Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12078619179369035979 112 TreeFish the Conjurer (level 4, -1/30 HPs) Began as a Human Conjurer on Apr 20, 2024. Incinerated by a bombardier beetle (3 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:05:04 (2236 turns). TreeFish the Conjurer (Human Conjurer) Turns: 2236, Time: 00:05:05 Health: -1/30 AC: 3 Str: 7 XL: 4 Next: 95% Magic: 6/9 EV: 12 Int: 20 God: Gold: 83 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . e - +2 short sword (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... h - amulet of magic regeneration Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.51/turn %: no passive effects @: on fire, glowing A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons e - a +2 short sword of protection (weapon) Missiles f - 35 stones Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Jewellery h - an amulet of magic regeneration (around neck) Scrolls d - a scroll of teleportation {unknown} j - a scroll of amnesia {unknown} l - a scroll of identify {unknown} m - a scroll of enchant armour {unknown} Potions b - 2 potions of magic c - 2 potions of attraction {unknown} g - 2 potions of heal wounds {unknown} k - 3 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.5 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Magic Dart Conj 96% 1d7 1% 1 c - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 14% 1 Hailstorm Conj/Ice 13% 3d6 14% 3 Call Imp Summ 6% N/A 21% 2 Sublimation of Blood Necr 3% N/A 21% 2 Frozen Ramparts Ice 6% 1d1 38% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You are covered in liquid fire! The searing ray misses the bombardier beetle. The liquid fire burns you! The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. You finish channelling your searing ray. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (almost dead, 87% to hit) The searing ray hits the bombardier beetle. You kill the bombardier beetle! (Press . to maintain the ray.) The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 5! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! You die... #### ######## ....###############.....#. ..................'.....'. ....=.......#######.....#. ............#...........#. ............#.......#####. .>.......@..#.......#####. #####+##.[......#...........#) #...# ############.........## #...# #........)# #...## ####.........# #....#...#######..'.........## #....##........#'##........... ##+#'##..#####......######.... #....##.....#......# #.... There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) 2 adders 4 dart slugs A ribbon worm (D:2) An orc (D:3) 4 ball pythons 7 endoplasms 3 giant cockroaches 4 hobgoblins 3 jackals (D:1) 3 kobolds A quokka (D:2) 4 bats A frilled lizard (D:1) 4 goblins 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TreeFish the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 3 | D:1 | Noticed an electric eel 4 | D:1 | Noticed an electric eel 413 | D:1 | Reached XP level 2. HP: 12/19 MP: 5/5 852 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/6 855 | D:1 | Learned a level 2 spell: Searing Ray 1623 | D:2 | Reached XP level 4. HP: 24/30 MP: 8/8 1893 | D:3 | Found a faded altar of an unknown god. 2235 | D:3 | Reached skill level 5 in Conjurations 2235 | D:3 | HP: 1/30 [burnt (3)] 2236 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_2, aquarium_window_corridor_3, aquarium_view_2e, grunt_decor_resistance D:2: layout_loops_cross D:3: layout_basic, basic_ecumenical_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.5 Conjurations | 5 | 5.1 Dodging | | 2.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 70 | 20 || 90 Cast: Magic Dart | 11 | || 11 Searing Ray | 3 | 5 || 8 Stab: Sleeping | 2 | || 2 Armour: Robe | 33 | 8 || 41 Dodge: Dodged | 50 | 16 || 66