Dungeon Crawl Stone Soup version 0.33-a0-1087-g28ef6d8391 (webtiles) character file. Game seed: 15788947115353039267 329 Toucan the Shooter (level 6, 0/48 HPs) Began as a Coglin Hexslinger on Mar 15, 2025. Slain by a water moccasin (5 damage) ... on level 3 of the Dungeon. The game lasted 00:04:47 (2362 turns). Toucan the Shooter (Coglin Hexslinger) Turns: 2362, Time: 00:04:47 Health: 0/48 AC: 5 Str: 8 XL: 6 Next: 50% Magic: 7/7 EV: 9 Int: 13 God: Gold: 135 SH: 0 Dex: 18 Spells: 7/7 levels left rFire . . . a - +1 sling {Anan} rCold . . . j - +0 sling {Gyeongja} rNeg . . . k - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.28/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -15), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Anan} d - a -2 sling {Deepnoor} j - a +0 sling (offhand) {Gyeongja} Missiles l - 3 poisoned darts Armour c - a +0 robe k - a +0 ring mail (worn) n - a scarf of harm Wands t - a wand of flame (8) Scrolls b - a scroll of poison e - a scroll of vulnerability {unknown} f - a scroll of fear {unknown} i - a scroll of enchant weapon {unknown} m - a scroll of identify {unknown} o - a scroll of blinking {unknown} p - a scroll of teleportation {unknown} r - a scroll of fog {unknown} s - 3 scrolls of enchant armour {unknown} Potions g - 2 potions of lignification {unknown} h - 2 potions of curing {unknown} q - a potion of resistance {unknown} Skills: - Level 4.0 Fighting + Level 4.2 Ranged Weapons - Level 1.7 Dodging - Level 2.0 Stealth - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% N/A 41% 2 Summon Small Mammal Summ 0% N/A 65% 1 Sigil of Binding Hex 7% N/A 65% 3 Scorch Fire 4% 2d5 67% 2 Inner Flame Hex/Fire 5% N/A 77% 3 Call Imp Summ 0% N/A 78% 2 Call Canine Familiar Summ 0% N/A 95% 3 Cause Fear Hex 3% N/A 96% 4 Dimensional Bullseye Hex/Tloc 2% N/A 99% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Flame Wave Conj/Fire 1% 2d4 100% 4 Summon Cactus Giant Summ 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 *= Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. No target in view! No target in view! Found a stone staircase leading up. You see here a +0 rapier. A water moccasin comes into view. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin hisses angrily. The water moccasin is moderately wounded. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. The water moccasin closely misses you. You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is severely wounded. You shoot a sling bullet. The sling bullet closely misses the water moccasin. The water moccasin bites you but does no damage. x2 You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet barely misses the water moccasin. The water moccasin bites you. You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is severely wounded. The water moccasin bites you! The water moccasin bites you. Okay, then. The water moccasin bites you. You start removing your armour. You continue removing your scarf of harm. The water moccasin bites you. You continue removing your scarf of harm. The water moccasin barely misses you. You continue removing your scarf of harm. The water moccasin barely misses you. The water moccasin closely misses you. You continue removing your scarf of harm. The water moccasin closely misses you. You continue removing your scarf of harm. The water moccasin barely misses you. The water moccasin bites you. You finish removing your scarf of harm. You are too injured to fight recklessly! Fire: j) +0 sling {Gyeongja} Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 46% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is severely wounded. You shoot a sling bullet. The sling bullet misses the water moccasin. The water moccasin bites you but does no damage. The water moccasin barely misses you. Fire: j) +0 sling {Gyeongja} Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet barely misses the water moccasin. The water moccasin bites you. x2 * * * LOW HITPOINT WARNING * * * Fire: j) +0 sling {Gyeongja} Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 46% to hit) You shoot a sling bullet. The sling bullet barely misses the water moccasin. You shoot a sling bullet. The sling bullet barely misses the water moccasin. The water moccasin barely misses you. Fire: j) +0 sling {Gyeongja} Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet barely misses the water moccasin. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. You die... #.....P ######....PP #.........~. #############.####....~~ #................'.....~ .......######.####...### ....... #.# ##### .[.....######.########## ......S@.............).. ........................ .......#####..#.######## ..).... ..#..........÷. .###### #.#..#..####### #.#.)<÷.# #.#.##÷.# #####.#.....### #.............# You could see a water moccasin. Vanquished Creatures Grinder (D:3) An orc priest (D:3) 7 adders A ribbon worm (D:3) 2 dart slugs 4 orcs (D:3) An endoplasm (D:1) 2 giant cockroaches 7 goblins 3 hobgoblins 6 jackals 3 kobolds A quokka (D:3) 4 ball pythons 3 bats 3 frilled lizards A rat (D:3) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Toucan the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 198 | D:1 | Reached skill level 1 in Stealth 642 | D:2 | Reached XP level 2. HP: 21/21 MP: 3/3 707 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 737 | D:2 | Found Haukor's Jewellery Emporium. 1052 | D:2 | Reached XP level 4. HP: 32/32 MP: 5/5 1055 | D:2 | Found Sorphaymi's General Store. 1505 | D:3 | Noticed Grinder 1666 | D:3 | Reached XP level 5. HP: 20/37 MP: 6/6 2070 | D:3 | HP: 1/38 [Grinder/nerve-wracking pain (14)] 2071 | D:3 | Killed Grinder 2072 | D:3 | Reached XP level 6. HP: 1/48 MP: 7/7 2345 | D:3 | Noticed a water moccasin 2362 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic D:2: layout_basic, serial_shops, shop, nicolae_shop_gaudy_bauble D:3: layout_basic, minmay_misc_feat_diagonals, serial_bayou_pond_e, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 1 2 | 2.0 Ranged Weapons | 2 3 4 | 4.2 Fighting | 4 | 4.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 2.6 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 110 | 182 || 292 Armour: Ring mail | 19 | 43 || 62 Dodge: Dodged | 13 | 39 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2418 | 2344 | 74 | 0 | 2009 | 3 | 806.0 | Dungeon | 2418 | 2344 | 74 | 0 | 2009 | 3 | 806.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 933 daAuts D:3: 849 daAuts D:1: 636 daAuts