Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 15325665534945612415 79 Toucan the Conjurer (level 3, -5/28 HPs) Began as a Demigod Conjurer on Mar 1, 2025. Killed by nerve-wracking pain ... invoked by an orc priest (13 damage) ... on level 2 of the Dungeon. The game lasted 00:11:59 (1909 turns). Toucan the Conjurer (Demigod Conjurer) Turns: 1909, Time: 00:12:03 Health: -5/28 AC: 2 Str: 8 XL: 3 Next: 95% Magic: 7/10 EV: 11 Int: 24 God: Gold: 96 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . k - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: wizardry (x1) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons k - a +0 dagger (weapon) Missiles h - 21 stones Armour a - a +0 robe (worn) l - a +0 kite shield Jewellery e - a ring of wizardry (left hand) Scrolls c - 4 scrolls of identify {unknown} g - 2 scrolls of enchant weapon {unknown} n - a scroll of enchant armour {unknown} Potions b - a potion of magic d - a potion of curing {unknown} f - a potion of lignification {unknown} i - a potion of ambrosia {unknown} j - 3 potions of might {unknown} m - 2 potions of haste {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Dodging - Level 2.0 Stealth + Level 3.2 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 19% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The orc priest is lightly wounded. The orc priest shouts! An orc comes into view. It is wielding a +0 club. The orc priest begins to cast a cantrip, but forgets the words! You hear a shout! The magic dart hits the orc priest! The orc priest is heavily wounded. The orc shouts! An orc comes into view. It is wielding a +0 flail. The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. The orc is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest, p - orc Aim: an orc priest, wielding a +0 whip (heavily wounded, 78% to hit) Okay, then. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... #.......# #o #.#####.# #. #.# #.# .. #.# #.# #. #.# #.# #o #.# #.# #. #.# #.# #.###############.# #.# #....oo.o..@...)..# #.# ################### #.# #....# #.# #....# #.# #....# #.# ########....######## #.# ............+.....># #.# ...#####....######.#########.## ..............................# You could see an orc priest and 2 orcs. Vanquished Creatures An orc wizard (D:2) An adder (D:2) 2 orcs (D:2) 2 bats 5 endoplasms 6 giant cockroaches 3 goblins 4 jackals (D:2) A quokka (D:1) 3 ball pythons (D:1) 4 frilled lizards 4 kobolds 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Toucan the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 423 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 1097 | D:2 | Reached skill level 1 in Fighting 1097 | D:2 | Reached XP level 3. HP: 28/28 MP: 4/9 1205 | D:2 | Learned a level 2 spell: Searing Ray 1210 | D:2 | Reached skill level 4 in Conjurations 1909 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic D:2: layout_basic, basic_altar, minmay_misc_feat_cross Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Spellcasting | 2 3 | 3.2 Fighting | 1 | 1.0 Conjurations | 4 | 4.0 Dodging | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 10 Cast: Magic Dart || 87 Searing Ray || 3 Armour: Robe || 13 Dodge: Dodged || 11