Tinylith Level 1 of the Dungeon (0, 0, D:1) 16 arrows (1, -9, D:1) a +0 dagger (20, -23, D:1) a +0 club (22, -14, D:1) a +0 club (30, -31, D:1) a +0 scale mail (36, -34, D:1) a +0 club (40, -18, D:1) a +0 short sword (48, -19, D:1) a +0 dagger (55, 8, D:1) a +0 quarterstaff Level 2 of the Dungeon [Shop] Lubaziru's Assorted Antiques a +0 hand axe (57 gold) a ring of protection from cold (475 gold) a wand of flame (15) (161 gold) [Shop] Xackod's Armour Boutique the +0 scale mail of Infinity {rElec rPois SInv} (264 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. a +1 chain mail of cold resistance (165 gold) the +1 leather armour of Fashionability {Str+5} (245 gold) Str: It affects your strength (+5). a +0 ring mail (40 gold) a +0 leather armour (20 gold) a +0 cloak (45 gold) a +0 ring mail (40 gold) [Shop] Eremiowk's Weapon Boutique 21 sling bullets (126 gold) 17 arrows (40 gold) a +0 hunting sling (18 gold) the +11 dagger of the Throat {vorpal, Str+4} (880 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). a +0 whip (30 gold) the +2 broad axe of Parts Unknown {flame, rF+ Will- Str+3 Stlth+} (433 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). rF: It protects you from fire. Will: It decreases your willpower. Stlth: It makes you more stealthy. 18 stones (21 gold) a +0 short sword (36 gold) [Shop] Sograts's Jewellery Shoppe a ring of fire (325 gold) the ring "Qerigale" {Wiz MP+9 Slay+2} (835 gold) [ring of wizardry] It improves your spell success rate. Slay: It affects your accuracy & damage with ranged weapons and melee (+2). MP: It affects your magic capacity (+9). a +6 ring of dexterity (760 gold) a +6 ring of dexterity (760 gold) a ring of see invisible (195 gold) a +4 ring of evasion (468 gold) a ring of positive energy (260 gold) a ring of positive energy (260 gold) a ring of ice (325 gold) a ring of protection from fire (325 gold) a +4 ring of evasion (468 gold) (0, 0, D:2) a +0 dagger (9, -6, D:2) a +0 spear (10, -7, D:2) a +0 ring mail (26, 9, D:2) a +0 robe (29, 4, D:2) the +1 Delatra's gloves {ID++} It heals its wearer when they drink unknown potions. It restores its wearer's MP when they read unknown scrolls. (34, 29, D:2) a +0 chain mail (35, 29, D:2) a +0 whip (38, 17, D:2) a +0 dagger (48, 25, D:2) a +0 dagger (57, 7, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, 0, D:3) a +0 chain mail a +0 club (23, -25, D:3) a ring of ice (33, 14, D:3) a +0 mace a +0 dagger a +0 robe (34, 14, D:3) a +0 dagger a +0 scale mail (46, -27, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (1, 0, D:4) a +1 dagger of venom (5, -22, D:4) 7 poisoned darts a +0 club (6, 18, D:4) a +0 dagger (6, 23, D:4) a +0 leather armour (9, -12, D:4) a +0 club (10, -16, D:4) a +0 giant club (12, -3, D:4) the +0 ring mail "Dayv" {*Slow Will+++ Regen+} Regen: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. Will: It greatly increases your willpower. (13, -2, D:4) a +0 robe (14, 4, D:4) a +0 short sword (37, 10, D:4) a +0 club (45, 13, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a potion of degeneration (1, 8, D:5) a +0 short sword (7, 8, D:5) a +0 quarterstaff (18, -8, D:5) a +0 leather armour (29, 4, D:5) 5 poisoned darts (30, -23, D:5) a scroll of noise a potion of degeneration (30, -13, D:5) a +0 robe (30, 7, D:5) 13 arrows (34, 26, D:5) a +0 giant spiked club (47, -10, D:5) a +0 hand axe (48, -10, D:5) a +0 hand axe a +0 robe a +0 mace Level 6 of the Dungeon (0, 0, D:6) a book of Geomancy (8, -28, D:6) a +0 spear (10, -35, D:6) a +0 trident (11, -37, D:6) a +0 robe a +0 dagger (12, -5, D:6) a +0 short sword a +0 leather armour a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (13, -37, D:6) a +0 chain mail a +0 hand axe (16, -22, D:6) a +0 robe (24, -36, D:6) a staff of poison a +2 shortbow of freezing 21 arrows (29, -18, D:6) a +0 giant spiked club (29, -11, D:6) a +0 scale mail (44, -15, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) a +0 whip (13, 2, D:7) 6 poisoned darts (22, -32, D:7) a +0 robe a +0 dagger a +1 leather armour of cold resistance a +2 whip of venom (23, -32, D:7) a +1 leather armour of willpower a +0 club (26, -9, D:7) a +0 robe (35, 12, D:7) a +0 spear a +0 ring mail (36, 3, D:7) a +0 flail (38, 11, D:7) a +0 whip (38, 12, D:7) a +0 buckler a +0 flail (38, 13, D:7) a +0 halberd of protection (49, -4, D:7) a book of Callings Level 8 of the Dungeon (2, 1, D:8) a +0 robe (2, 9, D:8) 6 poisoned darts (25, -1, D:8) 2 poisoned darts (27, -2, D:8) a ring of flight (31, 7, D:8) a +0 robe (34, 14, D:8) a +0 morningstar (34, 18, D:8) a +0 ring mail (35, 14, D:8) a wolf corpse (skeletalised by now) (36, 14, D:8) a wolf corpse (skeletalised by now) (39, -2, D:8) 10 arrows (48, -8, D:8) a +0 robe a +0 short sword (49, -8, D:8) a +1 flail a +0 robe a +3 mace a +0 robe (53, 2, D:8) a +0 mace (55, -18, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +1 vampiric falchion (6, -21, D:9) a +0 short sword a +0 robe a +0 dagger (6, -3, D:9) 16 arrows (6, 11, D:9) a +0 hunting sling (7, -23, D:9) 6 poisoned darts a +0 dagger a +0 robe (7, -22, D:9) a +0 short sword of holy wrath a +0 short sword a +0 mace a +0 whip (7, -21, D:9) a +0 club a +0 dagger a +0 short sword (8, -21, D:9) a curare-tipped dart a +0 club (10, -17, D:9) a +0 ring mail (12, -6, D:9) a +0 robe (25, 1, D:9) a piece from Xom's chessboard (15/15) (42, -21, D:9) a +0 giant spiked club a +0 dire flail a +0 hand axe a +0 chain mail (43, -21, D:9) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (44, -15, D:9) a +0 falchion Level 10 of the Dungeon (0, 0, D:10) a +0 chain mail (5, 8, D:10) 8 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a wolf skeleton (0, 3, Lair:1) a stone (0, 6, Lair:1) 3 stones (0, 7, Lair:1) a stone