Tisa Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, -20, D:1) a rat skeleton (13, -24, D:1) a +0 club (16, -1, D:1) a frilled lizard skeleton (20, -12, D:1) a rat skeleton (24, -19, D:1) a rat corpse (skeletalised by now) (28, 4, D:1) a +0 pair of gloves (38, -26, D:1) a quokka corpse (skeletalised by now) (55, -23, D:1) 3 stones a +0 dagger (59, -23, D:1) a +0 robe (61, -19, D:1) a +0 robe (66, -19, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (1, -10, D:2) 6 stones (1, -1, D:2) 2 stones (2, 1, D:2) a +0 dagger a +0 dagger a kobold skeleton (11, -1, D:2) a +0 club (11, 3, D:2) the +5 dagger of the Tick {venom, rF+ MP+6} rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). (11, 43, D:2) a +0 leather armour (29, 33, D:2) a +0 club (35, 0, D:2) a +0 spear (37, 24, D:2) 2 stones (39, 33, D:2) an adder corpse (skeletalised by now) (43, 2, D:2) a +0 leather armour (43, 24, D:2) a +0 spear (44, -11, D:2) a bat skeleton (45, -11, D:2) 3 stones (48, 44, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 25, D:3) the +6 scimitar of the Smoking Priest {speed, rElec Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. (6, 23, D:3) a +0 short sword (11, 27, D:3) a +2 mace of holy wrath (12, 25, D:3) a +0 chain mail (13, -1, D:3) a frilled lizard skeleton (15, 40, D:3) 4 stones (16, 27, D:3) a ball python skeleton (19, 16, D:3) a hobgoblin skeleton (19, 17, D:3) a +0 mace (22, 18, D:3) a +0 leather armour (22, 19, D:3) 7 stones (35, 31, D:3) a +0 short sword 4 poisoned darts a kobold corpse (skeletalised by now) (37, 16, D:3) a +0 mace an orc corpse (skeletalised by now) (38, 16, D:3) a +0 hand axe a rat corpse (skeletalised by now) (39, 16, D:3) a +0 club a +0 chain mail a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (46, 12, D:3) 5 boomerangs (47, 19, D:3) 7 stones (48, -2, D:3) a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (57, 29, D:3) a +0 dagger a +0 club (57, 32, D:3) a +2 dagger of distortion (57, 37, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) an adder corpse (7, -7, D:4) a +0 sling (9, -3, D:4) a +0 whip 2 stones (13, 7, D:4) a ring of see invisible (15, 0, D:4) a +0 dagger