Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 17752136637343887016 185 Torax the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on July 30, 2021. Shot with an arrow by a centaur (1 damage) ... on level 3 of the Dungeon. The game lasted 00:02:54 (2676 turns). Torax the Conjurer (Deep Elf Conjurer) Turns: 2676, Time: 00:02:55 Health: 0/28 AC: 3 Str: 4 XL: 5 Next: 37% Magic: 4/14 EV: 12 Int: 24 God: Gold: 135 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . SeeInvis . e - +3 short sword (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... c - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.14/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons e - a +3 vampiric short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) Magical Staves f - a staff of fire (You found it on level 1 of the Dungeon) Jewellery h - a ring of see invisible (You took it off a goblin on level 2 of the Dungeon) Scrolls d - a scroll of summoning {unknown} g - a scroll of amnesia {unknown} k - 5 scrolls of teleportation {unknown} l - 2 scrolls of identify {unknown} n - 2 scrolls of enchant weapon {unknown} p - 2 scrolls of noise {unknown} Potions b - a potion of resistance {unknown} i - a potion of curing {unknown} j - a potion of flight {unknown} m - a potion of berserk rage {unknown} o - a potion of brilliance {unknown} q - a potion of mutation {unknown} r - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting * Level 6.5 Conjurations + Level 0.7 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 3d6 1% 2 c - Fulminant Prism Conj/Hex 11% 3d9 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 46% N/A 6% 3 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Memorise Fulminant Prism, consuming 4 spell levels and leaving 6? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. A bat is nearby! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 whip. The magic dart hits the orc. The orc is lightly wounded. An orc is nearby! The magic dart hits the orc but does no damage. The orc is lightly wounded. An orc is nearby! The magic dart hits the orc. The orc is heavily wounded. An orc is nearby! The magic dart hits the orc. You kill the orc! Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 135 gold pieces (gained 7). Things that are here: a +0 whip; a +0 leather armour; an orc corpse A kobold, an orc and an orc wizard come into view. The orc shouts! The orc wizard shouts! The orc wizard moves out of view. The magic dart hits the orc! You kill the orc! An orc comes into view. It is wielding a +0 flail. The magic dart hits the orc wizard. The orc wizard is lightly wounded. The orc shouts! The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The magic dart hits the kobold. You kill the kobold! A puff of flame appears from out of thin air! The puff of flame hits you! Unknown command. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (24% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is extremely dangerous to cast (24% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 24% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Things that are here: a +0 whip; a +0 leather armour; an orc corpse Your fulminant prism explodes! The blast of energy engulfs the orc!! You kill the orc! The blast of energy engulfs something. You hear a shout! x2; You hear an angry hiss. Unknown command. Casting: Fulminant Prism (extremely dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. (Press . to maintain the ray.) Unknown command. A ball python comes into view. The magic dart hits the ball python! You kill the ball python! A centaur comes into view. The centaur wields a +0 vorpal shortbow. The centaur shoots an arrow. The arrow closely misses you. The magic dart hits the centaur. The centaur is lightly wounded. The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow closely misses you. A hobgoblin comes into view. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Okay, then. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You die... .g..............# #.## ..c......♣...♣.. .... ........).)...##### .### ...........♣.##... #.......#.).......# .............#..## ### ##...............# ###.. ###...........#.#.## #...# #.........#@###.).# ###.### .......##.#.##..### #...# ............##..######.### ..................)).).# #####..###....>#.###### #...†...##.#..# #.#####.###..###.##.### .......†# #.## #.##...# #######.###.##...####.## You could see a centaur. Vanquished Creatures An orc priest (D:3) 2 orc wizards (D:3) 4 adders 2 worms 6 orcs (D:3) 6 ball pythons 9 bats 6 endoplasms 2 giant cockroaches (D:1) A hobgoblin (D:2) 2 jackals (D:3) 3 kobolds 2 quokkas (D:1) 4 frilled lizards 5 goblins 5 rats 60 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 61 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Torax the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 378 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 723 | D:1 | Reached skill level 5 in Conjurations 1067 | D:2 | Learned a level 2 spell: Searing Ray 1134 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1877 | D:2 | Found a faded altar of an unknown god. 2274 | D:3 | Reached skill level 4 in Spellcasting 2276 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 2281 | D:3 | Reached skill level 6 in Conjurations 2484 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/14 2606 | D:3 | Learned a level 4 spell: Fulminant Prism 2671 | D:3 | Noticed a centaur 2674 | D:3 | HP: 7/28 [centaur/arrow (2)] 2676 | D:3 | HP: 1/28 [centaur/arrow (6)] 2676 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, chequers_serial_rivers_micro_a, minmay_pentomino_w2 D:3: layout_rooms, grunt_ministairs_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.5 Spellcasting | 4 | 4.9 Dodging | | 2.4 Stealth | | 2.4 Hexes | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | | 1 || 1 Cast: Magic Dart | 64 | 37 || 101 Searing Ray | 1 | 3 || 4 Fulminant Prism | | 1 || 1 Armor: Robe | 3 | || 3 Dodge: Dodged | 6 | 3 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2675 | 2614 | 61 | 0 | 2408 | 3 | 891.7 | Dungeon | 2675 | 2614 | 61 | 0 | 2408 | 3 | 891.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1221 daAuts D:1: 1016 daAuts D:3: 436 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 88.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 88.3 +-------+-------+-------+-------+-------+----------------------