Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6849277065064540561 71 TreeFish the Conjurer (level 4, -2/30 HPs) Began as a Human Conjurer on Mar 17, 2024. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:10 (1260 turns). TreeFish the Conjurer (Human Conjurer) Turns: 1260, Time: 00:05:10 Health: -2/30 AC: 2 Str: 7 XL: 4 Next: 24% Magic: 0/7 EV: 12 Int: 20 God: Gold: 145 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . j - staff of conjuration rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 145 gold pieces. Inventory: Hand Weapons d - a +1 dagger of electrocution Missiles g - 16 stones o - 5 boomerangs p - 3 javelins Armour a - a +0 robe (worn) Magical Staves j - a staff of conjuration (weapon) Jewellery c - a ring of see invisible (left hand) Scrolls h - a scroll of teleportation {unknown} l - a scroll of noise {unknown} m - 2 scrolls of blinking {unknown} n - a scroll of brand weapon {unknown} Potions b - a potion of magic e - a potion of curing {unknown} f - 3 potions of attraction {unknown} i - a potion of might {unknown} k - a potion of brilliance {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Magic Dart Conj 100% 1d8 2% 1 c - Searing Ray Conj 64% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 16% 1 Hailstorm Conj/Ice 17% 3d6 17% 3 Frozen Ramparts Ice 4% 1d1 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Fulminant Prism Conj/Alch 8% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 50% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll closely misses you. x2 You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip! You barely miss the gnoll. The gnoll is severely wounded. The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Things that are here: a +0 dagger; a goblin corpse Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip! You die... #.### #.# #.# #.# ..# #######.### ### #.........# #####.#####.#.# ........# #.#.# #.###.#.###.#.# ............#.##### .....[...).....g@.# ......#.#####.###.####### .###..#.................# .# #..#.####..###.#####.## .###..#.####..# #.# ##...## # ..............# #.###..g..##.# .###..#.####.## #.........[..# .# #..#.# #.# #.###....>#### .###..#.# #.# #.# ##...## You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A dart slug (D:1) 6 endoplasms 2 giant cockroaches 3 goblins A hobgoblin (D:2) 4 kobolds 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TreeFish the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 13 | D:1 | Found a faded altar of an unknown god. 166 | D:1 | Reached XP level 2. HP: 16/19 MP: 5/5 578 | D:1 | Learned a level 2 spell: Searing Ray 819 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1214 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/7 1260 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_rooms, ebering_ecumenical_altar_hall, wander_ebering_terrifying_dragon_lair D:2: layout_loops_ring Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 41 | || 41 Unarmed | 1 | || 1 Staff | 9 | 6 || 15 Cast: Magic Dart | 18 | 2 || 20 Searing Ray | 1 | 1 || 2 Stab: Sleeping | 3 | || 3 Armour: Robe | 24 | 6 || 30 Dodge: Dodged | 36 | 6 || 42