Dungeon Crawl Stone Soup version 0.17-a0-1753-g75d4604 (webtiles) character file. 9 Torax the Insei (level 2, 17/23 HPs) Began as a Vampire Monk on Sept 2, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:01:28 (221 turns). Torax the Insei (Vampire Monk) Turns: 221, Time: 00:01:28 Health: 17/23 AC: 2 Str: 10 XL: 2 Next: 3% Magic: 2/2 EV: 13 Int: 12 God: Gold: 18 SH: 0 Dex: 16 Spells: 0 memorised, 1 level left rFire . . . SeeInvis + - Unarmed rCold . . . Clarity . a - +0 robe rNeg + + . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding + (no gloves) rMut . Stasis . (no boots) MR ..... c - amulet of warding Stlth +++....... (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - an amulet of warding (around neck) (You found it on level 1 of the Dungeon) Scrolls d - a scroll of blinking {unknown} Potions b - 2 potions of blood Skills: - Level 2.6 Fighting - Level 3.2 Dodging - Level 3.0 Stealth + Level 4.9 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History Found three items. Found a staircase leadin' outta tha dungeon. Ye op'n tha door. Thar be an op'n door 'ere. A jackal comes inta view. A jackal comes inta view. A jackal comes inta view. Tha jackal barks! Found a thin filigree amulet an' 5 gold pieces. Tha jackal misses ye. Ye closely miss tha jackal. Tha jackal barks! x2 Yer bite misses tha jackal. Ye hear a shout! Tha jackal bites ye. Ye hit tha jackal. Tha jackal be almost dead. Tha jackal bites ye. A goblin comes inta view. It be wieldin' a dagger. Ye hit tha jackal but do nay damage. Yer bite misses tha jackal. Tha jackal be almost dead. Tha jackal bites ye. Tha jackal closely misses ye. Tha jackal bites ye. Tha jackal barely misses ye. Ye hit tha jackal. Ye kill tha jackal! Tha jackal bites ye but does nay damage. Tha jackal completely misses ye. Tha jackal bites ye. Tha jackal bites ye. Tha jackal bites ye but does nay damage. x2 Tha jackal bites ye but does nay damage. Tha jackal bites ye. Tha jackal barely misses ye. Thar be an op'n door 'ere. Ye be too injured ta fight recklessly! Ye be too injured ta fight recklessly! Ye be too injured ta fight recklessly! Ye hit tha jackal. Ye kill tha jackal! Tha jackal bites ye. * * * LOW HITPOINT WARNIN' * * * Ye hit tha jackal but do nay damage. Tha jackal bites ye. * * * LOW HITPOINT WARNIN' * * * Ye hit tha jackal but do nay damage. Tha jackal barely misses ye. Ye barely miss tha jackal. Tha jackal closely misses ye. Ye barely miss tha jackal. Tha jackal misses ye. Tha jackal bites ye. * * * LOW HITPOINT WARNIN' * * * Ye completely miss tha jackal. Tha jackal misses ye. Ye hit tha jackal. Tha jackal be heavily wounded. Tha jackal barely misses ye. Ye punch tha jackal! Ye kill tha jackal! Ye punch tha goblin! Ye kill tha goblin! Thar be an op'n door 'ere. Thin's tha be 'ere: a dagger; a jackal corpse Ye bottle tha corpse's blood. b - 2 potions o' blood (gain'd 1) Thar be an op'n door 'ere. Ye see 'ere a dagger. Thar ain't anythin' ta bottle or butcher 'ere. Thar's nuthin' 'ere ta drain! Drink which item? (? fer menu, 'sc ta quit) Yummy - fresh blood! Ye see 'ere a jackal corpse. Ye bottle tha corpse's blood. b - 2 potions o' blood (gain'd 1) c - a thin filigree amulet Put on which piece o' jewellery? (? fer menu, 'sc ta quit) Ye can only put on jewellery. Put on which piece o' jewellery? (? fer menu, 'sc ta quit) c - an amulet o' wardin' (around neck) Ye now haf 5 gold pieces. Ye start restin'. A bat comes inta view. Nay target in view! Nay target in view! Nay target in view! d - a scroll labeled BEUTIZ JESIEM Nay target in view! Nay target in view! A giant cockroach an' a hobgoblin come inta view. Thar be monsters nearby! Tha hobgoblin shouts! Ye hit tha hobgoblin. Ye kill tha hobgoblin! Ye hit tha giant cockroach. Ye kill tha giant cockroach! Nay target in view! Ye op'n tha door. Thar be an op'n door 'ere. Found a stone staircase leadin' down. Ye now haf 18 gold pieces (gain'd 13). A bat comes inta view. Tha helpless bat fails ta defend itself. Ye punch tha bat! Ye kill tha bat! Ye haf reached level 2! Ye ar'n't carryin' or standin' o'er any spellbooks. Unknown command. Be ye sure ye want ta abandon 'tis character an' quit tha game? (Confirm wit' "aye".) ..... ...... ...... #### ......###+#.... ....#.......# ..........+ #........# #.@# ##.# # #.## #.# #..# #.. ##.## #..# ##.# ######+ ######.#.# #...... #......#.# #...... There were no monsters in sight! Vanquished Creatures A bat (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) A giant cockroach (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Torax the Vampire Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 20 | D:1 | HP: 4/17 [jackal (1)] 220 | D:1 | Reached XP level 2. HP: 17/23 MP: 2/2 221 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_rooms_with_view, solitary_fountain Action || total -------------------------++------- Melee: Unarmed || 16 Use: Potion || 1 Stab: Sleeping || 1 Vault maps used: D:1: dpeg_arrival_rooms_with_view, solitary_fountain Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.2 | 5.6 | 89.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.2 | 5.6 | 89.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------