a +0 flail (26, 19, D:9) a +0 war axe (27, 19, D:9) a +0 chain mail a +1 whip of venom (28, 18, D:9) a +0 leather armour a +0 hand axe (29, 5, D:9) 16 stones (30, 19, D:9) a +0 ring mail a +0 whip (31, 19, D:9) a +0 trident a +0 flail a +0 ring mail a +0 hand axe (31, 20, D:9) a +0 plate armour a +0 trident (32, 18, D:9) a +0 leather armour a +0 dagger (32, 19, D:9) a +0 leather armour a +0 hand axe (33, 17, D:9) a +0 hand axe (35, 22, D:9) a +0 ring mail (38, -10, D:9) a +0 shortbow (38, 7, D:9) a +0 flail (39, 7, D:9) a +0 whip of venom (39, 8, D:9) a +0 falchion 3 boomerangs a +0 leather armour (40, 8, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) 20 arrows (3, -3, D:10) a scroll of magic mapping (4, 13, D:10) an arrow (5, 7, D:10) a +0 spear (5, 11, D:10) an arrow (6, 7, D:10) a +0 flail (still there?) a +0 flail of protection (still there?) a gnoll corpse (still there?) a gnoll corpse (still there?) (6, 8, D:10) a +2 vampiric spear (still there?) a +0 ring mail (still there?) a gnoll corpse (still there?) (6, 13, D:10) a potion of might (7, 6, D:10) a +0 flail (7, 8, D:10) an arrow (still there?) a +0 club (still there?) a gnoll corpse (still there?) (11, -2, D:10) a potion of curing (13, -1, D:10) a potion of curing (14, 2, D:10) an arrow (19, 2, D:10) 7 gold pieces (23, 10, D:10) an arrow (23, 13, D:10) an arrow Level 11 of the Dungeon (0, 0, D:11) a scroll of vulnerability (4, 28, D:11) a potion of flight (6, 23, D:11) a +0 giant spiked club a +0 dire flail a two-headed ogre corpse (10, 22, D:11) 2 potions of flight (12, 21, D:11) 22 stones (17, 3, D:11) 13 stones (21, -7, D:11) 8 javelins (29, -4, D:11) 18 stones (31, 1, D:11) 3 large rocks (35, 23, D:11) 25 stones Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger a +0 robe (27, 44, Orc:1) a +0 dagger a +0 robe Level 2 of the Orcish Mines [Shop] Unibbeb's Weapon Shoppe a +1 hunting sling of flaming (174 gold) a +0 long sword (63 gold) a +0 club (18 gold) a +1 battleaxe of venom (266 gold) a +0 rapier (72 gold) 24 bolts (86 gold) a +0 long sword (63 gold) a +0 halberd (72 gold) [Shop] Vejoy's Distillery 2 potions of might (120 gold) a potion of ambrosia (120 gold) a potion of mutation (120 gold) a potion of mutation (120 gold) 2 potions of ambrosia (240 gold) 2 potions of degeneration (30 gold) a potion of flight (45 gold) a potion of lignification (45 gold) a potion of might (60 gold) [Shop] Vosuwnigh's Armour Boutique a +0 plate armour (322 gold) a +0 chain mail (63 gold) a +0 ring mail (56 gold) a +0 robe (9 gold) a +2 leather armour of willpower (266 gold) a +0 chain mail (63 gold) a +0 robe (9 gold) a +3 ring mail of poison resistance (322 gold) [Shop] Visefim's Antique Weapon Boutique the +5 war axe of Instinct {vorpal, Str+4} (1960 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). a +0 short sword (129 gold) a +0 club (43 gold) the +9 mace of Anguish {spect, rC- rN++} (2709 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. a +3 dagger of venom (834 gold) a +2 short sword of venom (670 gold) a +0 long sword (150 gold) a +0 falchion (129 gold) a +0 falchion (129 gold) a +0 hand axe of flaming (318 gold) [Shop] Ekeomos's Antique Armour Shop a +0 robe (21 gold) the +2 leather armour of Freedom {Int+6} (979 gold) Int: It affects your intelligence (+6). the +1 robe "Juwow" {Str+4 Dex+5} (979 gold) Str: It affects your strength (+4). Dex: It affects your dexterity (+5). a +0 plate armour (713 gold) a +0 leather armour (62 gold) the +1 scale mail of Subjectivity {rC+ Str-4 Int+3} (647 gold) Str: It affects your strength (-4). Int: It affects your intelligence (+3). rC: It protects you from cold. a +0 robe (21 gold) a +0 robe (21 gold) a +1 ring mail of willpower (496 gold) a +0 ring mail (124 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (3329 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 leather armour (62 gold) a +0 leather armour (62 gold) (3, 36, Orc:2) a +0 hand axe a +0 ring mail (4, 37, Orc:2) a +0 dagger a +0 dagger a +0 robe (5, 37, Orc:2) a +0 flail a +0 leather armour (6, 37, Orc:2) a +1 trident of venom a +0 chain mail (7, 6, Orc:2) a +0 kite shield a +0 chain mail a +2 long sword (7, 7, Orc:2) a +0 flail (7, 12, Orc:2) a +0 hand axe (8, -4, Orc:2) a +0 hand axe (8, -2, Orc:2) a +0 robe a +0 dagger (8, -1, Orc:2) a +0 plate armour a +0 short sword (8, 3, Orc:2) a +0 whip (8, 5, Orc:2) a +0 plate armour a +0 mace a +0 mace (8, 6, Orc:2) a +0 giant spiked club (8, 7, Orc:2) a +0 robe a +0 dagger a +0 whip a +0 robe a +0 dagger (8, 12, Orc:2) a +0 club (9, -1, Orc:2) a +0 chain mail a +0 trident (9, 3, Orc:2) a +0 leather armour a +0 mace a +0 chain mail a +0 club a +0 flail a +0 robe a +0 dagger (10, 0, Orc:2) a +0 robe a +0 dagger (10, 1, Orc:2) a +0 leather armour a +4 flail (10, 3, Orc:2) a +0 leather armour a +0 hand axe a +0 chain mail a +0 hand axe a +0 ring mail a +0 club (11, 0, Orc:2) a +0 leather armour a +0 whip (11, 1, Orc:2) a +0 robe a +0 vorpal quarterstaff (11, 2, Orc:2) a +0 war axe (11, 3, Orc:2) a +0 giant club a +0 plate armour a +0 scimitar a +0 dagger (11, 4, Orc:2) a +0 trident (12, -14, Orc:2) a +0 short sword (12, 1, Orc:2) a +0 chain mail 4 boomerangs a +1 short sword of venom (12, 2, Orc:2) a +0 hand axe a +0 chain mail a +0 short sword (12, 3, Orc:2) a +0 plate armour a +0 flail (13, -18, Orc:2) a +0 battleaxe a +0 plate armour (13, 2, Orc:2) a +0 whip (13, 3, Orc:2) a +2 robe of positive energy a +0 dagger (14, -17, Orc:2) a +0 club (14, 4, Orc:2) a +1 dagger of freezing (16, 25, Orc:2) a +0 dagger (16, 26, Orc:2) a +0 dagger a +0 robe a +0 short sword (17, 26, Orc:2) a +0 mace (18, 6, Orc:2) 3 silver boomerangs a +0 trident (18, 7, Orc:2) a +3 hand axe a +0 club (18, 8, Orc:2) a +0 club (18, 27, Orc:2) a +0 trident a +0 plate armour (18, 33, Orc:2) a +0 giant club (19, 8, Orc:2) a +0 plate armour a +0 dire flail (19, 28, Orc:2) a +0 dire flail a +0 chain mail a +0 falchion a +0 ring mail a +0 long sword 10 boomerangs a +0 chain mail a +0 hand axe (19, 29, Orc:2) a +0 hand axe (19, 33, Orc:2) a +0 giant club (20, 12, Orc:2) a +3 scimitar of flaming 69 bolts a +0 club (20, 29, Orc:2) a +0 club (21, 30, Orc:2) a +0 long sword a +0 plate armour (22, 11, Orc:2) a +0 leather armour a +0 short sword a +0 club a +0 short sword a +0 plate armour a +0 battleaxe (23, 11, Orc:2) a +0 hand axe a +0 chain mail 16 bolts a +2 dire flail a +0 arbalest (23, 15, Orc:2) a +0 giant club (26, 17, Orc:2) a +0 mace a +0 chain mail (27, -1, Orc:2) a +0 club (27, 29, Orc:2) a +0 war axe a +0 chain mail (27, 30, Orc:2) a +0 trident (27, 34, Orc:2) the +5 ring mail of the Silversmith {Drain rElec Dex+2 SInv} Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. (28, -2, Orc:2) a +0 robe a +0 dagger a +0 battleaxe (28, 29, Orc:2) a +0 trident 2 boomerangs a +0 leather armour (29, 30, Orc:2) a +0 short sword a +0 ring mail (30, -3, Orc:2) 5 boomerangs a +0 club (30, 29, Orc:2) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (31, 29, Orc:2) a +0 dagger a +0 robe (31, 30, Orc:2) a +2 short sword of electrocution a +0 plate armour a +2 falchion of draining a +0 leather armour (34, 16, Orc:2) a +0 dagger a +0 robe (35, 15, Orc:2) a +0 dagger a +0 robe a +0 short sword a +0 ring mail (38, -3, Orc:2) a +0 dagger a +0 whip a +0 chain mail a +0 battleaxe (40, 1, Orc:2) a +0 ring mail a +0 club (41, 1, Orc:2) a +0 mace a +0 chain mail a +0 scimitar (42, -5, Orc:2) a +0 glaive a +0 plate armour (43, -5, Orc:2) a +0 halberd a +0 plate armour (43, -4, Orc:2) a +0 scimitar a +1 chain mail of fire resistance (44, -5, Orc:2) a +0 war axe a +0 plate armour (44, -4, Orc:2) a +0 short sword (44, -2, Orc:2) a +0 falchion (45, 6, Orc:2) a +0 plate armour a +0 glaive a +0 robe a +2 dagger of draining (45, 7, Orc:2) a +0 dagger (45, 18, Orc:2) a +0 dagger (45, 19, Orc:2) a +0 hand axe a +0 ring mail a +0 flail a +0 dagger a +0 robe (46, 1, Orc:2) a +0 club (46, 19, Orc:2) a +1 dagger of holy wrath a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of noise (1, 1, Lair:1) a +2 vorpal shortbow a ring of positive energy (7, -1, Lair:1) a +0 ring mail (8, -20, Lair:1) a +6 ring of dexterity (10, 6, Lair:1) a +2 leather armour of fire resistance +0 fire dragon scales a +4 ring of protection (15, 20, Lair:1) a potion of flight (18, 14, Lair:1) 21 stones (21, -14, Lair:1) a +4 scimitar of flaming (21, -7, Lair:1) 14 stones (21, -6, Lair:1) 22 stones (22, -8, Lair:1) 16 stones (23, -6, Lair:1) 19 stones (23, 12, Lair:1) 23 stones (26, 23, Lair:1) a +0 flail (44, -13, Lair:1) a book of Vapours (48, -7, Lair:1) a +1 vorpal glaive a +0 animal skin (49, -22, Lair:1) a +0 falchion (53, 3, Lair:1) a +0 leather armour (64, 28, Lair:1) a +0 robe (66, -20, Lair:1) a +2 war axe of electrocution (67, 27, Lair:1) a +0 short sword Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 whip (1, 13, Lair:2) 2 potions of flight a +0 mace (28, 41, Lair:2) 14 stones (36, -2, Lair:2) a +0 robe (51, 24, Lair:2) a +1 pair of boots of flying Level 3 of the Lair of Beasts (12, -8, Lair:3) a +0 hand axe (13, -33, Lair:3) a scroll of vulnerability (18, -37, Lair:3) a +0 hand axe (28, -30, Lair:3) a +0 dagger a +0 robe (29, -31, Lair:3) a +0 dagger a +0 robe a +0 buckler a +0 short sword a +0 robe a +0 rapier a +0 robe a +0 short sword a +0 robe a +0 dagger a +0 robe a +0 buckler a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 buckler a +0 short sword a +0 robe a +0 short sword a +0 robe (29, -21, Lair:3) a +3 great sword (30, -32, Lair:3) a +0 dagger a +0 robe a +0 buckler (30, -31, Lair:3) a +0 dagger a +0 robe (35, -29, Lair:3) a condenser vane (43, 1, Lair:3) a +0 great mace (49, -48, Lair:3) a +0 falchion (50, -55, Lair:3) 11 sling bullets (65, -34, Lair:3) a +0 ring mail (69, -2, Lair:3) a +0 whip (73, -36, Lair:3) a +0 short sword Level 4 of the Lair of Beasts (0, 0, Lair:4) a potion of degeneration (1, -22, Lair:4) 16 stones (1, -4, Lair:4) a +0 chain mail (1, 1, Lair:4) 9 poisoned darts (6, -31, Lair:4) 5 poisoned darts (6, -7, Lair:4) a +0 leather armour (9, -30, Lair:4) a +0 robe (27, 9, Lair:4) 26 sling bullets Level 5 of the Lair of Beasts (0, 0, Lair:5) 6 javelins (13, -17, Lair:5) 12 poisoned darts (18, -34, Lair:5) a +0 falchion (26, -20, Lair:5) a +0 leather armour (29, -17, Lair:5) 13 sling bullets (34, -17, Lair:5) 24 stones (35, -45, Lair:5) a book of Geomancy (43, -34, Lair:5) a scarf of invisibility (43, -30, Lair:5) 22 sling bullets (44, -34, Lair:5) 15 stones (45, -32, Lair:5) a +0 trident (46, -31, Lair:5) a +0 long sword (48, -37, Lair:5) the +7 hand axe "Gesh" {vorpal, Contam +Rage rPois rN+++} It inflicts extra damage upon your enemies. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. +Rage: It lets you go berserk. Contam: It causes magical contamination when unequipped. (49, -35, Lair:5) 2 potions of brilliance (50, -35, Lair:5) 14 sling bullets (50, -34, Lair:5) a book of the Spheres (56, -15, Lair:5) a +0 leather armour (59, -29, Lair:5) a +0 halberd Level 6 of the Lair of Beasts (3, 1, Lair:6) a staff of cold (15, 29, Lair:6) a +0 cloak (16, 5, Lair:6) a ring of magical power (23, -20, Lair:6) a +0 hunting sling (23, -4, Lair:6) 23 sling bullets (26, 3, Lair:6) 27 stones (31, 13, Lair:6) 11 sling bullets (34, -5, Lair:6) the +2 hunting sling of Qazlal's Favour {vorpal, Int+3} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). (40, -25, Lair:6) a +0 scale mail (45, 25, Lair:6) 23 stones (56, -28, Lair:6) a +0 spear (56, 25, Lair:6) a +0 shortbow (65, -31, Lair:6) 20 stones (66, -30, Lair:6) a book of Vapours (67, -30, Lair:6) a potion of berserk rage (71, -12, Lair:6) 16 poisoned darts