Dungeon Crawl Stone Soup version 0.33-a0-1101-g285c9414cd (webtiles) character file. Game seed: 3799749713988697532 102926 Toucan the Skirmisher (level 16, -9/129 HPs) Began as a Coglin Hexslinger on Mar 19, 2025. Was a High Priest of Okawaru. Mangled by a merfolk impaler ... wielding a +4 trident of venom (10 damage) ... on level 4 of the Shoals. The game lasted 02:19:44 (27753 turns). Toucan the Skirmisher (Coglin Hexslinger) Turns: 27753, Time: 02:19:45 Health: -9/129 AC: 10 Str: 9 XL: 16 Next: 34% Magic: 20/25 EV: 17 Int: 13 God: Okawaru [*****.] Gold: 761 SH: 0 Dex: 24 Spells: 12/21 levels left rFire + . . a - +2 hand cannon of Anger {freeze, rPois} rCold + . . Z - +1 sling (heavy) {Synnove} rNeg . . . Y - +3 leather armour {rC+} rPois + I - +2 helmet rElec . U - scarf {shadows} rCorr . (no gloves) SInv . (no boots) Will +.... p - magicofaceted booster {rF+ Slay+3 Clar RMsl} Stlth + HPRegen 0.41/turn MPRegen 0.19/turn %: repel missiles, clarity @: lethally poisoned (-9 -> -12), lit by a corona, weak-willed, glowing, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Renounce Religion, Heroism, Finesse, Duel You were on level 4 of the Shoals. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 5 branches of the dungeon, and saw 23 of its levels. You collected 2321 gold pieces. You spent 1560 gold pieces at shops. Inventory: Hand Weapons a - the +2 hand cannon of Anger (weapon) {freeze, rPois} (You acquired it on level 7 of the Dungeon) rPois: It protects you from poison. z - a +2 sling of draining {Citlalmina} Z - a +1 heavy sling (offhand) {Synnove} Missiles b - a dart of disjunction e - 4 javelins o - a silver javelin s - 29 poisoned darts B - a throwing net H - 7 curare-tipped darts Q - 2 atropa-tipped darts Armour I - a +2 helmet (worn) M - +0 acid dragon scales S - a +2 leather armour of fire resistance T - a +2 cloak U - a scarf of shadows (worn) Y - a +3 leather armour of cold resistance (worn) Gizmo p - a magicofaceted booster (installed) {rF+ Slay+3 Clar RMsl} (You invented it yourself on level 1 of the Orcish Mines) [magicofaceted booster] rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. RMsl: It protects you from missiles. Wands d - a wand of paralysis (24) E - a wand of flame (68) P - a wand of acid (12) R - a wand of mindburst (14) W - a wand of roots (6) X - a wand of polymorph (3) Scrolls l - a scroll of vulnerability r - 2 scrolls of amnesia t - 6 scrolls of revelation u - 4 scrolls of noise v - 4 scrolls of enchant weapon y - 2 scrolls of silence A - 2 scrolls of immolation C - 3 scrolls of poison J - 4 scrolls of brand weapon K - 2 scrolls of torment L - 5 scrolls of teleportation V - a scroll of enchant armour Potions f - 3 potions of curing g - 4 potions of might i - 4 potions of resistance j - 6 potions of mutation k - a potion of ambrosia m - 4 potions of attraction n - 2 potions of heal wounds q - 2 potions of berserk rage w - 4 potions of enlightenment F - 2 potions of lignification G - 2 potions of invisibility N - 4 potions of haste O - 4 potions of brilliance Skills: - Level 12.5 Fighting + Level 14.1 Ranged Weapons - Level 7.0 Armour - Level 8.0 Dodging - Level 4.0 Stealth - Level 3.0 Spellcasting - Level 10.0 Hexes - Level 0.8 Fire Magic - Level 12.0 Invocations - Level 4.0 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 56% N/A 1% 2 b - Sigil of Binding Hex 28% N/A 1% 3 c - Cause Fear Hex 14% N/A 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 16% N/A 10% 3 Apportation Tloc 2% N/A 30% 1 Kinetic Grapnel Frge 4% 1d4 30% 1 Magic Dart Conj 4% 1d3 30% 1 Poisonous Vapours Alch/Air 4% 1d2 30% 1 Dimensional Bullseye Hex/Tloc 7% N/A 36% 4 Construct Spike Launche Frge 2% 2d3 41% 2 Grave Claw Necr 2% 2d7 41% 2 Searing Ray Conj 2% 2d4 41% 2 Sublimation of Blood Necr 1% N/A 41% 2 Volatile Blastmotes Fire/Tloc 6% 2d10 58% 3 Hailstorm Conj/Ice 1% 3d5 65% 3 Vampiric Draining Necr 1% 2d6 65% 3 Fulminant Prism Conj/Alch 0% 3d5 96% 4 Olgreb's Toxic Radiance Alch 1% N/A 96% 4 Vhi's Electric Charge Tloc/Air 2% N/A 96% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Curse of Agony Necr 1% N/A 100% 5 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Discord Hex 14% N/A 100% 8 Soul Splinter Necr Unusable N/A N/A 1 Summon Small Mammal Summ Unusable N/A N/A 1 Launch Clockwork Bee Frge Unusable N/A N/A 3 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Forge Blazeheart Golem Fire/Frge Unusable N/A N/A 4 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Lair (5/5) D:9 Shoals (4/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:1 [ Orc:2 [=(!! Portals: Pandemonium: Orc:2 Annotations: D:3 1 runed translucent door, Crazy Yiuf D:6 2 transporters, Drangen's ghost, novice CoHu Lair:1 exclusion: floor Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet hits you! A faun comes into view. It is wielding a +0 quarterstaff. You shoot a sling bullet. The sling bullet hits the faun. The faun is almost dead. You shoot a slug. The slug hits the faun!! The slug freezes the faun. You kill the faun! Okawaru accepts your kill. The satyr shoots an arrow. The arrow completely misses you. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet misses you. The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You are unaffected. You shoot a slug. The slug misses the merfolk impaler. The slug hits the satyr. The slug freezes the satyr. The satyr is heavily wounded. You shoot a sling bullet. The sling bullet hits the merfolk impaler!! The merfolk impaler is moderately wounded. A satyr comes into view. It is wielding a +0 spear. You shoot a slug. The slug hits the faun!! The slug freezes the faun! The faun is almost dead. You shoot a sling bullet. The sling bullet hits the faun. The faun is almost dead. The faun shoots a sling bullet. The sling bullet hits you. The satyr moves out of view. You shoot a slug. The slug hits the faun!! The slug freezes the faun. You kill the faun! Okawaru accepts your kill. You shoot a sling bullet. A merfolk comes into view. It is wielding a +0 trident and quivering a throwing net. You shoot a sling bullet. The sling bullet closely misses the merfolk impaler. The sling bullet hits the merfolk! The merfolk is lightly wounded. You shoot a slug. The slug misses the merfolk impaler. The slug hits the merfolk. The slug freezes the merfolk. The merfolk is moderately wounded. A giggling sprite leaps out and smacks the merfolk with its own hand. The merfolk is moderately wounded. A satyr comes into view. It is wielding a +0 club. The satyr moves out of view. You shoot a slug. The slug misses the merfolk impaler. You shoot a sling bullet. The sling bullet hits the merfolk impaler! The merfolk impaler is heavily wounded. You hear a shout! The satyr plays a rousing melody on its pipes! The satyr goes into a battle-frenzy! The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You are unaffected. The merfolk impaler hits you from afar with a +4 trident of venom!! Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils. The merfolk seems less drained. The merfolk impaler misses you. The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You are unaffected. The merfolk impaler barely misses you. The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You are unaffected. The merfolk impaler attacks as it pursues you! The merfolk impaler hits you from afar with a +4 trident of venom!! Casting: Sigil of Binding (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your binding sigils disappear. You inscribe a pair of binding sigils. The merfolk impaler closely misses you. The merfolk impaler hits you from afar with a +4 trident of venom! The merfolk impaler attacks as it pursues you! The merfolk impaler hits you but does no damage. The merfolk impaler attacks as it pursues you! The merfolk impaler hits you from afar with a +4 trident of venom. * * * LOW HITPOINT WARNING * * * The jinxing sprites lose interest in you. The merfolk impaler attacks as it pursues you! The merfolk impaler hits you from afar with a +4 trident of venom. * * * LOW HITPOINT WARNING * * * You are poisoned. The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You are unaffected. As you read the scroll of fog, it dissolves into smoke. You feel sick. The merfolk impaler hits you from afar with a +4 trident of venom! * * * LOW HITPOINT WARNING * * * The merfolk throws a throwing net. The throwing net completely misses you. The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You are unaffected. You feel much better. You feel sick. The merfolk impaler hits you from afar with a +4 trident of venom! * * * LOW HITPOINT WARNING * * * The satyr plays a rousing melody on its pipes! The satyr goes into a battle-frenzy! The merfolk impaler barely misses you. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. 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