Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 3398085773208989441 0 Tritorn the Conjurer (level 1, 7/7 HPs) Began as a Felid Conjurer on Dec 9, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:45 (4 turns). Tritorn the Conjurer (Felid Conjurer) Turns: 4, Time: 00:00:45 Health: 7/7 AC: 1 Str: 3 XL: 1 Next: 0% Magic: 4/4 EV: 17 Int: 19 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 6% 2 Dazzling Flash Conj/Hex 16% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Welcome, Tritorn the Felid Conjurer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is an empty arch of ancient stone here. Saving game... please wait. Welcome back, Tritorn the Felid Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. .♣ ♣. ♣♣♣∩. ♣ ♣♣∩.. ∩♣♣ ♣∩..♣♣♣..∩♣ ♣∩...<...∩♣ ♣∩..♣♣♣..∩♣ ♣♣∩@....∩♣♣ ♣.♣∩∩∩.♣♣ ...♣♣♣♣♣.♣ ##..♣ .# ##.. ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tritorn the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 4 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic