Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 3000360059123386831 28 Tritorn the Ducker (level 3, 25/25 HPs) Began as a Djinni Fire Elementalist on Dec 9, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:06:15 (652 turns). Tritorn the Ducker (Djinni Fire Elementalist) Turns: 652, Time: 00:06:16 Health: 25/25 AC: 2 Str: 7 XL: 3 Next: 27% Gold: 8 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} c - 3 scrolls of enchant weapon {unknown} d - a scroll of noise {unknown} e - a scroll of magic mapping {unknown} Potions f - 2 potions of ambrosia {unknown} g - a potion of flight {unknown} Skills: + Level 2.9 Dodging + Level 2.1 Stealth + Level 2.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 f - Summon Small Mammal Summ 48% N/A 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A quokka comes into view. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. The goblin is severely wounded. The goblin's fire resistance burns away. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The goblin barely misses you. The foxfire hits the goblin. The goblin is burned terribly! You kill the goblin! The foxfire hits the goblin. You kill the goblin! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the quokka. You kill the quokka! Things that are here: a +0 club; a quokka corpse; a goblin corpse Things that are here: a +0 dagger; a goblin corpse Your magical contamination has completely faded away. Found a stone staircase leading down. f - 2 sedimented cyan potions (gained 1) You reach down and open the door. There is an open door here. A kobold comes into view. It is wielding a +0 club. Saving game... please wait. Welcome back, Tritorn the Djinni Fire Elementalist. Press ? for a list of commands and other information. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. # #. .# ###.## ##. ..... .. # #..##.# .# ##...#.#..### #.........!K. #...@....# #..#####.# #..#####.# #........# ##'####### # ##...####### .# ##.....##.#.#####.# #........>.....#.# #........#.#.#...## You could see a kobold (asleep). Vanquished Creatures A bat (D:1) 5 endoplasms (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 4 quokkas (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Vanquished Creatures (others) 29 foxfires (D:1) 29 creatures vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tritorn the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Tritorn set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 465 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 465 | D:1 | Learned a level 1 spell: Summon Small Mammal 652 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_loops_corners, st_stairs_13, minmay_tall_x Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.9 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Foxfire || 19 Scorch || 10 Armour: Robe || 2 Dodge: Dodged || 17