Tinylith Level 1 of the Dungeon (0, 0, D:1) a book of Changes (1, 3, D:1) a +0 club (6, -9, D:1) a +0 club (12, -4, D:1) a +0 animal skin (20, 10, D:1) a +0 dagger (24, -20, D:1) a book of Burglary (30, -30, D:1) a +0 whip (30, -26, D:1) 19 gold pieces (30, -24, D:1) a ring of protection from fire (31, -25, D:1) 12 gold pieces (31, -24, D:1) 7 gold pieces (36, 4, D:1) a +0 dagger (46, -21, D:1) a +0 club Level 2 of the Dungeon (9, 3, D:2) a bat corpse (skeletalised by now) (10, -1, D:2) a +0 club (10, 15, D:2) a +0 dagger a goblin skeleton (11, 0, D:2) an adder skeleton (33, -13, D:2) a +2 dagger of protection (34, -7, D:2) a +0 whip (36, -8, D:2) 4 poisoned darts (44, 4, D:2) a +0 hand axe (51, 1, D:2) the +4 short sword of Ceirauxt {venom, Dex+6} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+6).