Toxicplasma Level 1 of the Dungeon (0, 0, D:1) a +0 helmet (13, 56, D:1) a +0 dagger (26, 9, D:1) a +0 club (35, 16, D:1) a +0 dagger (44, 12, D:1) a +0 short sword (53, 55, D:1) a +0 short sword (54, 18, D:1) a +0 dagger Level 2 of the Dungeon (5, 7, D:2) a +0 club (19, 4, D:2) a +0 whip (21, -11, D:2) a +0 dagger (24, -5, D:2) a +0 hand axe (30, 15, D:2) a +0 war axe (31, -11, D:2) a +0 club (38, 19, D:2) 2 curare-tipped darts (40, -14, D:2) a book of Power (50, -9, D:2) a +0 dagger (53, 20, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 dagger (1, 0, D:3) a +0 club (2, 0, D:3) a +0 hand axe a +0 scale mail (3, -15, D:3) a +0 flail of protection (3, -2, D:3) a +0 spear (3, 4, D:3) a +0 club 3 boomerangs (6, -8, D:3) a +0 robe (7, -27, D:3) 4 boomerangs (8, -13, D:3) a +0 mace (8, 10, D:3) a +0 dagger (18, 3, D:3) a +0 dagger a +0 mace a +0 dagger a +0 leather armour (18, 4, D:3) a +0 club (24, 5, D:3) a +0 cloak (32, 16, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 mace (1, 13, D:4) a +0 dagger (1, 20, D:4) 6 datura-tipped darts (5, 10, D:4) a +0 scythe a +0 robe (6, 5, D:4) 4 javelins (10, 17, D:4) a +0 rapier (16, 0, D:4) a +0 mace (22, -7, D:4) a +0 dagger (26, 22, D:4) a +0 dagger (35, 11, D:4) a +0 buckler (38, -2, D:4) a +0 club (42, -7, D:4) a +0 dagger (46, 21, D:4) a +0 flail (52, 28, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (14, -6, D:5) a book of Frost (15, -4, D:5) 8 stones (15, -3, D:5) 7 gold pieces (15, -2, D:5) 9 gold pieces (16, -4, D:5) 5 gold pieces (16, -3, D:5) the +1 plate armour "Zyud Weuzir" {Fly rElec Int+4 Dex-4} Int: It affects your intelligence (+4). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. Fly: It grants you flight. (17, -6, D:5) a +2 hand axe of electrocution (17, -4, D:5) a +0 sling (17, -3, D:5) 17 gold pieces (17, -2, D:5) a +0 trident (18, -4, D:5) a +0 giant club a +0 giant club (18, 6, D:5) a +0 falchion 2 boomerangs (18, 7, D:5) a +0 giant club (19, 5, D:5) a scorpion corpse (21, 15, D:5) a jackal corpse (skeletalised by now) (22, -17, D:5) 6 boomerangs (22, 14, D:5) a +0 hand axe a boomerang (23, 14, D:5) a +0 quarterstaff a +0 robe (23, 15, D:5) a +0 short sword (27, 12, D:5) a +0 dagger a +0 leather armour (32, -14, D:5) a +0 dagger a +0 whip a +0 flail a +0 robe a +0 dagger (32, -13, D:5) a +0 robe a +0 dagger (40, -17, D:5) a +0 spear (40, -16, D:5) a +0 spear (42, -14, D:5) a +0 mace (42, -13, D:5) a +0 flail (44, -4, D:5) a +0 giant club a +0 dagger a +0 robe a +0 hand axe (44, -1, D:5) a +0 club a +0 club a +0 ring mail (45, -18, D:5) a +0 hand axe