Tinylith Level 1 of the Dungeon (5, 10, D:1) a +0 club (5, 11, D:1) a +0 club (6, 11, D:1) a +0 dagger (10, 17, D:1) a +0 club (21, 28, D:1) a +0 dagger (25, -3, D:1) a +0 club (40, 15, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (9, 19, D:2) a +0 dagger (14, -10, D:2) a +0 dagger (15, -11, D:2) 3 poisoned darts (17, 7, D:2) a +0 war axe (37, 7, D:2) a +0 dagger (38, 7, D:2) a +0 short sword (44, -4, D:2) a +0 ring mail (46, 11, D:2) a +0 leather armour (51, -5, D:2) a +0 scale mail a +4 hand axe Level 3 of the Dungeon (4, -23, D:3) a +6 ring of intelligence (5, 13, D:3) the +2 dagger of Propriety {pain, ^Drain rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (7, -13, D:3) a +0 flail of protection (13, -16, D:3) a +0 short sword (21, -8, D:3) the +5 sling of Summertime {flame, ^Fragile MP-9 Str+5 Dex+8} Str+5: It affects your strength (+5). Dex+8: It affects your dexterity (+8). MP-9: It affects your magic capacity (-9). ^Fragile: It will be destroyed if unequipped. a +0 dagger of protection (22, -8, D:3) a +0 mace (24, -8, D:3) a +0 chain mail a +0 mace (33, -20, D:3) a giant cockroach corpse (37, -3, D:3) a +0 dagger (39, -5, D:3) a +0 dagger (41, -13, D:3) a +0 dagger Level 4 of the Dungeon (6, -4, D:4) a +0 chain mail (6, 2, D:4) 7 stones (8, 2, D:4) a +0 hand axe a +0 ring mail an orc corpse (12, 3, D:4) a scroll of identify