Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 12800584925425131051 39 Tisa the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on May 13, 2025. Slain by a scorpion (6 damage) ... on level 3 of the Dungeon. The game lasted 00:00:48 (1533 turns). Tisa the Magician (Djinni Conjurer) Turns: 1533, Time: 00:00:48 Health: -4/25 AC: 2 Str: 6 XL: 3 Next: 70% Gold: 123 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery j - a +6 ring of strength Scrolls b - 3 scrolls of identify {unknown} c - 2 scrolls of fog {unknown} d - a scroll of blinking {unknown} e - 2 scrolls of noise {unknown} f - a scroll of brand weapon {unknown} i - a scroll of poison {unknown} k - a scroll of revelation {unknown} Potions g - 2 potions of attraction {unknown} h - a potion of invisibility {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The scorpion barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is severely wounded. The scorpion stings you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. The scorpion stings you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. The scorpion closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. The scorpion stings you. You die... #...... .... #...... #.#. ## #...... ... . #...... ####.. # #.#...... ..#.# . #.#...... #.#.#. #. #........ #.#.#..#. ###...... #######.@<#..#.##.......# .......s#.#.....#.#####.# ........#.# #..#.### #.# ........#.####....#.###.# ........#....#........... ........####.###..#.##### ........# #.###....# # .)†.....####.....>#.# # ........+...#####.#.# You could see a scorpion. Vanquished Creatures 3 endoplasms 3 giant cockroaches 5 hobgoblins 7 jackals 2 ball pythons (D:2) 4 bats 3 frilled lizards (D:1) 3 goblins (D:2) 4 kobolds 2 quokkas (D:1) 2 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tisa the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Tisa set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 196 | D:1 | Found a faded altar of an unknown god. 259 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 499 | D:1 | Reached XP level 3. HP: 4/25 MP: 0/0 499 | D:1 | Learned a level 1 spell: Summon Small Mammal 1520 | D:3 | Noticed a scorpion 1533 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_rooms, hellmonk_ecumenical_altar_zigzags, serial_glass, glass_columns_b, glass_columns_a D:2: layout_loops_ring D:3: layout_basic, minmay_lizard_king, uniq_robin, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 91 Armour: Robe || 9 Dodge: Dodged || 11