Tinylith Level 1 of the Dungeon (0, 0, D:1) a book of Changes (5, 5, D:1) a +0 dagger (10, -18, D:1) a +0 robe (20, -8, D:1) a +0 dagger (45, -18, D:1) a +0 animal skin a +2 antimagic short sword (50, -5, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 1, D:2) a book of Geomancy (14, 11, D:2) a +0 club a book of Hexes (21, 2, D:2) a +0 short sword (29, 2, D:2) a +0 flail (29, 4, D:2) a +0 club (36, 22, D:2) a +0 hand axe of electrocution (52, 20, D:2) a +0 dagger (56, 28, D:2) a staff of conjuration Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -45, D:3) a +0 spear (12, -21, D:3) a +0 flail (12, -17, D:3) a +0 robe (25, -15, D:3) a +0 dagger (26, -30, D:3) a +0 club a +0 leather armour (26, -16, D:3) a +0 short sword (27, -30, D:3) a +0 flail a +0 leather armour a +0 whip a +0 mace a +0 vorpal flail a +0 leather armour (29, -30, D:3) a +0 falchion Level 4 of the Dungeon [Shop] Erorer's Armour Emporium a +0 chain mail (58 gold) a +2 leather armour of fire resistance (247 gold) a +0 scale mail (52 gold) a +0 scale mail (52 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1396 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 robe (9 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) (0, 0, D:4) a +0 ring mail (19, -1, D:4) a +0 hand axe (29, -3, D:4) a +0 hand axe (31, -8, D:4) a +0 trident a +0 scale mail (32, -8, D:4) a +0 short sword (33, -6, D:4) a +0 dagger a +0 robe a +0 dagger a +0 club a +0 chain mail (34, -6, D:4) a +0 hunting sling a +0 hand crossbow (35, -30, D:4) a +0 club (35, -16, D:4) a +0 whip 5 poisoned darts (40, 1, D:4) a +0 mace (47, -14, D:4) a book of Flames (47, -10, D:4) a +0 barding (48, -20, D:4) a +0 whip (49, -18, D:4) a +0 mace a +0 chain mail a +0 dagger a +0 robe (49, -17, D:4) a +0 hand axe a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a Necronomicon (8, -33, D:5) a +0 club (19, -36, D:5) a +0 plate armour (29, -18, D:5) a book of Lightning (30, -21, D:5) a +0 dagger (31, -23, D:5) a +0 whip (31, -22, D:5) a +0 flail a +0 dagger a +0 robe (33, -24, D:5) a +0 leather armour a +0 club (34, -25, D:5) a +0 scale mail a +0 flail (35, -33, D:5) a +0 chain mail (42, -37, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Luryvyme's General Store a +0 plate armour (322 gold) a potion of flight (42 gold) a wand of acid (3) (196 gold) a scroll of enchant weapon (105 gold) a scroll of acquirement (728 gold) a +0 ring mail (56 gold) a +6 ring of dexterity (819 gold) a +0 robe (9 gold) a staff of cold (350 gold) (0, 0, D:6) a +0 chain mail (3, -38, D:6) a book of Dangerous Friends (3, -29, D:6) a +0 ring mail (5, -35, D:6) a +0 flail (15, -18, D:6) a potion of magic (16, -14, D:6) a +4 ring of evasion a +4 ring of protection (24, -43, D:6) a +2 short sword of holy wrath a +0 leather armour (27, -44, D:6) a +0 dagger a +0 robe (27, 1, D:6) a +0 trident a +0 chain mail (29, 1, D:6) a +0 ring mail (46, -26, D:6) a +3 quarterstaff of chaos a +1 cloak (47, -29, D:6) a +0 mace (47, 12, D:6) a scroll of amnesia (50, 10, D:6) a +0 short sword (51, 1, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Ciewuix's Weapon Shop a +0 mace (48 gold) 22 bolts (70 gold) 21 stones (33 gold) a +0 trident (56 gold) 20 stones (32 gold) a +0 mace (48 gold) 17 stones (27 gold) a +4 spectral quarterstaff (512 gold) the +9 staff of Olgreb {rPois∞} (1600 gold) If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be evoked to radiate toxic energy, with effectiveness depending on Evocations skill. Trog disapproves of the use of such an item. (0, 0, D:7) a +0 dagger (14, 41, D:7) a +0 leather armour of willpower (18, 15, D:7) a +0 hand axe (18, 16, D:7) a +0 dagger a +0 robe (20, 15, D:7) a +0 falchion a +0 scale mail (21, 15, D:7) a +0 war axe a +0 plate armour (23, 15, D:7) a +0 mace a +0 ring mail (24, 16, D:7) a +0 dagger (28, 15, D:7) a +0 leather armour (36, 13, D:7) a +6 ring of dexterity (43, 46, D:7) a +0 giant club a +0 giant spiked club (43, 49, D:7) a +0 mace (48, 52, D:7) a +0 leather armour (51, 24, D:7) a +0 dagger (52, 24, D:7) a +0 mace a +0 leather armour (53, 9, D:7) a scroll of amnesia (53, 24, D:7) a +0 club a +0 hand axe (53, 30, D:7) a +0 quarterstaff (57, 38, D:7) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (58, 40, D:7) a +0 hand axe a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a book of Spatial Translocations (7, -36, D:8) a +1 hand axe of freezing (7, -26, D:8) a +0 short sword (8, -36, D:8) a +0 mace a +0 leather armour (9, -22, D:8) a +0 dagger (11, -25, D:8) a +0 mace (12, -36, D:8) a +0 club (18, -4, D:8) the +6 long sword "Dicaur" {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). (19, -8, D:8) a +0 trident a +0 scale mail a +2 kite shield a +0 club (20, -7, D:8) a +0 mace a +0 plate armour a +4 war axe a +0 robe a +0 battleaxe a +0 plate armour a +0 club (23, -36, D:8) a scroll of immolation (23, 1, D:8) a scroll of immolation (28, -16, D:8) a +0 leather armour of willpower (33, -9, D:8) a +0 hand axe (34, -40, D:8) a +0 dagger (34, -38, D:8) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (34, -37, D:8) a +0 falchion (35, -37, D:8) a +0 whip a +0 leather armour (36, -35, D:8) a +0 broad axe (44, -14, D:8) a potion of brilliance (46, -37, D:8) a +0 rapier (47, -7, D:8) a book of the Hunter (48, -19, D:8) a +0 robe a +0 dagger a +0 chain mail a +0 dire flail (49, -19, D:8) a +0 ring mail a +0 hand axe a +0 robe a +0 dagger (50, -19, D:8) a +0 short sword a +0 robe a +0 dagger of venom (51, -19, D:8) a +0 war axe (51, -18, D:8) a +0 dagger (52, -19, D:8) 6 poisoned darts a +0 club (53, -19, D:8) a +0 ring mail a +0 dagger (54, -43, D:8) a +0 giant spiked club a +0 giant spiked club (54, -19, D:8) a +0 short sword (63, -24, D:8) a +0 dagger Level 9 of the Dungeon (8, 0, D:9) a book of Debilitation (15, -34, D:9) a yak corpse (16, -34, D:9) a yak corpse (18, -6, D:9) a yak corpse (21, -12, D:9) a killer bee corpse (21, -11, D:9) a killer bee corpse (22, -11, D:9) a killer bee corpse (23, -12, D:9) an arrow (25, -15, D:9) a +0 dagger (25, -14, D:9) a +0 hand axe (26, -16, D:9) an arrow (27, -17, D:9) a +0 glaive a +0 plate armour an orc corpse (27, -15, D:9) a +0 club (still there?) 22 gold pieces (still there?) Level 10 of the Dungeon (0, 0, D:10) a +0 short sword (1, -2, D:10) a +0 short sword a +0 cloak (1, 0, D:10) a +0 dagger a +0 robe a +0 giant club a +0 giant club (2, -1, D:10) a +0 club a +0 leather armour (7, -1, D:10) a staff of earth (11, 13, D:10) a +0 scale mail (21, 3, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) an arrow (17, -5, D:11) a +0 hand crossbow a +0 short sword (18, 2, D:11) a +0 mace Level 12 of the Dungeon (0, 0, D:12) a +0 robe (still there?) a +0 dagger (still there?) (1, 2, D:12) a +0 club a curare-tipped dart (2, 2, D:12) a +0 dagger 4 poisoned darts a +0 club