TomPliss the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a disc of storms (67, 1, D) a +1 trident of protection (68, 1, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (2, 2, D) a +6 ring of intelligence a +6 ring of dexterity a +0 robe a +1 club (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (75, 2, D) a disc of storms (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a plain deck of defence (70, 9, D) an uncursed staff of wizardry (71, 9, D) the +6 quarterstaff "Pnevvul" {venom, SInv} It poisons the flesh of those it strikes. It enhances your eyesight. (62, 10, D) an uncursed staff of air (72, 10, D) a +2 chain mail of positive energy (63, 12, D) an uncursed staff of earth (69, 12, D) a cursed +2 flail a +0 robe (49, 13, D) a +0 trident (50, 13, D) an uncursed staff of cold (52, 13, D) a scroll of brand weapon (53, 13, D) a plain deck of destruction (55, 13, D) a crystal ball of energy (64, 13, D) a +2 broad axe of freezing (50, 14, D) a +2 buckler of reflection (51, 14, D) a +0 morningstar of draining (52, 14, D) a +3 antimagic quarterstaff (53, 14, D) an uncursed staff of cold (54, 14, D) a +4 vampiric trident (55, 14, D) a +0 trident (61, 17, D) a plain deck of summonings (63, 17, D) a +1 pair of boots of jumping (64, 17, D) a disc of storms (71, 17, D) a +1 leather armour of poison resistance (72, 17, D) a +5 demon whip (73, 17, D) a cursed amulet of resist corrosion (52, 18, D) 2 tomahawks (still there?) a tomahawk (still there?) (53, 18, D) 2 steel javelins (54, 18, D) a +0 trident (62, 18, D) an uncursed staff of wizardry (63, 18, D) a plain deck of changes (64, 18, D) a +4 arbalest of freezing (51, 19, D) the +2 battleaxe "Blay" {chop, rC+} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. a steel javelin (still there?) (52, 20, D) a +0 cutlass of distortion (unseen) (53, 20, D) a steel javelin (52, 21, D) 2 steel javelins (53, 21, D) a steel javelin (49, 25, D) an uncursed ring of wizardry (50, 25, D) an uncursed staff of power (51, 25, D) a box of beasts (53, 25, D) a tome of Destruction (54, 25, D) a +0 scale mail of poison resistance (55, 25, D) a +2 robe of fire resistance (50, 26, D) an uncursed staff of summoning (51, 26, D) a scroll of enchant armour the Handbook of Assistive Execration Spells Type Level Sure Blade Hexes/Charms 2 Inner Flame Hexes/Fire 3 Spectral Weapon Hexes/Charms 3 Warp Weapon Charms/Translocation 5 a book of Wizardry a book of Alchemy (52, 26, D) an uncursed ring of wizardry (53, 26, D) a +6 ring of strength a wand of draining (5) (54, 26, D) a box of beasts (53, 27, D) a +3 large shield (61, 27, D) a +0 short sword (62, 27, D) an uncursed staff of death (64, 27, D) a box of beasts (65, 27, D) a +0 dagger (71, 27, D) a +2 arbalest of flaming (72, 27, D) the ring "Iddaetab" {+cTele Dex+3} [ring of teleport control] It can be evoked for teleport control. It affects your dexterity (+3). (73, 27, D) an uncursed staff of conjuration (62, 28, D) the cursed -5 pair of boots of Ohe Nal {+Inv rPois rC+ SInv} It protects you from cold. It protects you from poison. It enhances your eyesight. It lets you turn invisible. It has a curse placed upon it. (63, 28, D) a +2 ring of evasion (71, 28, D) an uncursed amulet of stasis (72, 28, D) an uncursed staff of wizardry (63, 29, D) an uncursed ring of wizardry a +1 ring of dexterity a +4 blowgun a +5 giant spiked club a wand of flame (14) a wand of enslavement (15) (63, 31, D) a +0 falchion (67, 32, D) a +0 dagger (67, 33, D) a +0 scimitar a +8 rod of inaccuracy (8/9) an uncursed staff of poison (73, 33, D) a +0 club the +5 arbalest "Striesh" {velocity, +Fly} Any bolt fired from it inflicts extra damage. It lets you fly. a +0 scale mail (75, 33, D) a +0 club a +0 scale mail a +0 dagger a +0 robe (66, 34, D) a +0 dire flail (73, 34, D) a +1 dagger of speed a +0 robe a +0 dagger a +0 robe (75, 34, D) a +0 dagger (49, 37, D) a +0 great sword of electrocution (50, 37, D) a tome of Destruction (54, 37, D) the +3 leather armour of the World {rF+ Int-3 Stlth+} It affects your intelligence (-3). It protects you from fire. It makes you more stealthy. (59, 37, D) a +4 scimitar of slicing (60, 37, D) an uncursed staff of air (61, 37, D) an uncursed staff of poison (62, 37, D) a +1 glaive of protection (69, 37, D) an uncursed staff of summoning (52, 38, D) the +8 halberd "Xieghud" {flame, rPois rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. (53, 38, D) a +2 battleaxe of pain (61, 38, D) a +2 scale mail of fire resistance (62, 38, D) a cursed staff of air (63, 38, D) an uncursed staff of death (73, 38, D) the +12 spear of Houmyingeo {drain, rC++ Str-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It greatly protects you from cold. (50, 39, D) an uncursed ring of wizardry a +6 ring of intelligence a wand of random effects (14) (54, 45, D) a very ugly thing corpse (skeletalised by now) (64, 45, D) a +0 morningstar of draining