Tizio Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 23, D:1) 8 stones (6, 24, D:1) a +0 dagger a stone (13, 3, D:1) a +0 club (16, 6, D:1) a +0 short sword (19, 10, D:1) a +0 dagger a stone (19, 23, D:1) a +0 short sword (22, -1, D:1) a +0 hand axe (27, -2, D:1) a +0 whip (28, -2, D:1) a +0 club (34, -9, D:1) a +0 hand axe (34, 1, D:1) a +0 short sword a +0 ring mail Level 2 of the Dungeon (10, -39, D:2) a +0 dagger (10, -37, D:2) a +0 robe (11, -7, D:2) 8 stones (11, -1, D:2) a +1 dagger of venom (unseen) (12, -1, D:2) a +0 club (15, -2, D:2) a +0 dagger (17, 3, D:2) a +0 leather armour (41, 12, D:2) a +0 leather armour (43, 0, D:2) a +0 dagger (44, -11, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Ezir's Armour Emporium the +1 robe of Keogowu {rF+ Int+3} (312 gold) Int: It affects your intelligence (+3). rF: It protects you from fire. a +1 hat (132 gold) a +0 helmet (54 gold) a +3 ring mail of fire resistance (312 gold) a +0 robe of willpower (92 gold) a +0 pair of boots (54 gold) a +0 leather armour (24 gold) a +0 robe (8 gold) (0, 0, D:3) a +0 whip (0, 18, D:3) a +0 dagger (10, -15, D:3) a +0 short sword 3 stones (26, 2, D:3) a potion of magic (31, 11, D:3) a +0 whip (32, 26, D:3) 4 stones (33, -10, D:3) a +0 whip (33, 12, D:3) a +0 club a +0 leather armour a +0 mace (34, 12, D:3) a +0 giant club a +0 club a +0 ring mail (42, 1, D:3) 4 stones (51, 8, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (4, -5, D:4) a +0 scale mail (5, 11, D:4) a +0 whip (10, 8, D:4) a +0 leather armour (20, -2, D:4) a +0 robe (22, 2, D:4) a +0 flail a +0 ring mail (35, -6, D:4) a +1 robe of fire resistance a +0 leather armour a +0 flail a +2 robe of the Archmagi a +0 whip of flaming (37, -12, D:4) a +0 club (37, -10, D:4) a +0 flail of holy wrath (still there?) a +0 scale mail (still there?) (37, 22, D:4) 7 stones (38, -8, D:4) a +0 scythe a +0 robe (39, 2, D:4) a +0 short sword (39, 20, D:4) 6 stones Level 5 of the Dungeon [Shop] Kovasku's General Store a box of beasts (520 gold) a scroll of magic mapping (97 gold) a +0 ring mail (52 gold) the +0 war axe "Jytolok" {holy, +Blink rElec MP-9 SInv} (163 gold) rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. +Blink: It lets you blink. a phantom mirror (520 gold) a +0 chain mail (58 gold) the +1 ring mail of Setuh {Rampage rN+ Int-5} (126 gold) Int: It affects your intelligence (-5). rN: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. a potion of degeneration (13 gold) 9 stones (11 gold) (0, 0, D:5) a +0 falchion (3, 13, D:5) a +0 sling (15, 24, D:5) 3 stones (19, 9, D:5) a +0 dagger a +0 robe (19, 10, D:5) a +0 hand axe a +0 leather armour (20, 9, D:5) a +0 club 2 boomerangs (42, -4, D:5) a +1 heavy flail a +0 spear (42, -3, D:5) a +0 flail (42, -2, D:5) a +0 whip (42, -1, D:5) a +0 club (42, 0, D:5) a +0 dagger (42, 1, D:5) a +0 war axe a +0 leather armour a +0 dagger 2 boomerangs (45, -21, D:5) 6 stones (47, -7, D:5) a +0 dagger a +0 hand axe (47, -5, D:5) a +0 club (59, -1, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Bebrebe's Weapon Emporium 6 atropa-tipped darts (59 gold) the +6 trident "Nibro" {venom, Dex+6} (591 gold) Dex: It affects your dexterity (+6). a +0 whip (27 gold) the +8 trident of Fragile Peace {freeze, rC+ rN+ MP+9} (917 gold) rC: It protects you from cold. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). 5 stones (5 gold) a +0 rapier (44 gold) a +3 spear of distortion (269 gold) (0, 0, D:6) a +0 dagger a +0 leather armour a wand of flame (22) (3, 2, D:6) a +0 short sword a +0 mace (7, 8, D:6) a +0 glaive a +0 chain mail (8, 6, D:6) a +0 hand axe a +0 leather armour (8, 7, D:6) a +0 giant spiked club (11, -5, D:6) a +0 shortbow (23, -13, D:6) 4 stones (28, -6, D:6) a +0 shortbow (32, -24, D:6) a +0 quarterstaff (40, 11, D:6) a +0 mace (45, -40, D:6) 9 stones (47, -2, D:6) a +0 chain mail (50, 11, D:6) 9 stones (54, -44, D:6) 4 stones Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (2, 35, D:7) a +2 leather armour of poison resistance (unseen) (3, 10, D:7) a +0 hand axe a +0 chain mail (3, 11, D:7) a +0 club a +0 trident a +0 plate armour (5, 45, D:7) a +0 dagger a +0 robe (7, 45, D:7) a +0 dagger a +0 leather armour (8, 45, D:7) a stone (9, 45, D:7) a +0 club (10, 45, D:7) a +0 short sword a +0 leather armour a +0 trident (13, 23, D:7) a +0 robe (16, 23, D:7) a +0 shortbow (23, 34, D:7) a +0 leather armour (still there?) a +0 dagger of draining (still there?) (26, 16, D:7) a +0 flail (26, 18, D:7) 8 stones (45, 4, D:7) 5 javelins (54, 8, D:7) a +2 dagger of draining a +0 robe (55, 8, D:7) a +0 hand axe a +0 hand axe a +0 scale mail (56, 8, D:7) a +0 dagger (58, 23, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) 3 boomerangs (5, -3, D:8) a +2 scimitar a +0 robe a +1 great sword a +0 robe a +2 halberd of freezing a +0 robe (6, -3, D:8) a +0 scimitar a +0 robe (7, -2, D:8) a +4 scimitar a +0 robe (18, 22, D:8) a +0 dagger (20, 12, D:8) a +0 leather armour (20, 19, D:8) a +0 club (20, 20, D:8) a +0 hand axe a +0 trident a +0 plate armour (20, 21, D:8) a +2 dagger of freezing (34, -37, D:8) a +0 club a +0 leather armour a +0 mace (35, -37, D:8) a +0 hand axe (37, 9, D:8) a +0 whip a curare-tipped dart a +0 dagger a +0 dagger a +0 short sword a +0 dagger a +0 short sword a +0 short sword (38, -25, D:8) a +2 dagger of freezing a +0 hand axe a +0 leather armour (38, -24, D:8) a +0 falchion (38, 9, D:8) a +4 short sword 2 stones (39, -26, D:8) a +0 trident (44, 19, D:8) a +0 flail (45, 18, D:8) a +0 club (45, 19, D:8) a +0 dagger a +0 robe (46, 19, D:8) a +0 flail a +0 whip a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 falchion (4, 12, D:9) a +0 trident a +0 chain mail (10, 10, D:9) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (11, 2, D:9) a +0 dagger a +0 robe 20 gold pieces (12, 17, D:9) 4 stones (16, 2, D:9) a +0 glaive a +0 plate armour an amulet of the acrobat (17, 4, D:9) a +0 club (17, 5, D:9) a +0 mace a +0 leather armour (21, -23, D:9) a +0 flail (22, -3, D:9) a +0 spear (22, -2, D:9) a +0 spear a +0 short sword a boomerang a +0 leather armour a +0 spear a +0 scale mail a +0 flail (22, -1, D:9) a +0 spear (23, 18, D:9) a +0 mace a +0 arbalest a +0 plate armour (24, 17, D:9) a +0 club a +0 leather armour (24, 18, D:9) a +0 hand axe (25, 17, D:9) a +0 short sword (27, 2, D:9) the +2 war axe "Amuackyo" {heavy, rC- rN++} rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. (unseen) (30, 2, D:9) 15 gold pieces (31, 17, D:9) a +0 hand axe (45, -18, D:9) a +0 dagger a +0 hand axe 2 boomerangs a +0 scale mail a +0 hand axe a +0 ring mail (46, -19, D:9) a +0 hand axe 6 gold pieces (46, -18, D:9) a +0 dagger a +0 leather armour a +0 short sword a +0 plate armour a +0 flail a +0 mace a +0 plate armour (46, -17, D:9) a +0 dagger a +0 dagger a +0 leather armour a +0 hand axe a +0 leather armour a +0 flail a +0 leather armour a +0 flail a +0 leather armour a +0 hand axe a +0 mace a +0 scale mail a +0 dagger (46, -16, D:9) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 club (still there?) 12 gold pieces (still there?) a +1 dagger of draining (still there?) a +0 ring mail (still there?) a +0 flail (still there?) a +0 scale mail (still there?) (46, -12, D:9) a +0 flail (47, -19, D:9) a +0 dagger (47, -18, D:9) a +2 dagger of flaming (still there?) a +0 hand axe (still there?) a +0 scale mail (still there?) a +0 morningstar (still there?) a +0 chain mail (still there?) a +0 club (still there?) (47, -11, D:9) a +0 dagger a +0 robe (48, -18, D:9) a +0 giant spiked club (48, -12, D:9) a +0 hand axe (51, 6, D:9) a +0 chain mail (53, -15, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) a +0 flail a +0 chain mail (0, 1, D:10) a +0 flail (1, 0, D:10) a +0 club a +0 chain mail (1, 1, D:10) a +0 short sword (4, -21, D:10) a +4 war axe (5, -33, D:10) a +0 long sword (10, -35, D:10) a +0 hand axe (14, -35, D:10) 5 stones (17, -20, D:10) 6 stones (19, -24, D:10) 7 stones (27, -5, D:10) a +0 sling (30, 9, D:10) a +0 hand axe (38, -32, D:10) the +12 flail of the Firefly {drain, Dex+6} Dex: It affects your dexterity (+6). (unseen) (40, -12, D:10) a +1 ring mail of willpower (40, 8, D:10) a +0 dagger a +0 robe (46, -1, D:10) 5 poisoned darts Level 11 of the Dungeon (0, 0, D:11) an amulet of guardian spirit (2, 5, D:11) a +0 quarterstaff of freezing a +1 robe of cold resistance a ring of ice (5, 12, D:11) a +0 flail (7, 18, D:11) 9 stones (11, -1, D:11) a +0 leather armour (12, -2, D:11) a +0 leather armour (24, 4, D:11) 9 stones (26, 7, D:11) a +0 dagger a +0 robe (26, 9, D:11) a +0 whip a +0 scale mail (26, 10, D:11) a +0 club (27, 7, D:11) a +0 dire flail a +0 plate armour (28, 5, D:11) a +0 flail (29, 18, D:11) a +0 war axe a +0 plate armour (30, 17, D:11) a +0 scale mail (34, 22, D:11) a +2 dagger of venom (37, -2, D:11) 6 stones (38, 22, D:11) a +0 chain mail (48, 4, D:11) a +0 hand axe (49, 4, D:11) a +0 dagger a +0 dagger a +0 robe (50, 4, D:11) a +0 flail of protection (53, 17, D:11) a +0 club Level 12 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 leather armour of Ytubetyl {*Corrode +Inv rF+ Str+5} (2790 gold) Str: It affects your strength (+5). rF: It protects you from fire. +Inv: It lets you turn invisible. *Corrode: It may corrode you when you take damage. the ring of Ajobbemu {Fly rC+++ MP+9 Int-5 SInv} (5780 gold) [ring of magical power] Int: It affects your intelligence (-5). rC: It renders you almost immune to cold. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Fly: It grants you flight. the +2 whip of Dithmenos, Teaching {elec, Int+3 Stlth+} (3230 gold) Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. the +0 mace of Ydghuwk {drain, rCorr Str+3} (2430 gold) Str: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (0, 0, D:12) a +0 short sword 3 stones (1, -1, D:12) a +0 dagger (1, 0, D:12) a +0 dagger a +0 dagger a +0 robe (2, -2, D:12) a +0 short sword (still there?) 3 poisoned darts (still there?) (7, 12, D:12) a +0 cloak (11, 11, D:12) 2 poisoned darts (22, 22, D:12) 3 stones (29, -16, D:12) a +0 short sword (31, 0, D:12) 7 stones (31, 14, D:12) a +1 vampiric rapier (47, -24, D:12) a +0 buckler Level 13 of the Dungeon (0, 0, D:13) the +0 ring mail "Beuretah" {rF+ rC++} rF: It protects you from fire. rC: It greatly protects you from cold. (unseen) (4, -61, D:13) a +0 morningstar (6, -5, D:13) a +0 longbow (11, -42, D:13) a +0 short sword (11, -41, D:13) a +0 dagger a +0 robe (11, -38, D:13) a +0 dagger a +0 robe (11, -21, D:13) a +0 longbow (11, -4, D:13) a +0 long sword (11, -2, D:13) 3 large rocks (13, -46, D:13) 6 silver javelins (21, -50, D:13) a +0 scimitar of flaming (33, -52, D:13) 4 large rocks (44, -49, D:13) 3 large rocks (46, -2, D:13) a +0 giant club a +0 giant club (47, -1, D:13) a +0 pair of gloves (58, -47, D:13) a +0 shortbow (59, -47, D:13) a +0 shortbow (60, -47, D:13) a +0 shortbow of electrocution (61, -47, D:13) a +0 shortbow 4 gold pieces (62, -47, D:13) a +0 shortbow 10 gold pieces Level 14 of the Dungeon (0, 0, D:14) 19 gold pieces (7, 8, D:14) a scroll of acquirement (8, 1, D:14) a troll corpse (8, 5, D:14) a +0 long sword (13, 7, D:14) 3 large rocks (16, -1, D:14) a scroll of blinking (19, 4, D:14) a +0 quarterstaff the Ecumenical Temple