Tornapart the Dungeon (0, 0, D) a +0 club a +0 dagger a bat corpse (0, 6, D) a cursed +0 giant spiked club an ogre skeleton (0, 7, D) a +0 flail a +0 club a +0 leather armour a gnoll corpse (0, 40, D) an uncursed staff of energy (0, 41, D) the +2 scimitar of the Lumpy Places {elec, +Blink rC+ rN+++ Str-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It protects you from cold. It renders you almost immune to negative energy. It lets you blink. the +4 quarterstaff of Dissent {venom, rElec Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It insulates you from electricity. a +2 halberd of protection a +1 broad axe of freezing a +2 rapier of venom (0, 47, D) a +0 giant spiked club a hill giant corpse (0, 52, D) a worker ant corpse (0, 54, D) a +1 scimitar of flaming