Dungeon Crawl Stone Soup version 0.33-a0-1111-g10c1f53bb1 (webtiles) character file. Game seed: 6940881874556874665 35902 Toucan the Jinx (level 13, -2/98 HPs) Began as a Coglin Hexslinger on Mar 20, 2025. Was a High Priest of Okawaru. Killed by the air ... invoked by a wind drake (7 damage) ... while petrified by a catoblepas ... on level 5 of the Lair of Beasts. The game lasted 01:44:46 (21530 turns). Toucan the Jinx (Coglin Hexslinger) Turns: 21530, Time: 01:44:46 Health: -2/98 AC: 15 Str: 8 XL: 13 Next: 86% Magic: 18/19 EV: 2 Int: 18 God: Okawaru [*****.] Gold: 626 SH: 0 Dex: 21 Spells: 13/20 levels left rFire . . . a - +4 sling (elec) {Kun} rCold + . . b - +1 sling {Choonhe} rNeg + + + E - +0 ring mail "Esuhu" {rC+ Will+ Slay+2} rPois ∞ H - +2 hat rElec . q - +1 cloak rCorr . c - +2 pair of gloves of Defence {Int+4 SInv} SInv + B - +2 pair of boots Will +.... (no gizmo) Stlth ++ HPRegen 0.36/turn MPRegen 0.16/turn %: no passive effects @: petrified, weak-willed, jinxed, slowed A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo, Renounce Religion, Heroism, Finesse, Duel You were on level 5 of the Lair of Beasts. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 4 branches of the dungeon, and saw 18 of its levels. You collected 1428 gold pieces. You spent 802 gold pieces at shops. Inventory: Hand Weapons a - a +4 sling of electrocution (weapon) {Kun} b - a +1 sling (offhand) {Choonhe} Missiles t - 3 atropa-tipped darts u - 2 curare-tipped darts C - 4 throwing nets I - 3 boomerangs O - 3 silver javelins (quivered) Armour c - the +2 pair of gloves of Defence (worn) {Int+4 SInv} (You found it on level 1 of the Lair of Beasts) Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. d - a +0 pair of gloves q - a +1 cloak (worn) B - a +2 pair of boots (worn) E - the +0 ring mail "Esuhu" (worn) {rC+ Will+ Slay+2} (You found it on level 8 of the Dungeon) rC+: It protects you from cold. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). G - +0 acid dragon scales H - a +2 hat (worn) Wands o - a wand of flame (76) z - a wand of paralysis (7) D - a wand of mindburst (8) Scrolls g - 2 scrolls of fear j - 3 scrolls of blinking k - 3 scrolls of immolation m - 4 scrolls of teleportation n - 3 scrolls of fog s - 3 scrolls of amnesia {unknown} v - 4 scrolls of noise w - 2 scrolls of revelation y - 2 scrolls of enchant armour {unknown} F - 2 scrolls of enchant weapon {unknown} K - a scroll of vulnerability {unknown} L - 6 scrolls of poison N - 2 scrolls of identify Potions e - 4 potions of invisibility {unknown} f - 3 potions of magic {unknown} h - 2 potions of brilliance i - 4 potions of haste l - 5 potions of curing p - 4 potions of lignification r - 2 potions of ambrosia x - 3 potions of might {unknown} A - 2 potions of enlightenment {unknown} J - a potion of attraction {unknown} M - 2 potions of heal wounds {unknown} P - a potion of cancellation {unknown} Skills: - Level 8.0 Fighting - Level 12.0 Ranged Weapons + Level 5.4 Dodging - Level 4.0 Stealth - Level 4.0 Spellcasting - Level 12.0 Hexes - Level 6.0 Translocations - Level 0.8 Fire Magic - Level 6.0 Invocations - Level 4.0 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 92% N/A 1% 2 b - Sigil of Binding Hex 46% N/A 1% 3 c - Blink Tloc 50% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 46% N/A 1% 3 Cause Fear Hex 23% N/A 3% 4 Lesser Beckoning Tloc 50% N/A 6% 2 Inner Flame Hex/Fire 26% N/A 10% 3 Dimensional Bullseye Hex/Tloc 18% N/A 11% 4 Maxwell's Portable Pile Tloc 25% (3-9)d4 12% 3 Teleport Other Tloc 25% N/A 12% 3 Momentum Strike Conj/Tloc 28% 3d8 21% 2 Passage of Golubria Tloc 25% N/A 36% 4 Kiss of Death Conj/Necr 12% 2d6 41% 1 Magic Dart Conj 12% 1d3 41% 1 Sandblast Erth 6% 2d5 41% 1 Grave Claw Necr 6% 2d7 56% 2 Silence Hex/Air 12% N/A 71% 5 Yara's Violent Unravell Hex/Alch 12% 3d7 71% 5 Passwall Erth 3% N/A 80% 3 Stone Arrow Conj/Erth 6% 3d7 80% 3 Vampiric Draining Necr 3% 2d6 80% 3 Enfeeble Hex 23% N/A 95% 7 Ignite Poison Fire/Alch 5% N/A 98% 4 Sticky Flame Fire/Alch 5% 2d4 98% 4 Dispel Undead Necr 3% 3d7 99% 4 Iskenderun's Battlesphe Conj/Frge 3% 2d7 99% 4 Bombard Conj/Erth 1% 9d1 100% 6 Fortress Blast Frge 4% 6d8 100% 6 Ignition Fire 3% 3d4 100% 8 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Soul Splinter Necr Unusable N/A N/A 1 Call Imp Summ Unusable N/A N/A 2 Spellspark Servitor Conj/Frge Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Lair (5/5) D:9 Swamp (0/4) Lair:2 Spider (0/4) Lair:2 Orc (1/2) D:10 Slime: Lair:4-5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:1 *[ D:8 [( D:10 [ Orc:1 ( Portals: Trove: D:10 (give +2 ice dragon scales) Annotations: D:5 exclusions: Blorkula the Orcula, orc and orc priest, Blorkula the orcula, Sigmund D:9 3 runed translucent doors, anet's ghost, novice DECj D:10 +2 ice dragon scales vault, Erolcha Lair:2 1 runed translucent door, trantor's ghost, journeyman DEFE Lair:4 1 runed translucent door, Gargoyl's ghost, journeyman GrBe Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is heavily wounded. You hear a bellow! A yak comes into view. The yak barely misses you. Fire: b) +1 sling {Choonhe} Press: ? - help, Shift-Dir - straight line Aim: a yak (heavily wounded, lightly drained, chance to call a sprite on attack: 73%, 82% to hit) You shoot a sling bullet. The sling bullet hits the yak! The yak is severely wounded. You shoot a sling bullet. The sling bullet barely misses the yak. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is severely wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is almost dead. The jinxing sprites lose interest in you. The yak misses you. A yak comes into view. The yak gores you. Fire: b) +1 sling {Choonhe} Press: ? - help, Shift-Dir - straight line Aim: a yak (almost dead, heavily drained, 82% to hit) You shoot a sling bullet. The yak bellows! The sling bullet hits the yak but does no damage. The yak is almost dead. You shoot a sling bullet. The sling bullet hits the yak!! You kill the yak! Okawaru accepts your kill. You hear a bellow! The yak barely misses you. x2 A catoblepas and a yak come into view. The yak barely misses you. The catoblepas moves out of view. You see here a yak corpse. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The catoblepas bellows! The yak gores you but does no damage. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits the yak! The blast of calcifying dust hits the yak. x3 The blast of calcifying dust hits you. Fire: b) +1 sling {Choonhe} Press: ? - help, Shift-Dir - straight line Aim: a yak (calcifying dust, lightly wounded, unaware, hasn't noticed you, chance to call a sprite on attack: 69%, 82% to hit) As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You are engulfed in calcifying dust. You are slowing down. The yak is engulfed in calcifying dust. The yak is moving more slowly. The yak gores you but does no damage. The yak is engulfed in calcifying dust. The yak is moving more slowly. You are engulfed in calcifying dust. Your limbs have turned to stone. The yak is engulfed in calcifying dust. The yak stops moving altogether! The yak is engulfed in calcifying dust. You have turned to stone. You are engulfed in calcifying dust. Your surroundings suddenly seem different. A wolf comes into view. A nearby fungus withers and dies. A water moccasin comes into view. Being near the torpor snail leaves you feeling lethargic. The wolf moves out of view. Something bites the plant. The plant begins to die. The cane toad croaks. You feel yourself speed up. You hear a bellow! A rime drake comes into view. The black mamba hisses angrily. A cane toad comes into view. A wind drake comes into view. You feel like a meek peon again. The wind drake hisses angrily. The water moccasin bites something. The elephant tramples you. You are shoved backwards! The cane toad stings you! * * * LOW HITPOINT WARNING * * * Being near the torpor snail leaves you feeling lethargic. The elephant trumpets! A nearby plant withers and dies. The elephant tramples you but does no damage. The elephant trunk-slaps you. The cane toad stings you! * * * LOW HITPOINT WARNING * * * The black mamba bites you. * * * LOW HITPOINT WARNING * * * The cane toad stings you but does no damage. The black mamba bites you. * * * LOW HITPOINT WARNING * * * The elephant tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant barely misses you. The black mamba bites you. * * * LOW HITPOINT WARNING * * * The cane toad stings you! * * * LOW HITPOINT WARNING * * * The elephant completely misses you. The elephant trunk-slaps you but does no damage. The black mamba bites you. * * * LOW HITPOINT WARNING * * * The wind drake flaps its wings at you. The air twists around and strikes you! You die... .... ###.## ........P#....## . .........#.....# .. ...............#. ).........P..... .......Y..#.PP# ........#.F..### . .....S...#.YS..#P... .....Y.