Tinylith Level 1 of the Dungeon (0, 0, D:1) a +0 club (25, -8, D:1) a +0 club (28, 20, D:1) a +0 scale mail (38, 9, D:1) a +2 dagger of venom (40, 11, D:1) a +0 dagger Level 2 of the Dungeon (6, 34, D:2) a +0 short sword (7, 11, D:2) a +0 spear (7, 12, D:2) a +0 whip (8, 11, D:2) a +0 spear a +0 dagger (8, 43, D:2) a +0 short sword (9, 32, D:2) a +0 ring mail (10, 3, D:2) a +0 dagger (12, 33, D:2) a +0 robe (18, 20, D:2) a +0 trident (24, 47, D:2) a +0 club (30, 35, D:2) a +0 club (34, 45, D:2) a staff of death (38, 10, D:2) a +1 dagger of flaming (40, 35, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Erphineus's Armour Emporium a +1 pair of boots (161 gold) the +0 chain mail of the Saviour {Int+4} (278 gold) Int: It affects your intelligence (+4). a +0 chain mail (63 gold) a +0 pair of boots (63 gold) a +1 pair of gloves (161 gold) a +0 ring mail (56 gold) the +5 ring mail "Uwynekhu" {rCorr Int+3} (670 gold) Int: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. a +0 chain mail (63 gold) (0, 0, D:3) a +0 robe (6, -39, D:3) 6 poisoned darts (10, -11, D:3) a +0 mace (12, -9, D:3) a +0 whip (22, -14, D:3) a staff of poison (27, -20, D:3) a +0 hunting sling (29, -16, D:3) a +0 club (29, -15, D:3) a +0 dagger (30, -16, D:3) a +0 club (37, -12, D:3) a +0 hand axe (37, -11, D:3) a +0 spear (40, -28, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (6, 0, D:4) a +0 club (11, 35, D:4) a +0 spear (17, 7, D:4) 2 poisoned darts (19, 24, D:4) the +1 robe "Paips" {Fly rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. Fly: It grants you flight. (25, 40, D:4) a +0 leather armour (34, 28, D:4) a +0 dagger of holy wrath (35, 33, D:4) 2 scrolls of teleportation (38, 42, D:4) a +0 spear (39, 23, D:4) a +0 troll leather armour {Pargi} (40, 18, D:4) a +0 leather armour (42, 37, D:4) a +0 spear (44, 12, D:4) a +0 robe (46, 7, D:4) a +0 ring mail (48, 26, D:4) a +0 ring mail a +0 dagger (49, 26, D:4) a +0 war axe (50, 30, D:4) a +0 ring mail a +0 club (56, 30, D:4) a +0 club a +0 leather armour a +0 club (57, 29, D:4) a +0 short sword (60, 28, D:4) the +8 spear of Foolhardiness {flame, rElec rC- rCorr Int+4} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Level 5 of the Dungeon (0, 0, D:5) 3 scrolls of teleportation (4, -20, D:5) a +0 robe (5, 19, D:5) a +0 giant club (19, 2, D:5) a +0 hand axe (30, -18, D:5) a +0 hand axe (37, 11, D:5) a +2 dire flail of protection a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 halberd (1, 1, D:6) a +0 halberd (2, 0, D:6) a +0 giant club (2, 1, D:6) a +0 spear (3, 1, D:6) a +0 halberd (3, 3, D:6) a +0 halberd (3, 4, D:6) a +0 robe a +0 whip (6, -18, D:6) a +0 giant club (10, 26, D:6) a +0 ring mail (22, 23, D:6) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (41, 3, D:6) a +0 hand axe a +0 flail a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 scale mail (0, 6, D:7) a +0 leather armour (26, 4, D:7) a +0 hand axe (34, -7, D:7) a +0 whip a +0 dagger (35, -8, D:7) a +0 dagger a +0 dagger (35, -7, D:7) a +0 short sword a +0 club a +0 short sword 10 poisoned darts (36, -7, D:7) a +0 club (37, -8, D:7) a +0 whip (38, -9, D:7) a +0 short sword (40, -19, D:7) a +0 hand axe a +0 ring mail a +0 club a +0 chain mail a +0 hand axe a +0 scale mail a +0 short sword (44, 8, D:7) the +9 quarterstaff of the Wraith {flame, Dex+6} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+6). +0 steam dragon scales (44, 18, D:7) a +2 flail a +0 robe a +4 scimitar a +0 robe (44, 19, D:7) a +0 club a +2 long sword a +0 robe (45, 18, D:7) a +1 short sword of venom a +0 mace a +0 robe a +0 mace a +0 robe (45, 19, D:7) a +0 hunting sling 254 stones 26 sling bullets a +0 dagger 8 poisoned darts (47, 5, D:7) 3 large rocks (53, 15, D:7) a +0 morningstar Level 8 of the Dungeon (0, 0, D:8) 15 stones (2, -15, D:8) a +0 plate armour (5, -2, D:8) a scarf of harm (12, 2, D:8) a +0 leather armour (18, -6, D:8) a necrophage corpse (skeletalised by now) (26, 7, D:8) 21 stones (29, 5, D:8) a +0 dagger (32, -12, D:8) a +0 dagger a +0 robe (32, -10, D:8) a +0 leather armour a +1 flail of holy wrath (34, -23, D:8) a +0 long sword (42, -10, D:8) a +0 chain mail (53, -18, D:8) a +0 spear (58, -9, D:8) a +0 giant club a +0 giant club Level 9 of the Dungeon (11, 30, D:9) 22 stones (20, 12, D:9) a +0 shortbow (21, 12, D:9) a howler monkey corpse (skeletalised by now) (30, 24, D:9) a howler monkey corpse (40, 15, D:9) a +0 shortbow (47, 20, D:9) 6 datura-tipped darts the Ecumenical Temple