Touch Level 1 of the Dungeon [Shop] Zoqom's Weapon Shoppe a +0 short sword (33 gold) 5 poisoned darts (33 gold) the +10 quarterstaff "Murmur" {freeze, *Noise rElec rN+++ Int+4 Stlth-} (1052 gold) Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. *Noise: It may make noises in combat. Stlth: It makes you less stealthy. a +0 club (11 gold) a +4 long sword of draining (311 gold) a +0 club (11 gold) 7 stones (7 gold) a +0 sling (16 gold) (0, 0, D:1) a +0 hand axe (1, 1, D:1) a +0 leather armour (3, -8, D:1) 3 stones (10, 29, D:1) a +0 eveningstar (12, 26, D:1) a +0 short sword (24, 24, D:1) 2 stones (29, 26, D:1) a +0 club a +0 dagger (30, 0, D:1) a +0 club a stone (30, 25, D:1) 7 stones (34, 8, D:1) a +0 sling (36, 1, D:1) 9 stones (36, 26, D:1) a +0 whip (43, 1, D:1) a +0 scale mail (44, 5, D:1) a +0 club (50, 12, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 1, D:2) a +0 hand axe (4, 13, D:2) a +0 dagger (9, 23, D:2) a +0 sling (11, 30, D:2) a dart slug corpse (11, 31, D:2) an adder corpse (13, 9, D:2) an adder corpse (skeletalised by now) (14, 19, D:2) a +0 dagger 5 stones (17, 5, D:2) a +0 sling (20, 14, D:2) a +0 dagger (22, 14, D:2) a hobgoblin corpse (22, 35, D:2) a +0 falchion (50, -2, D:2) a +0 club a +0 flail a +0 whip a +0 sling a gnoll corpse (53, 6, D:2) an adder corpse Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (5, 5, D:3) a +0 plate armour