Tinylith Level 1 of the Dungeon (0, 0, D:1) 5 poisoned darts (19, -13, D:1) a +0 whip (23, -22, D:1) a +0 dagger (27, -33, D:1) a +0 animal skin (28, -3, D:1) a +0 mace (41, -3, D:1) a +0 hand axe (55, -3, D:1) a book of Decay Level 2 of the Dungeon (3, 18, D:2) 6 stones (6, 12, D:2) 5 stones (18, -3, D:2) a +0 club (19, 42, D:2) a +0 dagger (20, -3, D:2) a +0 leather armour (20, 36, D:2) a +0 great sword (26, 4, D:2) a +0 whip (27, 29, D:2) a +0 ring mail (28, 17, D:2) a +0 club (36, 11, D:2) a +0 club (51, 14, D:2) a +0 hand axe (51, 28, D:2) a +0 robe (55, 45, D:2) a +2 scythe of venom a +0 robe (57, 31, D:2) a +0 club (64, 30, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (1, -5, D:3) the +3 quarterstaff of Wiun {spect, rPois rN+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rPois: It protects you from poison. rN: It protects you from negative energy. (1, 0, D:3) a +0 sling (9, 39, D:3) a +0 dagger a goblin corpse (skeletalised by now) (14, 24, D:3) a +0 club (23, 2, D:3) a +0 ring mail (28, 32, D:3) a +0 whip (43, 46, D:3) a Trismegistus Codex (45, 32, D:3) a +0 robe (49, 14, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 mace (0, 11, D:4) a +0 short sword (4, 9, D:4) a +0 robe (8, -14, D:4) a +0 whip a +0 leather armour an orc corpse (8, -11, D:4) a +0 short sword a +0 leather armour (8, -6, D:4) 7 stones (9, -11, D:4) a +0 club a +0 leather armour a +0 short sword an orc corpse