Tinylith Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (8, -16, D:1) a +0 short sword (10, -32, D:1) a +0 club a goblin corpse (skeletalised by now) (13, -15, D:1) a +0 ring mail (14, -8, D:1) a +0 mace a kobold skeleton (16, -20, D:1) a bat corpse (skeletalised by now) (19, -6, D:1) a ball python skeleton (24, -39, D:1) a ball python skeleton (28, 11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, -30, D:1) a rat skeleton (33, -35, D:1) a ball python skeleton (45, -41, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (9, -28, D:2) a jackal corpse (skeletalised by now) (9, -26, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (17, 11, D:2) the +0 dagger of Turmoil {drain, ^Fragile rC+++ rCorr Dex+3} ^Fragile: It will be destroyed if unequipped. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (20, -16, D:2) an adder skeleton (27, -19, D:2) a +0 leather armour (35, -9, D:2) a +0 chain mail (37, 11, D:2) a +0 short sword (51, 0, D:2) a +0 hand axe (59, -19, D:2) a +0 ring mail (60, -20, D:2) a +0 robe (61, -19, D:2) a +0 whip Level 3 of the Dungeon (12, -18, D:3) a +0 chain mail (18, -16, D:3) a +0 robe (24, -8, D:3) a +0 whip a kobold corpse (25, -8, D:3) a bat corpse (25, 11, D:3) a frilled lizard corpse (skeletalised by now) (26, -8, D:3) a phase bat corpse (26, -7, D:3) a bat corpse (27, -7, D:3) a bat corpse a bat corpse a bat corpse (30, 6, D:3) an adder corpse (skeletalised by now) (33, 18, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (37, -14, D:3) a +0 leather armour (43, 2, D:3) a quokka corpse (skeletalised by now) (44, 1, D:3) a +0 leather armour (50, 21, D:3) a +0 whip