Tobsen Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 15, D:1) a +0 short sword (3, 15, D:1) a +0 dagger (5, -10, D:1) a +0 club (17, -9, D:1) 3 large rocks (29, 14, D:1) a +0 club (33, 33, D:1) a +0 dagger (45, 13, D:1) 25 arrows (46, 39, D:1) a +0 ring mail (49, -9, D:1) a +0 club (50, -8, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 20 bolts (1, 5, D:2) a +0 club (7, -1, D:2) 2 needles of confusion (16, -31, D:2) a +0 short sword (24, 1, D:2) a +0 short sword (29, -29, D:2) a +0 short sword (31, -31, D:2) a +0 leather armour (39, -31, D:2) a +0 dagger (42, -20, D:2) a +0 short sword (48, 9, D:2) a +0 dagger (48, 16, D:2) a +0 leather armour (55, 15, D:2) a +0 spear of flaming Level 3 of the Dungeon (4, -10, D:3) a +0 ring mail (5, -13, D:3) 4 poisoned needles (5, -10, D:3) a +0 club (7, -14, D:3) a throwing net (9, -10, D:3) a +0 short sword (15, -4, D:3) a +0 club (25, 0, D:3) a +0 dagger (25, 1, D:3) a +0 hunting sling a +0 club a +0 dagger a +0 whip a +1 animal skin a +0 helmet (26, -10, D:3) 19 arrows (26, 2, D:3) a +0 club a cursed -2 club a +0 club a +0 club (28, -14, D:3) a +0 leather armour (28, -4, D:3) a +0 mace (31, 2, D:3) a cursed +0 club (31, 3, D:3) a +0 club (32, 1, D:3) a +0 hand axe (32, 14, D:3) a +0 ring mail (33, 3, D:3) a +0 dagger (34, -3, D:3) a +0 scale mail (36, -15, D:3) a +0 scale mail (37, 3, D:3) a +0 club (50, -13, D:3) a +0 dagger (51, -13, D:3) a +0 dagger a +0 mace (51, -11, D:3) a +0 short sword a +0 leather armour (52, -12, D:3) a tomahawk (53, -12, D:3) a +0 robe a +0 club a tomahawk (58, -8, D:3) a +1 dagger of electrocution Level 4 of the Dungeon (6, -15, D:4) a +0 club a +0 hand axe a +0 flail (9, -15, D:4) the +7 mace of Uthrerph {pain, rC+ MR+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from cold. It affects your resistance to hostile enchantments. (19, 17, D:4) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe (30, 22, D:4) a +0 robe a +2 helmet of see invisible (37, 9, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (1, -23, D:5) 17 bolts (5, -45, D:5) a +0 shortbow 18 arrows (30, -22, D:5) a +0 shortbow 18 arrows (36, -11, D:5) a +0 mace (40, -22, D:5) a +0 falchion (44, -32, D:5) a +0 shortbow 10 arrows (48, -14, D:5) a +2 whip of electrocution (50, -21, D:5) a +0 leather armour (53, -31, D:5) a +0 pair of boots (61, -5, D:5) 18 bolts Level 6 of the Dungeon (0, 0, D:6) 11 poisoned needles (5, 9, D:6) a +0 dagger of draining a +0 robe (6, 13, D:6) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 whip (7, 13, D:6) a +0 hand axe a +0 scale mail (15, -16, D:6) 25 sling bullets (18, -13, D:6) 22 bolts (21, 10, D:6) the +4 great sword "Tigoac" {slice, rC- Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It makes you vulnerable to cold. It lets you see invisible. a wand of polymorph (7/24) (26, -18, D:6) 18 sling bullets (36, -6, D:6) a +0 flail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 leather armour (41, -8, D:6) a +0 whip (42, -9, D:6) a +0 club a +0 leather armour a +0 leather armour (45, 5, D:6) 25 sling bullets Level 7 of the Dungeon (0, 0, D:7) 26 arrows (0, 29, D:7) a +0 dire flail a +0 chain mail (0, 30, D:7) a cursed -2 flail a +0 leather armour an orc corpse (skeletalised by now) (0, 31, D:7) a +0 dagger a +0 robe an orc corpse (1, 8, D:7) a +0 dagger a +0 leather armour a +0 leather armour a +0 club a +0 ring mail a +0 hand axe a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now)