Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 5226936202667626916 994 Tisa the Magician (level 8, -12/57 HPs) Began as a Djinni Conjurer on May 11, 2025. Mangled by a shadowghast (29 damage) ... on level 6 of the Dungeon on May 13, 2025. The game lasted 00:17:39 (4364 turns). Tisa the Magician (Djinni Conjurer) Turns: 4364, Time: 00:17:40 Health: -12/57 AC: 4 Str: 6 XL: 8 Next: 42% Gold: 327 EV: 11 Int: 21 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold . . . (no offhand) rNeg . . . s - +2 robe {rC+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... m - ring of wizardry Stlth ++ r - ring of wizardry HPRegen 0.29/turn %: wizardry (x2), infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 327 gold pieces. Inventory: Armour s - a +2 robe of cold resistance (worn) Jewellery i - a ring of positive energy m - a ring of wizardry (worn) o - a +4 ring of slaying r - a ring of wizardry (worn) Wands t - a wand of flame (21) Scrolls a - a scroll of revelation {unknown} c - 6 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} e - 2 scrolls of blinking {unknown} g - a scroll of fear {unknown} j - 3 scrolls of enchant weapon {unknown} l - a scroll of immolation {unknown} n - a scroll of teleportation {unknown} q - a scroll of vulnerability {unknown} Potions b - 2 potions of haste {unknown} f - a potion of might {unknown} h - 2 potions of invisibility {unknown} k - a potion of mutation {unknown} p - 2 potions of brilliance {unknown} Skills: * Level 3.6 Fighting + Level 2.5 Dodging + Level 1.9 Stealth * Level 7.0 Spellcasting * Level 7.0 Conjurations * Level 7.0 Hexes * Level 7.0 Summonings * Level 7.0 Necromancy * Level 7.0 Translocations * Level 7.0 Forgecraft * Level 7.0 Fire Magic * Level 7.0 Ice Magic * Level 7.0 Air Magic * Level 7.0 Earth Magic * Level 7.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 1% 4 d - Iskenderun's Mystic Conj/Tloc 36% 2d9 (+2d4 1% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Grave Claw Necr 72% 2d12 1% 2 g - Momentum Strike Conj/Tloc 72% 3d10 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Nemelex Xobeh Qazlal Ru Uskayaw Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre!! You kill the ogre! You hear an angry hiss. Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Forgecraft skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! You barely miss something. The shadowghast strikes at you from the darkness! Reactivating autopickup. You hit the shadowghast but do no damage. The shadowghast is severely damaged. The shadowghast claws you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit something but do no damage. The shadowghast strikes at you from the darkness! Ouch! That really hurt! You die... ................... ................... ................... ................... #######............ # ####............ .#.### ##............... #.....###................ #......#@####............ #.{...##########+## #......## .. ...#..*..#.# .. #.....)#O# ... ##.....#.## ... #.###.#.(.# ... #.. ..##.".# .. #..... #...# You could see a friendly fulminant prism. Vanquished Creatures Sigmund (D:3) 2 water moccasins (D:5) An ogre (D:6) A scorpion (D:5) A howler monkey (D:6) A bombardier beetle (D:5) A hound (D:5) A gnoll bouda (D:5) A jelly (D:5) A sleepcap (D:3) An iguana (D:4) An orc wizard (D:6) 8 gnolls 9 adders 4 ufetubi (D:6) 5 orcs A ribbon worm (D:3) 12 endoplasms 2 giant cockroaches (D:2) 6 hobgoblins 7 jackals 4 quokkas 7 ball pythons 4 bats 2 frilled lizards (D:1) 10 goblins 8 kobolds 102 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tisa the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Tisa set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 150 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 277 | D:1 | Reached skill level 1 in Fighting 665 | D:2 | Reached XP level 3. HP: 21/27 MP: 0/0 665 | D:2 | Learned a level 1 spell: Summon Small Mammal 1055 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1610 | D:3 | Noticed Sigmund 1614 | D:3 | Killed Sigmund 1615 | D:3 | Reached XP level 5. HP: 34/40 MP: 0/0 1615 | D:3 | Learned a level 2 spell: Grave Claw 1615 | D:3 | Reached XP level 6. HP: 40/46 MP: 0/0 1615 | D:3 | Upgraded the game from 0.33.0-11-g5f24e6623a to | 0.33.0-12-g7cc96d47fd 1809 | D:3 | Reached skill level 5 in Spellcasting 1809 | D:3 | Reached skill level 5 in Conjurations 1809 | D:3 | Reached skill level 5 in Hexes 1809 | D:3 | Reached skill level 5 in Summonings 1809 | D:3 | Reached skill level 5 in Necromancy 1809 | D:3 | Reached skill level 5 in Translocations 1809 | D:3 | Reached skill level 5 in Forgecraft 1809 | D:3 | Reached skill level 5 in Fire Magic 1809 | D:3 | Reached skill level 5 in Ice Magic 1809 | D:3 | Reached skill level 5 in Air Magic 1809 | D:3 | Reached skill level 5 in Earth Magic 1809 | D:3 | Reached skill level 5 in Alchemy 2000 | D:3 | You are sucked into a shaft and drop 2 floors! 2000 | D:5 | Entered Level 5 of the Dungeon 2006 | D:5 | Noticed a water moccasin 2014 | D:5 | Killed a water moccasin 2015 | D:5 | Reached XP level 7. HP: 27/50 MP: 0/0 2015 | D:5 | Learned a level 2 spell: Momentum Strike 2648 | D:4 | Found a staircase to the Ecumenical Temple. 2753 | Temple | Entered the Ecumenical Temple 3823 | D:5 | Reached XP level 8. HP: 51/56 MP: 0/0 4343 | D:6 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 4349 | D:6 | Noticed a shadowghast 4364 | D:6 | Mangled by a shadowghast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_rooms D:2: kennysheep_six_static_rooms, layout_basic D:3: layout_loops_cross, mainiacjoe_overflow_alcove_2, minmay_misc_feat_doors, uniq_sigmund D:4: layout_basic, minmay_temple_entry_arrows D:5: layout_loops_ring, grunt_decor_resistance D:6: nicolae_BIG_FREAKIN_CUBE, layout_basic, uniq_eustachio, uniq_edmund Temple: dpeg_chambers_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 3 | 3.6 Spellcasting | 4 5 6 7 | 7.0 Conjurations | 4 5 6 7 | 7.0 Hexes | 4 5 6 7 | 7.0 Summonings | 4 5 6 7 | 7.0 Necromancy | 4 5 6 7 | 7.0 Translocations | 4 5 6 7 | 7.0 Forgecraft | 4 5 6 7 | 7.0 Fire Magic | 4 5 6 7 | 7.0 Ice Magic | 4 5 6 7 | 7.0 Air Magic | 4 5 6 7 | 7.0 Earth Magic | 4 5 6 7 | 7.0 Alchemy | 4 5 6 7 | 7.0 Dodging | | 2.5 Stealth | | 1.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | | 5 || 5 Cast: Magic Dart | 55 | 41 | 60 || 156 Searing Ray | 8 | 5 | || 13 Fulminant Prism | | 3 | 23 || 26 Armour: Robe | 4 | 6 | 27 || 37 Dodge: Dodged | 6 | 12 | 22 || 40