Tinylith Level 1 of the Dungeon (9, -26, D:1) a +0 short sword a +0 club (19, -2, D:1) a +0 dagger (25, -10, D:1) a +0 club (27, 18, D:1) a +0 short sword (33, -11, D:1) a +0 robe (40, -10, D:1) a +0 dagger (41, -20, D:1) a +0 robe (46, -13, D:1) a +0 short sword (57, -1, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (0, 4, D:2) a +0 pair of boots a +0 helmet (15, 13, D:2) a +0 club (23, 50, D:2) the +7 spear of Intuition {spect, rPois MP+9 Dex-2} Dex: It affects your dexterity (-2). rPois: It protects you from poison. MP: It affects your magic capacity (+9). (25, 19, D:2) a +0 robe (27, 9, D:2) a +2 dagger of venom (30, 4, D:2) a +0 dagger (34, 24, D:2) a +0 leather armour (47, 39, D:2) a +0 club (57, 46, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 robe (6, -5, D:3) a +0 helmet (7, -10, D:3) the +1 leather armour of Ocovowu {rC+} rC: It protects you from cold. (15, 7, D:3) a +0 robe a +0 club (19, -13, D:3) a +0 spear (23, -12, D:3) a +0 dagger (31, 10, D:3) the +7 staff of the Meek {protect, meekguard} (31, 17, D:3) a +0 hand axe (32, 13, D:3) a +0 flail a +0 hand axe a +0 war axe (41, -2, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 mace a +0 scale mail (3, -4, D:4) a +0 dagger (4, -3, D:4) a +0 dagger (4, -1, D:4) 2 large rocks (6, 0, D:4) +0 steam dragon scales (7, -3, D:4) a staff of conjuration (8, -12, D:4) a +0 battleaxe (8, -7, D:4) a +6 spear of freezing (unseen) (9, -12, D:4) the +7 lajatang "Onaahoja" {flame, rF++ Dex-3} Dex: It affects your dexterity (-3). rF: It greatly protects you from fire. (unseen) (9, -7, D:4) a +0 leather armour (14, 1, D:4) a +0 spear a +0 scale mail (15, -1, D:4) a +0 short sword (18, -8, D:4) 5 poisoned darts 25 stones (19, -9, D:4) a +0 dagger (20, 25, D:4) a +0 flail (20, 26, D:4) a +0 dagger a +0 robe (20, 27, D:4) a +3 short sword a +0 war axe (21, 28, D:4) a +0 trident a +0 scale mail (23, 22, D:4) a +0 whip (23, 24, D:4) a +0 dagger a +0 leather armour of willpower (37, 24, D:4) a +0 club (37, 34, D:4) a +0 robe (47, -1, D:4) a +0 short sword (47, 39, D:4) a +1 flail of protection (50, -10, D:4) a +0 giant club (56, -10, D:4) a +0 leather armour (57, 33, D:4) a book of Callings (60, 41, D:4) a +0 club (62, 41, D:4) a +0 flail (66, -1, D:4) a +0 chain mail (67, 35, D:4) a +0 spear (68, -7, D:4) 2 stones (70, 32, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) 5 stones (11, 14, D:5) 6 atropa-tipped darts (15, 9, D:5) a +0 long sword a +0 chain mail (15, 10, D:5) a +0 war axe a +0 chain mail an orc corpse (15, 34, D:5) a +0 whip a +0 leather armour (16, 6, D:5) a +1 scimitar of holy wrath (unseen) (16, 12, D:5) a +0 morningstar (19, 3, D:5) a +0 giant spiked club (20, 6, D:5) a +0 war axe (20, 12, D:5) a +0 halberd (20, 29, D:5) a +0 long sword (23, 31, D:5) 4 boomerangs (30, 12, D:5) a +0 short sword (30, 13, D:5) a +0 whip (30, 14, D:5) a +0 whip (30, 15, D:5) a +0 whip 3 stones a +0 whip 5 poisoned darts (30, 16, D:5) a +3 short sword a +4 dagger (32, 0, D:5) 5 stones (42, 1, D:5) a +0 long sword (48, 21, D:5) the +2 mace "Pacoog" {protect, Str+6} Str: It affects your strength (+6). (50, 13, D:5) a +0 sling Level 6 of the Dungeon (0, 0, D:6) a +0 pair of gloves (1, 41, D:6) 4 stones (11, 48, D:6) a black bear skeleton (12, 13, D:6) the +4 falchion of the Equinox {flame, Fly Str-4 Stlth+} Str: It affects your strength (-4). Fly: It grants you flight. Stlth: It makes you more stealthy. (13, 14, D:6) a +0 pair of gloves (17, 28, D:6) a +0 spear a gnoll corpse (17, 29, D:6) a +0 club a +0 halberd (17, 30, D:6) a +0 spear (23, 51, D:6) a potion of magic (27, 13, D:6) a +0 dagger a +0 short sword a +0 club a +1 dagger of flaming a curare-tipped dart (28, 8, D:6) a +0 whip (28, 9, D:6) a +0 short sword 4 stones (28, 12, D:6) a +0 short sword (29, 14, D:6) a +0 dagger 2 stones (30, 34, D:6) a +0 leather armour the Ecumenical Temple