Dungeon Crawl Stone Soup version 0.21-b1-23-g1fb0a74c36 (webtiles) character file. 417 Torax the Destroyer (level 6, -1/32 HPs) Began as a Tengu Conjurer on Jan 6, 2018. Was an Initiate of Vehumet. Slain by a slave (9 damage) ... led by Pikel ... on level 4 of the Dungeon. The game lasted 00:06:32 (5075 turns). Torax the Destroyer (Tengu Conjurer) Turns: 5075, Time: 00:06:32 Health: -1/32 AC: 2 Str: 8 XL: 6 Next: 93% Magic: 7/12 EV: 12 Int: 18 God: Vehumet [......] Gold: 264 SH: 0 Dex: 14 Spells: 1/11 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn n - ring of protection from fire MPRegen 0.13/turn (no ring) @: no status effects A: beak, talons 3, able to fly 1 a: Fly, Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 264 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery n - a ring of protection from fire (left hand) (You found it on level 4 of the Dungeon) t - the ring "Dodanaar" {Wiz rPois Int+4 Stlth+, unknown} (You found it on level 4 of the Dungeon) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. Wands g - a wand of paralysis (20) (You found it on level 2 of the Dungeon) Scrolls d - 3 scrolls of identify f - 2 scrolls of random uselessness {unknown} k - 7 scrolls of teleportation {unknown} m - a scroll of fog {unknown} o - a scroll of amnesia {unknown} r - a scroll of remove curse s - a scroll of magic mapping {unknown} v - a scroll of blinking {unknown} Potions e - a potion of haste {unknown} h - a potion of berserk rage {unknown} i - 2 potions of invisibility {unknown} j - 2 potions of brilliance {unknown} l - 2 potions of curing {unknown} p - a potion of lignification {unknown} q - a potion of cancellation {unknown} u - a potion of might {unknown} Books b - a book of Conjurations Comestibles c - 7 rations Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.4 Spellcasting + Level 8.7 Conjurations + Level 2.1 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 ##..... c - Fulminant Prism Conj/Hex ###....... 17% 4 ####... e - Dazzling Spray Conj/Hex ###... 4% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Trog Vehumet Annotations: D:3 Edmund D:5 Pikel Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can fly. Message History You start resting. Magic restored. You start waiting. Done waiting. As you open the door, it creaks loudly! There is an open door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. Casting: Fulminant Prism Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ice beast. The ice beast is heavily wounded. Casting: Fulminant Prism Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The ice beast hits your fulminant prism but does no damage. Your fulminant prism explodes! The blast of energy engulfs the ice beast. The ice beast is almost dead. Casting: Fulminant Prism Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (almost dead) Okay, then. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (almost dead) The magic dart hits the ice beast. You kill the ice beast! Vehumet accepts your kill. Your Hexes skill increases to level 2! You start resting. Magic restored. There is an escape hatch in the floor here. Okay, then. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel A centaur skeleton comes into view. Pikel shouts! The slave shouts! The slave closely misses you. Pikel waves his whip at you. The slave closely misses you. There is a stone staircase leading up here. The slave hits you. The slave barely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. Unknown command. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - slave Aim: a slave, wearing an animal skin Okay, then. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - slave Aim: a slave, wearing an animal skin The searing ray hits the slave. The slave is lightly wounded. (Press . to maintain the ray.) The slave hits you! The slave misses you. The searing ray hits the slave. The slave is moderately wounded. The slave hits you! The slave hits you. The searing ray hits the slave. The slave is severely wounded. The slave hits you. x2 * * * LOW HITPOINT WARNING * * * The searing ray hits the slave. The slave is almost dead. You finish channeling your searing ray. The slave closely misses you. The slave hits you! You die... ...# #####.##### ###.### #.# .### ##'## #.....# #.# .# ##...## #.#.#.# #.# .# ##.....#####.#.#.## #.## .## ##.......##........# #... ..####.........#.#......######### .....+.........'................. ..####.........#p#....#.######### .## ##.......##@#...##.# # .#######.....###p#...##.# # .......##...## #........# # .#####.###'### ####.##### # .# #.###...# #.# # .# #.......# #[# # .# #.###...## #.# # .#####.##.###.#####.# # .......#<.# #.......# # You could see 2 slaves. Vanquished Creatures A slave (D:4) An ice beast (D:4) A scorpion (D:4) A crimson imp (D:4) An orc wizard (D:3) A centaur skeleton (D:3) A worker ant (D:4) A hound zombie (D:3) 6 adders 2 adder skeletons (D:3) 2 worms A dart slug (D:1) 3 leopard geckos 4 orcs A giant cockroach (D:2) 7 goblins 5 hobgoblins 7 jackals 3 quokkas 2 ball pythons A bat (D:2) 8 frilled lizards 7 kobolds 7 rats 74 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms (D:4) 4 creatures vanquished. Grand Total: 78 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Torax the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 122 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 204 | D:1 | Reached skill level 6 in Conjurations 294 | D:1 | HP: 2/15 [jackal (2)] 533 | D:1 | Learned a level 2 spell: Searing Ray 745 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/7 796 | D:1 | Learned a level 3 spell: Dazzling Spray 1047 | D:1 | Reached skill level 7 in Conjurations 1052 | D:1 | HP: 4/19 [poisoned by an adder] 1059 | D:1 | HP: 3/19 [poisoned by an adder] 1067 | D:1 | HP: 1/19 [poisoned by an adder] 1504 | D:2 | Reached XP level 4. HP: 22/24 MP: 6/8 2103 | D:2 | You fall through a shaft for 2 floors! 2219 | D:4 | Reached skill level 1 in Hexes 2219 | D:4 | Gained mutation: You can fly. [Tengu growth] 2219 | D:4 | Reached XP level 5. HP: 28/28 MP: 2/9 2333 | D:4 | Found a radiant altar of Vehumet. 2338 | D:4 | Became a worshipper of Vehumet 2740 | D:3 | Reached skill level 8 in Conjurations 2919 | D:3 | Found a bloodstained altar of Trog. 3158 | D:3 | Reached XP level 6. HP: 32/32 MP: 7/11 3205 | D:3 | Reached skill level 3 in Spellcasting 3648 | D:4 | Noticed Edmund 3655 | D:4 | Learned a level 4 spell: Fulminant Prism 3873 | D:4 | Got a brightly glowing golden ring 4136 | D:5 | Entered Level 5 of the Dungeon 4136 | D:5 | Noticed an orc warrior 4289 | D:5 | Noticed Pikel 4289 | D:5 | Noticed a slave 4289 | D:5 | Noticed a slave 4289 | D:5 | Noticed a slave 4293 | D:5 | Noticed a slave 4368 | D:4 | HP: 8/32 [slave[Pikel] (3)] 4369 | D:4 | Killed a slave 4633 | D:5 | Noticed an ice beast 4966 | D:4 | Killed an ice beast 4966 | D:4 | Reached skill level 2 in Hexes 5074 | D:4 | HP: 8/32 [slave[Pikel] (5)] 5075 | D:4 | Slain by a slave Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 6 7 8 | 8.7 Hexes | 1 2 | 2.1 Spellcasting | 3 | 3.4 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 16 | 4 || 20 Kick | 5 | || 5 Peck | 5 | || 5 Cast: Magic Dart | 52 | 75 || 127 Searing Ray | 1 | 14 || 15 Fulminant Prism | | 4 || 4 Abil: Fly | | 1 || 1 Use: Scroll | 3 | || 3 Eat: Chunk | 2 | 8 || 10 Ration | | 2 || 2 Armor: Robe | 5 | 2 || 7 Dodge: Dodged | 14 | 24 || 38 Vault maps used: D:1: ncdulo_watergridlock D:3: serial_undead, serial_undead_a, serial_undead_a, serial_undead_a, serial_undead_a, trog_butcher_becter D:4: vehumet_crystals, first_ration, minmay_box_of_dots, uniq_edmund D:5: minmay_temple_entry_trees, uniq_pikel, uniq_ijyb Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 5.8 | 39.2 | 49.2 | 955.8 Dungeon | 100.0 | 100.0 | 5.8 | 39.2 | 49.2 | 955.8 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 119.4 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 119.4 +-------+-------+-------+-------+-------+----------------------