Trobe Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of protection (4, 20, D:1) 18 stones (9, 9, D:1) 27 stones (9, 11, D:1) a +0 leather armour (12, -6, D:1) a cursed -1 club (12, -4, D:1) a +0 club (12, -2, D:1) a +0 club (12, -1, D:1) 18 stones (15, 28, D:1) a +0 leather armour (20, 31, D:1) a +0 robe (26, 30, D:1) a +0 dagger (28, 30, D:1) a stone (30, 12, D:1) a +0 club (36, 15, D:1) a +0 dagger (44, 16, D:1) a +0 short sword (44, 17, D:1) a +0 club (45, 14, D:1) 24 stones (49, -11, D:1) a +0 club (51, -10, D:1) a +0 club (51, -1, D:1) a +0 club (51, 4, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, 14, D:2) a +0 mace of venom (6, 5, D:2) a +0 dagger (11, 16, D:2) a +0 club (12, 34, D:2) a +0 hunting sling (15, 12, D:2) a +0 whip (38, 29, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (1, 1, D:3) a cursed -2 war axe a +0 club a cursed +0 leather armour (4, 11, D:3) a +0 whip (7, -7, D:3) 9 arrows (17, -11, D:3) 8 stones (20, 12, D:3) a +0 leather armour (22, 14, D:3) a cursed -3 mace a +0 ring mail (22, 21, D:3) a +0 short sword (26, 11, D:3) a +0 flail (27, 9, D:3) a +0 leather armour a +0 falchion (27, 11, D:3) a +2 trident of distortion (27, 19, D:3) a +0 club (31, -7, D:3) a +0 dagger (32, 13, D:3) a +0 ring mail (33, -13, D:3) a cursed +0 dagger a +0 hunting sling (42, -17, D:3) 9 arrows Level 4 of the Dungeon [Shop] Liviyf's General Store a +0 ring mail (40 gold) a +0 hand axe (30 gold) a ration (50 gold) a +0 hunting sling (15 gold) a +0 whip (25 gold) a +1 helmet (115 gold) 25 stones (25 gold) the cursed +0 leather armour of Forking Paths {MR+ rCorr Dex-5} (67 gold) It affects your dexterity (-5). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. a scroll of identify (20 gold) a potion of might (40 gold) (5, 4, D:4) a +0 whip (9, 5, D:4) a +0 giant club (9, 21, D:4) a +0 chain mail (15, 22, D:4) 22 stones (17, 9, D:4) 2 tomahawks a +0 club (18, 7, D:4) 2 tomahawks (18, 8, D:4) a +0 dagger of protection a +0 dagger a +0 leather armour (24, 19, D:4) 14 stones (27, 32, D:4) a +0 dagger (29, 12, D:4) 28 arrows (36, 5, D:4) 15 stones (38, 4, D:4) a +0 club (38, 47, D:4) a +0 ring mail (48, 30, D:4) 5 bolts (52, 24, D:4) a +0 leather armour (57, 2, D:4) a +0 club (58, 42, D:4) a +0 falchion (59, 44, D:4) a +0 dagger a +0 robe (61, 43, D:4) a +0 trident (61, 44, D:4) a +0 mace (61, 45, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 dagger (0, 1, D:5) a +0 club a +0 giant club a +0 dagger (1, -9, D:5) a +0 club (1, 0, D:5) a +0 dagger a +0 dagger (5, -13, D:5) a +0 chain mail (8, -25, D:5) 26 arrows (10, -19, D:5) 27 arrows (12, -17, D:5) 13 gold pieces (12, -16, D:5) a scroll of remove curse (12, -15, D:5) 13 gold pieces (31, -16, D:5) a +0 cloak 4 bolts (34, -38, D:5) a +4 ring mail (37, -31, D:5) a +0 club a +0 leather armour (39, -40, D:5) a +0 hand crossbow Level 6 of the Dungeon (0, 0, D:6) a stone (5, -5, D:6) a +0 dagger 2 stones (6, -6, D:6) 2 stones (7, -12, D:6) a +0 chain mail (7, 7, D:6) 21 stones (11, -11, D:6) a stone (12, -6, D:6) 13 stones (21, 2, D:6) 20 stones (29, 12, D:6) a +0 dagger a +0 robe a +0 flail a +0 dagger a +0 robe a +0 club a +0 scale mail (31, -20, D:6) a +0 falchion (41, 3, D:6) 18 poisoned needles (45, 15, D:6) a +0 chain mail (57, 8, D:6) 17 stones Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (19, -13, D:7) a +0 hand axe (20, -14, D:7) a cursed +0 hand axe (20, -12, D:7) a cursed -1 hand axe (21, -13, D:7) a +0 hand axe (26, -24, D:7) 20 stones (29, 1, D:7) 13 stones (50, -7, D:7) a +0 chain mail (56, -16, D:7) a large rock (57, -12, D:7) 3 large rocks the Ecumenical Temple a bailey (0, 0, Bailey) a cursed +0 halberd (0, 8, Bailey) a +0 halberd (1, -10, Bailey) a +2 halberd of electrocution (1, 8, Bailey) a +0 halberd (3, -9, Bailey) a +1 halberd of electrocution (4, -8, Bailey) a hobgoblin corpse (skeletalised by now) (4, 5, Bailey) a +0 halberd (still there?) a +0 halberd (still there?) (4, 6, Bailey) a +0 halberd (7, -4, Bailey) a +1 halberd of electrocution (8, 3, Bailey) a +1 halberd of electrocution (8, 4, Bailey) a +0 halberd (9, -3, Bailey) a +0 halberd of electrocution a +1 halberd of electrocution