Tinylith Level 1 of the Dungeon (19, 30, D:1) a book of Iron (21, 2, D:1) a +0 club (32, 10, D:1) a +0 animal skin (42, 20, D:1) a +0 leather armour (43, 13, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a book of the Hunter (37, 16, D:2) a +0 club a +0 club (45, 13, D:2) a +0 short sword (46, -4, D:2) a +0 robe (47, 20, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Ruucw's Antique Weapon Boutique the +0 rapier "Enoev" {protect, rF+ rCorr Int+4} (1082 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. a +0 dagger (66 gold) a +2 scimitar of venom (554 gold) a +0 dagger (66 gold) a +0 flail (115 gold) a +0 flail (115 gold) a +0 mace (99 gold) the +5 fustibalus "Blob" {vorpal, Will+ rCorr Str+2 Dex+3} (2514 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+2). Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +1 bardiche of Moral Flaws {freeze, rElec SInv} (1300 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. SInv: It lets you see invisible. (2, -43, D:3) a +0 leather armour (2, -3, D:3) 4 boomerangs (22, -46, D:3) an adder corpse (skeletalised by now) (26, -47, D:3) a +0 spear (46, -14, D:3) a +0 club (46, 1, D:3) a +0 mace (48, -2, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club an orc corpse (1, -8, D:4) a +0 scale mail