Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10004134699929172417 130 TopazWyvern the Conjurer (level 5, 0/36 HPs) Began as a Human Conjurer on Dec 18, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:13:41 (2531 turns). TopazWyvern the Conjurer (Human Conjurer) Turns: 2531, Time: 00:13:42 Health: 0/36 AC: 2 Str: 7 XL: 5 Next: 14% Magic: 0/9 EV: 12 Int: 20 God: Gold: 122 SH: 0 Dex: 18 Spells: 2/9 levels left rFire . . . l - +1 sling (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ v - +6 ring of dexterity HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: clarity @: lethally poisoned (0 -> -2), hasted, very quick A: explore regen, clarity a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons b - a +0 dagger of venom e - a +0 short sword l - a +1 sling of freezing (weapon) r - a +0 rapier u - a +0 hand axe Missiles k - 10 stones q - 5 poisoned darts Armour a - a +0 robe (worn) o - a +0 leather armour Jewellery v - a +6 ring of dexterity (left hand) Scrolls d - a scroll of enchant weapon {unknown} j - a scroll of fog {unknown} m - a scroll of immolation {unknown} n - a scroll of poison {unknown} s - 2 scrolls of blinking {unknown} Potions g - a potion of cancellation {unknown} t - a potion of lignification {unknown} Skills: * Level 0.5 Fighting * Level 0.4 Short Blades * Level 0.8 Ranged Weapons * Level 0.1 Throwing * Level 2.5 Dodging * Level 2.3 Stealth * Level 2.7 Spellcasting * Level 5.0 Conjurations * Level 0.7 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. You possess an exceptional clarity of mind. Message History The stone barely misses the water moccasin. You feel sick. The water moccasin bites you. Unknown command. Your +1 sling of freezing is covered in frost. l - a +1 sling of freezing (weapon) You feel sick. Fire: l) +1 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 40% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel sick. The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Fire: l) +1 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 40% to hit) You shoot a sling bullet. The sling bullet misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin closely misses you. Fire: l) +1 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 40% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The sling bullet freezes the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin completely misses you. Unknown command. Fire: l) +1 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 40% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin seems to slow down. The sling bullet freezes the water moccasin. You kill the water moccasin! You die... ###### .#.....## ####### ........#############.>.[.# ## #.............†@.........######. #........###########............ #.............## #............. #..............## #.####......). #...............# #.# ##........ >.........)[.....###.###..[...... #.#...........<...##.#.....<..... # #....S...............#......... ...................#####>....... There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) 2 orc wizards (D:3) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 10 orcs (D:3) 4 endoplasms A giant cockroach (D:2) 3 goblins 7 hobgoblins 4 jackals (D:3) 8 ball pythons 5 bats A frilled lizard (D:1) 4 kobolds 3 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TopazWyvern the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 237 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 410 | D:1 | Learned a level 2 spell: Searing Ray 544 | D:1 | Found a faded altar of an unknown god. 903 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 976 | D:2 | Found Boevumer's Armour Emporium. 2051 | D:3 | Reached XP level 4. HP: 29/30 MP: 3/7 2146 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2470 | D:3 | Reached skill level 5 in Conjurations 2470 | D:3 | Reached XP level 5. HP: 36/36 MP: 1/9 2498 | D:3 | Noticed a water moccasin 2518 | D:3 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 2530 | D:3 | HP: 1/36 [poisoned by a water moccasin] 2531 | D:3 | Killed a water moccasin 2531 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_basic, serial_shops, shop D:3: layout_rooms, gammafunk_ghost_grave, hangedman_decor_push, minmay_snake_closets Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.0 Fighting | | 0.5 Short Blades | | 0.4 Ranged Weapons | | 0.8 Throwing | | 0.1 Dodging | | 2.5 Stealth | | 2.3 Spellcasting | | 2.7 Translocations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Dagger | 26 | || 26 Short sword | 15 | 19 || 34 Fire: Sling | 9 | 4 || 13 Throw: Dart | | 5 || 5 Stone | | 4 || 4 Cast: Magic Dart | 34 | 17 || 51 Searing Ray | 9 | 7 || 16 Use: Potion | | 5 || 5 Stab: Sleeping | 4 | || 4 Armour: Robe | 45 | 26 || 71 Dodge: Dodged | 41 | 13 || 54