Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 426111336630124550 105 TreeFish the Conjurer (level 4, -3/33 HPs) Began as a Human Conjurer on Apr 27, 2024. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:08:45 (3015 turns). TreeFish the Conjurer (Human Conjurer) Turns: 3015, Time: 00:08:46 Health: -3/33 AC: 6 Str: 7 XL: 4 Next: 83% Magic: 1/8 EV: 12 Int: 20 God: Gold: 164 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . r - +3 flail rCold x . . (no shield) rNeg . . . a - +0 robe rPois . p - +0 hat of Refuge {rElec rC- Will+++ SInv} rElec + (no cloak) rCorr . (no gloves) SInv + (no boots) Will +++.. (no amulet) Stlth ++ t - +4 ring of protection HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-3 -> -27) A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 164 gold pieces. Inventory: Hand Weapons r - a +3 flail (weapon) Missiles d - 31 stones (quivered) Armour a - a +0 robe (worn) p - the +0 hat of Refuge (worn) {rElec rC- Will+++ SInv} (You found it on level 2 of the Dungeon) rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. Jewellery t - a +4 ring of protection (left hand) Scrolls e - 2 scrolls of teleportation {unknown} i - 5 scrolls of identify {unknown} m - a scroll of torment {unknown} n - 2 scrolls of poison {unknown} q - 2 scrolls of fog {unknown} s - a scroll of silence {unknown} v - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} f - a potion of haste {unknown} g - 2 potions of cancellation h - a potion of might {unknown} j - a potion of ambrosia {unknown} k - a potion of attraction {unknown} l - 2 potions of degeneration {unknown} o - a potion of heal wounds {unknown} u - a potion of curing {unknown} Skills: + Level 1.8 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Magic Dart Conj 92% 1d7 1% 1 c - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 4% N/A 22% 2 Sublimation of Blood Necr 2% N/A 22% 2 Tukima's Dance Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dimensional Bullseye Hex/Tloc 1% N/A 82% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Uskayaw Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History A water moccasin comes into view. The water moccasin hisses angrily. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (63% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The water moccasin bites you but does no damage. The searing ray misses the water moccasin. The water moccasin closely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You finish channelling your searing ray. You feel very sick. The water moccasin bites you! The water moccasin bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! It was a potion of cancellation. You feel magically purged. You die... # ### #.#.#.#<# #.....S@# #.###.#.# #.#.. # #.## #.# #.# #.# #.# You could see a water moccasin. Vanquished Creatures Terence (D:2) 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:3) An orc (D:3) 7 ball pythons 4 endoplasms A giant cockroach (D:2) 6 goblins 7 hobgoblins 4 jackals (D:1) 2 quokkas 3 bats A frilled lizard (D:3) 7 kobolds 4 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TreeFish the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 241 | D:1 | Reached XP level 2. HP: 10/20 MP: 3/5 244 | D:1 | Learned a level 2 spell: Searing Ray 551 | D:1 | Reached skill level 1 in Fighting 628 | D:1 | Found a faded altar of an unknown god. 725 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 1417 | D:2 | Reached XP level 4. HP: 32/32 MP: 3/7 1690 | D:2 | Noticed Terence 1840 | D:2 | Identified the +0 hat of Refuge {rElec rC- Will+++ SInv} 2085 | D:2 | Killed Terence 2086 | D:2 | Reached skill level 5 in Conjurations 2507 | D:3 | Found a hide-covered altar of Uskayaw. 3009 | D:4 | Noticed a water moccasin 3015 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic, chequers_ecumenical_altar_simple D:2: layout_basic, uniq_terence D:3: layout_basic, nicolae_uskayaw_suspiria D:4: layout_basic, bloody_makhleb, mainiacjoe_overflow_24_doors, minitemple, amcnicky_altar_gilded, overflow_temple_1_default, amethyst_killhole, minmay_crystal_water Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Conjurations | 5 | 5.1 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 13 | || 13 Unarmed | 2 | || 2 Dagger | 53 | 25 || 78 Flail | | 26 || 26 Punch | | 1 || 1 Cast: Magic Dart | 20 | 5 || 25 Searing Ray | 8 | 6 || 14 Use: Potion | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 49 | 30 || 79 Dodge: Dodged | 46 | 34 || 80