Titania Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (6, -59, D:1) a +0 whip 4 stones (11, -38, D:1) a +0 leather armour (13, -56, D:1) 13 stones (13, 2, D:1) a +0 mace (25, -21, D:1) 16 stones (26, -41, D:1) a +0 club (26, -5, D:1) 17 stones (52, -46, D:1) a +0 dagger (54, -35, D:1) 9 stones (58, -44, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +2 helmet (16, -17, D:2) the +9 mace "Egijuc" {chaos, rElec Dex+3 Stlth-} Each time it hits an enemy it has a different, random effect. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (21, 14, D:2) a +0 club 2 stones (27, 17, D:2) a +0 short sword (29, 5, D:2) a +0 whip 2 stones (29, 27, D:2) a +0 short sword (33, 19, D:2) a +0 ring mail (34, 19, D:2) 21 stones (35, 9, D:2) an amulet of faith a +0 club a +0 leather armour a +0 club (38, 2, D:2) a +0 dagger (40, 16, D:2) a +0 club (44, 3, D:2) a +0 falchion 27 stones (47, 7, D:2) a +0 dagger 3 stones Level 3 of the Dungeon (24, -11, D:3) a +0 spear (27, -49, D:3) a +0 club (29, -42, D:3) 16 stones (37, -23, D:3) a +0 whip (47, -46, D:3) a +0 flail (49, -52, D:3) a +0 short sword (51, -39, D:3) a +0 robe (55, -18, D:3) a +0 trident (61, -5, D:3) a +0 dagger 2 stones Level 4 of the Dungeon (0, 0, D:4) a necrophage corpse (skeletalised by now) (0, 1, D:4) a +0 club 5 stones (0, 2, D:4) a +0 whip a +0 ring mail a +0 short sword a +0 scale mail a +0 hand axe an adder corpse (skeletalised by now) (0, 3, D:4) a +0 club a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 great sword (still there?) a +0 robe (still there?) (16, 2, D:6) a +0 short sword a +0 ring mail (17, 0, D:6) a +0 short sword 2 boomerangs a +0 dagger a +0 robe a +0 dagger a +0 leather armour an orc corpse an orc corpse