Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12116281272065650008 0 Tisa the Conjurer (level 1, 9/9 HPs) Began as a Felid Conjurer on Jan 17, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). Tisa the Conjurer (Felid Conjurer) Turns: 0, Time: 00:00:04 Health: 9/9 AC: 1 Str: 3 XL: 1 Next: 0% Magic: 4/4 EV: 16 Int: 21 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left Lives: 1 Deaths: 0 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Welcome, Tisa the Felid Conjurer. Will you be the one to retrieve the sublime Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### # # #### #... . . ...# #.### #+# ###.# #.#PP #.# PP#.# #P⌠P#.#P⌠P# PP#.#PP ..#####.#####.# +....@....+ ..#####.#####.# PP#.#PP #P⌠P#.#P⌠P# #.#PP #.# PP#.# #.### #+# ###.# .... . . ...# .... . # #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tisa the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic, ebering_ecumenical_altar_box