TreeFish Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, -3, D:1) a cursed -3 club (13, 8, D:1) a +0 hunting sling (19, -6, D:1) a +0 club (23, 9, D:1) a +0 club (37, 24, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (7, 31, D:2) a +0 spear (8, 33, D:2) a +0 club (10, 32, D:2) a +0 club a cursed -2 club a cursed -1 ring mail (15, 34, D:2) a cursed -2 club (18, -3, D:2) a +0 club (18, 25, D:2) a +0 whip (34, 28, D:2) a +0 leather armour (34, 48, D:2) a +0 dagger Level 3 of the Dungeon (11, 26, D:3) a +0 club (25, 17, D:3) a +0 club (25, 31, D:3) a +0 dagger (25, 33, D:3) a +0 mace (27, 31, D:3) a cursed -1 dagger (30, 0, D:3) a +0 dagger (30, 14, D:3) a +0 club (32, 0, D:3) a +0 club a +0 robe (37, 2, D:3) a +0 ring mail (39, -2, D:3) a +0 whip (49, -5, D:3) a wand of random effects (10) (52, -5, D:3) 10 bolts Level 4 of the Dungeon (23, -19, D:4) a +0 giant club (23, -13, D:4) a wand of random effects (12) (24, -23, D:4) a +0 rapier (24, -18, D:4) a +0 giant club (38, -35, D:4) a quokka skeleton Level 7 of the Dungeon (0, 0, D:7) a scroll of remove curse (0, 1, D:7) a scroll of random uselessness (10, -4, D:7) a stone (11, -10, D:7) a wand of polymorph (11) (11, -7, D:7) a +0 club (11, -6, D:7) a stone (12, -8, D:7) a +0 dagger (13, -9, D:7) a +0 whip (unseen) (17, -12, D:7) the +12 spear of Noon {flame, +Rage rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you go berserk. (18, -4, D:7) an uncursed ring of magical power (18, -1, D:7) a ration