Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8212280992935655164 8 Topotin the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 21, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:43 (374 turns). Topotin the Conjurer (Demonspawn Conjurer) Turns: 374, Time: 00:00:43 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 18 God: Gold: 50 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . i - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons i - a +0 dagger (weapon) Missiles c - 6 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery e - an amulet of regeneration (around neck) Scrolls f - a scroll of amnesia {unknown} g - a scroll of identify {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Freeze Ice 8% 1d3 19% 1 Hailstorm Conj/Ice 9% 3d6 22% 3 Frozen Ramparts Ice 4% 1d1 47% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a short sword. A kobold comes into view. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 dagger. i - a +0 dagger You start resting. Magic restored. i - a +0 dagger (weapon) A hobgoblin comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #............## #..# .........##.#### #.## .....##.....#### #.# .###..#.###....## #.# ##.#.###÷##..#####.## ................... ##..#..####..#..... ####.#.######....### #..@...........### ......####.#####....## †...# ### ##..##..## ... ##..####..# # #..## ##.# ######.## ##.## ....†....#####.... ######............ ##.........#... There were no monsters in sight! Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Topotin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 374 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 374 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 374 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 13 Armour: Robe || 4 Dodge: Dodged || 8