Dungeon Sprint DCSS version 0.15.1-3-g1b33baa (webtiles) character file. 0 Train the Insei (level 1, -1/15 HPs) Began as a Merfolk Transmuter on Oct 8, 2014. Slain by Ijyb ... wielding a +0 club (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:36 (10 turns). Train the Insei (Merfolk Transmuter) Turns: 10, Time: 00:00:36 HP -1/15 AC 2 Str 10 XL: 1 Next: 0% MP 2/3 EV 13 Int 12 God: Gold 0 SH 0 Dex 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . c - +0 robe rNeg . . . rCorr . (no shield) rPois . rRot . (helmet restricted) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . NoTele + (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: appendage (expiring), very slightly contaminated, hasted, very quick, not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim, horns 2 a: End Transformation You were in the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch Inventory: Missiles b - 12 arrows Armour c - a +0 robe (worn) Comestibles a - a bread ration Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds h - 2 potions of magic i - a potion of berserk rage Books d - a book of Changes Spells Type Level *Beastly Appendage Transmutation 1 Sticks to Snakes Transmutation 2 Spider Form Transmutation/Poison 3 Ice Form Ice/Transmutation 4 Blade Hands Transmutation 5 Skills: - Level 1.1 Fighting - Level 2.6 Dodging + Level 3.2 Unarmed Combat - Level 2.0 Spellcasting + Level 2.6 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Trmt #..... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You have a pair of horns on your head. Message History As you open the door, it creaks loudly! Ijyb the Twisted Goblin comes into view. He is wielding a club. Ijyb shouts! Ijyb zaps a wand. The magic dart hits you! You close the door. Drink which item? (? for menu, Esc to quit) You feel yourself speed up. Ijyb opens the door. You are very lightly contaminated with residual magic. Unknown command. Your transformation is almost over. Ijyb zaps a wand. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Ijyb misses you. There is an open door here. You hit Ijyb but do no damage. You headbutt Ijyb. Ijyb is lightly wounded. You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a club. You die... ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Train, the Merfolk Transmuter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 3 | D | Noticed Ijyb 10 | D | Slain by Ijyb Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Beastly Appendage || 1 Use: Potion || 1