Trobe Level 1 of the Dungeon (0, 0, D:1) a +0 centaur barding (5, -4, D:1) a +0 ring mail (6, -17, D:1) a +0 dagger a +0 robe (8, -17, D:1) a +0 short sword (16, -7, D:1) a +0 robe (23, -9, D:1) a +0 leather armour (24, -13, D:1) a +0 club (24, -9, D:1) a +0 hand axe (29, 0, D:1) a +0 short sword (30, 1, D:1) a cursed -2 club (32, -17, D:1) a +0 dagger (33, -10, D:1) a +0 dagger a +0 ring mail (33, -8, D:1) a +0 club (37, 21, D:1) a +0 dagger a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, 9, D:2) a +0 club (10, 9, D:2) a +0 dagger (10, 10, D:2) 21 bolts (14, 13, D:2) a +0 dagger (16, -2, D:2) an uncursed ring of attention (17, 12, D:2) a +0 robe (21, -12, D:2) a +0 flail (37, -5, D:2) a +0 robe (45, -13, D:2) a cursed -2 short sword (47, 3, D:2) a +0 club (50, -12, D:2) a +0 whip (51, 15, D:2) a cursed +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 29, D:3) a +0 plate armour (9, 3, D:3) a +0 spear (10, 22, D:3) a +0 club (11, 2, D:3) a +0 leather armour a +0 flail a +0 falchion (11, 6, D:3) a +0 leather armour (13, 3, D:3) a +0 trident (unseen) (14, 5, D:3) a +0 spear (15, 1, D:3) 14 poisoned needles (17, 17, D:3) a +0 robe a +0 dagger (19, 14, D:3) 4 poisoned needles a cursed -2 blowgun (20, 14, D:3) a poisoned needle (21, 9, D:3) a +0 robe a +0 dagger (23, 1, D:3) a +0 flail (33, 7, D:3) a +0 leather armour a +0 whip (33, 34, D:3) 27 bolts (38, 21, D:3) 5 poisoned needles a +0 whip a +0 blowgun (42, 11, D:3) a +0 trident (45, 33, D:3) a +0 leather armour (45, 35, D:3) a +0 naga barding (47, 28, D:3) 20 arrows (48, 33, D:3) a scroll of enchant armour (48, 34, D:3) a potion of heal wounds (50, 30, D:3) 7 gold pieces Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (7, 25, D:4) a +0 quarterstaff (9, 44, D:4) a +0 falchion (36, 44, D:4) a cursed -1 dagger a +0 leather armour (37, 38, D:4) 6 large rocks (38, 23, D:4) a +0 robe (38, 58, D:4) a +0 flail a +0 hunting sling (39, 58, D:4) a +0 flail a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 spear (0, 29, D:5) 14 arrows (16, 29, D:5) a +0 club a +2 halberd of venom (20, 16, D:5) a cursed -1 flail (22, 17, D:5) a +0 whip (23, 1, D:5) a +0 quarterstaff (29, 33, D:5) a +0 dagger (30, 33, D:5) a +0 dagger of venom (38, 20, D:5) a +0 club a +0 robe (46, 11, D:5) a +0 mace Level 6 of the Dungeon [Shop] Ziliab's Antique Weapon Shop a +0 morningstar (124 gold) a +0 antimagic lajatang (1457 gold) a +0 scythe (93 gold) a cursed -2 trident (3 gold) a +0 war axe (108 gold) the +2 trident of Accord {elec, rElec MP+9 Dex+3} (1794 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It insulates you from electricity. It affects your magic capacity (+9). (0, 0, D:6) a cursed +0 plate armour a +0 war axe (1, 1, D:6) the +3 trident of Fate {pain, Str+3 Dex+4 SInv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+4). It lets you see invisible. It makes you more stealthy. (1, 2, D:6) a +0 club a +0 chain mail (5, -1, D:6) a +0 robe (6, 3, D:6) a +0 dagger (11, 6, D:6) 17 arrows (22, 4, D:6) a cursed +0 scale mail (31, 18, D:6) a +0 giant spiked club (33, 14, D:6) a +0 chain mail (39, 22, D:6) a +0 trident (40, -2, D:6) a +0 scale mail Level 7 of the Dungeon [Shop] Tyexteo's Book Boutique the Papyrus of the Bull (600 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Blade Hands Transmutation 5 a book of Changes (400 gold) the Compendium of Ignition and Malediction (1572 gold) Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Darkness Hexes 6 c - Ignition Fire 8 a book of the Tempests (1120 gold) a book of Conjurations (480 gold) a book of Changes (400 gold) a book of Minor Magic (320 gold) a book of Conjurations (480 gold) a book of Beasts (880 gold) a book of Fire (1040 gold) [Shop] Hujorph's Distillery a potion of heal wounds (75 gold) a potion of magic (120 gold) a potion of flight (45 gold) a potion of cancellation (120 gold) a potion of haste (150 gold) a potion of flight (45 gold) a potion of ambrosia (120 gold) a potion of magic (120 gold) 2 potions of mutation (240 gold) a potion of flight (45 gold) a potion of heal wounds (75 gold) a potion of agility (60 gold) a potion of mutation (120 gold) [Shop] Yzomonk's Armour Shop a cursed +0 buckler (18 gold) a +0 ring mail (48 gold) a +2 pair of boots of flying (258 gold) a cursed +0 ring mail (12 gold) the +7 ring mail "Eziled" {rF+ rC++} (846 gold) It protects you from fire. It greatly protects you from cold. a +0 leather armour (24 gold) a +0 scale mail (48 gold) a +0 leather armour (24 gold) a +0 robe (8 gold) a +0 pair of boots (54 gold) a +0 ring mail (48 gold) (0, 0, D:7) a cursed +0 club a +0 leather armour (3, -1, D:7) a +0 dagger (9, 0, D:7) a +0 chain mail a +0 scimitar (9, 6, D:7) a +0 large shield a +0 morningstar a +0 robe (10, 0, D:7) a +0 mace (15, -24, D:7) an uncursed ring of ice (22, -7, D:7) a +0 robe a +0 trident (24, -5, D:7) a +0 robe a cursed +0 dagger (35, 13, D:7) a +0 club (36, 4, D:7) a cursed -3 hand axe (37, 15, D:7) a +0 leather armour (38, 16, D:7) a cursed -2 trident a +0 chain mail (39, 17, D:7) a +0 dagger a cursed -2 hunting sling (41, 4, D:7) a +0 robe a +0 dagger (44, 27, D:7) a +0 leather armour a +0 club (45, 26, D:7) a +0 leather armour a +0 mace (46, 22, D:7) a +0 pair of gloves a +0 robe (50, 17, D:7) a +0 glaive (51, 8, D:7) 7 poisoned needles Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (3, -4, D:8) a +0 dagger (6, -3, D:8) 22 bolts (14, 1, D:8) a cursed -2 whip (19, -4, D:8) a +0 hand axe (22, 20, D:8) 2 throwing nets (25, 22, D:8) a throwing net (26, 28, D:8) a +0 giant spiked club (38, 16, D:8) a +0 trident a +0 chain mail (41, 18, D:8) 9 arrows (44, 4, D:8) a +0 robe (50, 7, D:8) a +0 shield (50, 14, D:8) a +0 short sword Level 9 of the Dungeon (5, 5, D:9) a +0 cloak (6, -5, D:9) 17 arrows (9, 29, D:9) a +0 spear (13, 23, D:9) a +0 robe a +0 short sword a +0 dagger (15, 24, D:9) a +0 short sword a +0 dagger (16, 24, D:9) a +0 club (19, 36, D:9) 17 poisoned needles (23, 3, D:9) a +0 long sword (28, 0, D:9) the +4 chain mail of the Catfish {Dex+2} It affects your dexterity (+2). (29, 11, D:9) a +0 club a +0 ring mail (31, 0, D:9) a +0 robe (41, -2, D:9) a +0 flail (41, 2, D:9) a +0 ring mail (41, 8, D:9) 26 bolts (44, 26, D:9) a +0 plate armour (46, -2, D:9) a +0 short sword (46, -1, D:9) a +0 mace a +0 dagger a +0 robe (46, 8, D:9) a +0 giant spiked club (46, 9, D:9) a +0 giant club Level 10 of the Dungeon [Shop] Heorab's Armour Shop a +0 chain mail (63 gold) a +0 plate armour (322 gold) a +0 chain mail (63 gold) the +7 ring mail of Ennui {+Blink MP+9 Slay+2} (1124 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). It lets you blink. the +2 chain mail of the Komtur {*Slow Str+8 Int+4} (575 gold) It affects your strength (+8). It affects your intelligence (+4). It may slow you when you take damage. a +2 leather armour of fire resistance (266 gold) a cursed +0 helmet (21 gold) a +0 scale mail of fire resistance (154 gold) a +0 robe (9 gold) a cursed +0 ring mail (14 gold) a +0 plate armour of fire resistance (420 gold) a +0 pair of boots (63 gold) a +0 ring mail (56 gold) a +0 scale mail (56 gold) a +1 ring mail of positive energy (182 gold) (0, 0, D:10) a +0 mace (17, -29, D:10) 16 arrows (32, -19, D:10) a +0 spear (33, -20, D:10) 17 bolts (37, -9, D:10) a +0 club a +0 whip (37, -8, D:10) a +0 ring mail a +0 spear a +0 halberd (38, -15, D:10) a +0 centaur barding (38, -10, D:10) a +0 scale mail a +0 spear (38, -4, D:10) a +0 scale mail (40, -31, D:10) a +1 flail of holy wrath (41, -30, D:10) a +0 dire flail a +0 giant club (41, -28, D:10) a +0 whip (41, -27, D:10) a +0 whip a cursed +0 ring mail a +2 trident of venom a +0 hand axe (41, -26, D:10) a cursed -1 giant club a +0 spear (44, 0, D:10) a +0 scale mail a +0 mace (45, 0, D:10) a +0 hand axe a +0 ring mail a +0 robe a +0 dagger (46, 0, D:10) a +0 short sword (46, 4, D:10) a +0 chain mail a +0 scimitar (51, -8, D:10) a +0 mace a +0 ring mail (51, 2, D:10) a +0 dire flail a +0 chain mail (51, 4, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 flail (8, 4, D:11) a +0 giant club (11, 4, D:11) a +0 rapier (12, -3, D:11) a +0 giant club (25, -3, D:11) a +0 leather armour (32, 1, D:11) an arrow (33, -5, D:11) a +2 ring mail of fire resistance (36, 0, D:11) an arrow (36, 2, D:11) a +0 shortbow (36, 8, D:11) a +0 shortbow 17 arrows (37, 1, D:11) a +0 shortbow 15 arrows (37, 9, D:11) a +0 shortbow 20 arrows (38, 0, D:11) an arrow (38, 4, D:11) 2 arrows (38, 6, D:11) an arrow (38, 7, D:11) 2 arrows (41, -10, D:11) a +0 shortbow a +0 shortbow 32 arrows (41, -9, D:11) a +0 shortbow a +0 shortbow 44 arrows (42, -13, D:11) an arrow (42, -12, D:11) 2 arrows (42, 1, D:11) an arrow (43, 1, D:11) 2 arrows (47, -13, D:11) a throwing net (50, 18, D:11) a +0 scale mail (59, -13, D:11) 4 arrows Level 12 of the Dungeon (0, 0, D:12) an adder corpse (1, -1, D:12) a manticore corpse the Ecumenical Temple