Dungeon Sprint DCSS version 0.15.1-3-g1b33baa (webtiles) character file. 0 Train the Chucker (level 1, -4/16 HPs) Began as a Vampire Hunter on Oct 8, 2014. Slain by a mermaid ... wielding a +0 trident (20 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:33 (4 turns). Train the Chucker (Vampire Hunter) Turns: 4, Time: 00:00:33 HP -4/16 AC 3 Str 11 XL: 1 Next: 0% MP 1/1 EV 11 Int 13 God: Gold 0 SH 0 Dex 14 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +0 short sword rCold . . . Clarity . d - +0 leather armour rNeg + . . rCorr . (no shield) rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . NoTele + (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand weapons a - a +0 short sword (weapon) Missiles b - 6 javelins (quivered) c - 2 throwing nets Armour d - a +0 leather armour (worn) Scrolls k - a scroll of blinking Potions e - a potion of blood f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: - Level 1.7 Fighting + Level 1.1 Short Blades - Level 3.2 Throwing - Level 2.1 Dodging + Level 1.5 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History Welcome, Train the Vampire Hunter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A mermaid comes into view. She is wielding a trident. The mermaid shouts! The mermaid chants a haunting song. You are mesmerised by the mermaid! You close the door. You are no longer entranced. A mermaid opens the door. The mermaid hits you with a trident!! Ouch! That really hurt! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a mermaid. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Train, the Vampire Hunter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed a mermaid 4 | D | Slain by a mermaid