Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 8172788471055407860 12 Tritorn the Apothecary (level 2, 19/19 HPs) Began as a Merfolk Alchemist on Feb 3, 2024. Quit the game on level 1 of the Dungeon on Feb 4, 2024. The game lasted 00:06:58 (429 turns). Tritorn the Apothecary (Merfolk Alchemist) Turns: 429, Time: 00:06:59 Health: 19/19 AC: 3 Str: 8 XL: 2 Next: 33% Magic: 5/5 EV: 13 Int: 14 God: Gold: 79 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Scrolls e - a scroll of amnesia {unknown} f - a scroll of teleportation {unknown} g - a scroll of fear {unknown} Potions b - a potion of magic c - 2 potions of might {unknown} Skills: + Level 3.0 Dodging + Level 2.5 Stealth + Level 2.1 Spellcasting + Level 1.0 Conjurations + Level 4.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Call Imp Summ 2% N/A 34% 2 Sublimation of Blood Necr 1% N/A 34% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 13% N/A 38% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The sting hits the endoplasm but does no damage. The endoplasm looks even sicker. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The endoplasm jiggles. You kill the endoplasm! Your Dodging skill increases to level 3! You start resting. HP restored. You start resting. Magic restored. Things that are here: a +0 club; a goblin corpse As you open the door, it creaks loudly! Found a ring mail. A giant cockroach comes into view. Found a book of Blood. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a scroll labelled VOKKAPH YLYTU. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The sting hits the giant cockroach. The giant cockroach is poisoned. The giant cockroach is almost dead. You kill the giant cockroach! Found a scroll labelled ECHOAZ XEXERUL. You pick up a book of Blood and begin reading... You add the spells Call Imp, Sublimation of Blood and Summon Hydra to your library. f - a scroll labelled VOKKAPH YLYTU g - a scroll labelled ECHOAZ XEXERUL Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . ######## . #......# #. #@.....## #.####........ #............. ##.......#.... #.......#..... #....####.......# #....# #.......# #....####.......# ##....##........# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tritorn the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 136 | D:1 | Reached skill level 1 in Conjurations 136 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 429 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.0 Dodging | 3 | 3.0 Stealth | | 2.5 Spellcasting | | 2.1 Alchemy | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 9 Cast: Sting || 11 Armour: Robe || 6 Dodge: Dodged || 6