Tinylith Level 1 of the Dungeon (10, 11, D:1) a +0 animal skin (10, 38, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (13, 38, D:1) a +0 leather armour (18, 20, D:1) a +0 dagger (19, 20, D:1) a rat skeleton (22, 21, D:1) a quokka skeleton (30, 44, D:1) a +0 whip a kobold skeleton (37, 52, D:1) a ball python skeleton (40, 44, D:1) a +0 dagger a kobold skeleton (48, 45, D:1) a frilled lizard skeleton (53, 27, D:1) a quokka skeleton (56, 34, D:1) a +0 dagger (57, 14, D:1) a +0 club a kobold corpse (skeletalised by now) (58, 31, D:1) a ball python corpse (skeletalised by now) (61, 43, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 18, D:2) a +0 leather armour (5, 22, D:2) 4 potions of lignification (9, 36, D:2) a +0 dagger (20, 35, D:2) a jackal skeleton (21, 9, D:2) a hobgoblin skeleton (21, 35, D:2) a +2 dagger of flaming a kobold skeleton (22, 21, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (22, 22, D:2) a +0 club (29, 15, D:2) a +0 club a +0 ring mail an orc corpse (30, 15, D:2) a +0 club a kobold corpse (31, 15, D:2) a hobgoblin corpse (32, 18, D:2) a +0 dagger (32, 19, D:2) a potion of mutation (33, 9, D:2) a +0 whip (33, 17, D:2) a potion of experience (33, 20, D:2) a +0 leather armour (34, 4, D:2) an amulet of faith (34, 17, D:2) a potion of curing (34, 20, D:2) a +0 ring mail (35, 4, D:2) a +0 club (35, 18, D:2) 8 gold pieces (35, 19, D:2) a +0 robe (38, 29, D:2) a +0 robe (41, 19, D:2) a bat skeleton (45, 10, D:2) a +0 club a goblin corpse (skeletalised by now) (51, 19, D:2) a +0 dagger