Dungeon Crawl Stone Soup version 0.33-a0-1068-g4f4ccd14fd (webtiles) character file. Game seed: 7930581734092539648 370 Toucan the Conjurer (level 6, -6/48 HPs) Began as a Demigod Conjurer on Mar 10, 2025. Mangled by a wyvern (17 damage) ... on level 4 of the Dungeon. The game lasted 00:09:00 (3774 turns). Toucan the Conjurer (Demigod Conjurer) Turns: 3774, Time: 00:09:01 Health: -6/48 AC: 2 Str: 8 XL: 6 Next: 18% Magic: 6/15 EV: 11 Int: 28 God: Gold: 207 SH: 0 Dex: 12 Spells: 10/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 207 gold pieces. Inventory: Hand Weapons b - a +3 short sword of protection Armour a - a +0 robe (worn) Jewellery c - an amulet of guardian spirit e - a +6 ring of strength g - a +6 ring of dexterity p - a ring of fire x - an amulet of magic regeneration y - a ring of flight Scrolls d - a scroll of revelation {unknown} f - a scroll of brand weapon {unknown} k - 4 scrolls of amnesia {unknown} n - a scroll of noise {unknown} o - a scroll of poison {unknown} q - a scroll of identify {unknown} r - a scroll of enchant weapon {unknown} u - a scroll of teleportation {unknown} Potions h - 2 potions of curing {unknown} j - a potion of might {unknown} l - a potion of brilliance {unknown} m - a potion of attraction {unknown} s - a potion of enlightenment {unknown} t - 2 potions of invisibility {unknown} v - a potion of heal wounds {unknown} w - a potion of lignification {unknown} Skills: - Level 2.0 Fighting - Level 2.8 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting + Level 4.8 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 5% N/A 11% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Ignite Poison Fire/Alch 5% N/A 58% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:1 = Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You don't have enough magic to cast this spell. There is a stone staircase leading up here. There is a stone staircase leading up here. The scorpion stings you! You are poisoned. The scorpion poisons you! You climb upwards. You feel very sick. There is a stone staircase leading down here. You feel sick. You feel sick. The scorpion stings you. Your magical contamination has completely faded away. You feel sick. The scorpion attacks as it pursues you! The scorpion barely misses you. You feel sick. The scorpion attacks as it pursues you! The scorpion closely misses you. You feel sick. You feel sick. The scorpion attacks as it pursues you! The scorpion stings you. You are more poisoned. The scorpion poisons you! You feel very sick. There is a stone staircase leading up here. Okay, then. Magic courses through your body. You feel sick. The scorpion barely misses you. The scorpion stings you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is severely wounded. You feel sick. The scorpion stings you but does no damage. The searing ray hits the scorpion. You kill the scorpion! You finish channelling your searing ray. You feel sick. You have reached level 6! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 You feel sick. You feel sick. You are no longer poisoned. Magic restored. HP restored. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 hand axe of flaming. A wyvern comes into view. The magic dart hits the wyvern. The wyvern is lightly wounded. The wyvern hisses angrily. The magic dart hits the wyvern but does no damage. The wyvern is lightly wounded. The magic dart hits the wyvern. The wyvern is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (lightly wounded, 81% to hit) You focus your ray upon the wyvern. The searing ray hits the wyvern! The wyvern is heavily wounded. (Press . to maintain the ray.) The searing ray hits the wyvern. The wyvern is heavily wounded. The wyvern bites you! The searing ray misses the wyvern. The wyvern barely misses you. The wyvern bites you! The searing ray hits the wyvern! The wyvern is almost dead. You finish channelling your searing ray. The wyvern closely misses you. The wyvern misses you. The wyvern barely misses you. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wyvern (almost dead, 100% to hit) The magic dart hits the wyvern but does no damage. The wyvern is almost dead. The wyvern bites you! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wyvern (almost dead, 100% to hit) The magic dart hits the wyvern but does no damage. The wyvern is almost dead. The wyvern bites you! You die... ....#......# ...........## ............# ............# ............# ............# ......k.....### ......$@......## ............)..## .....>..........# ####...†........# ####............# .........#.....## ###...<.#)....# #....#.......# #....#.......# You could see a wyvern. Vanquished Creatures Sigmund (D:3) A scorpion (D:3) Natasha (D:3) 4 gnolls 2 adders 2 dart slugs 2 orcs 2 bats (D:3) 8 endoplasms 5 giant cockroaches 4 goblins 3 hobgoblins 7 jackals 5 kobolds A quokka (D:2) 8 ball pythons 3 frilled lizards 5 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Toucan the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 242 | D:1 | Reached XP level 2. HP: 6/20 MP: 0/7 968 | D:1 | Found Monwusk's Jewellery Shoppe. 1311 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/8 1796 | D:2 | Learned a level 2 spell: Searing Ray 1893 | D:2 | Reached XP level 4. HP: 15/33 MP: 0/10 2529 | D:3 | Noticed Sigmund 2703 | D:3 | Killed Sigmund 2704 | D:3 | Reached skill level 1 in Fighting 2704 | D:3 | Reached XP level 5. HP: 32/41 MP: 5/13 3127 | D:3 | Noticed Natasha 3131 | D:3 | Killed Natasha 3595 | D:3 | Reached XP level 6. HP: 8/48 MP: 10/15 3764 | D:4 | Noticed a wyvern 3774 | D:4 | Mangled by a wyvern Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, serial_shops, nicolae_shop_waterfront, minmay_door_square, minmay_box_of_dots D:2: layout_loops_ring, minmay_3d_cube D:3: layout_loops_ring, nzn_wu_jian_contemplation, minmay_misc_feat_tiny, amethyst_killhole, uniq_sigmund, uniq_natasha D:4: layout_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.8 Spellcasting | 2 3 4 | 4.0 Conjurations | 4 | 4.8 Fighting | 2 | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 83 | 59 || 142 Searing Ray | 1 | 5 || 6 Use: Potion | | 1 || 1 Armour: Robe | 32 | 20 || 52 Dodge: Dodged | 37 | 11 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3774 | 3651 | 123 | 401 | 2823 | 4 | 943.5 | Dungeon | 3774 | 3651 | 123 | 401 | 2823 | 4 | 943.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1297 daAuts D:1: 1289 daAuts D:3: 1124 daAuts D:4: 63 daAuts