Trobe Level 1 of the Dungeon (0, 0, D:1) 7 stones (1, 44, D:1) 4 stones (6, 34, D:1) a +0 club (9, 10, D:1) 5 stones (16, 36, D:1) a +2 barding (17, 15, D:1) a +0 dagger (24, 6, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, 8, D:2) 6 stones (10, 10, D:2) a +0 club a +0 sling (26, 25, D:2) 3 stones (28, -9, D:2) a +0 robe (46, 37, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (7, 14, D:3) a +0 dagger (8, 13, D:3) a +0 leather armour (9, 9, D:3) a +0 club a +0 sling (10, 8, D:3) a +0 spear (12, 1, D:3) a +0 ring mail (21, -26, D:3) a +0 robe (22, -20, D:3) a +0 ring mail (33, -23, D:3) a +0 whip (33, -1, D:3) 4 stones (33, 2, D:3) a +0 leather armour (35, 11, D:3) 9 stones (46, -14, D:3) 6 stones (47, 7, D:3) 3 stones Level 4 of the Dungeon [Shop] Kagam's Distillery a potion of curing (42 gold) a potion of lignification (42 gold) a potion of ambrosia (112 gold) a potion of curing (42 gold) (15, -26, D:4) a +0 robe (25, -32, D:4) a +0 trident (26, -15, D:4) a +0 club (28, -24, D:4) a +0 dagger a +0 sling (28, -16, D:4) a +0 club a +0 club (29, -25, D:4) a +0 club (30, -25, D:4) a +0 short sword (31, -42, D:4) a +0 ring mail a +0 dagger (31, -17, D:4) a +0 robe a +0 whip (33, -24, D:4) a scroll of immolation (35, -33, D:4) a +0 flail (35, -17, D:4) a +0 whip a +0 leather armour a +0 club a +1 hand axe of freezing a +0 dagger (36, -33, D:4) a +0 dagger (41, -2, D:4) a +0 dagger (49, -34, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (3, 14, D:5) a +0 shortbow (5, 0, D:5) 6 stones (9, -10, D:5) a +0 dagger (15, 3, D:5) a +0 short sword 4 stones (16, 11, D:5) 5 stones (20, 1, D:5) the +1 falchion "Yfuppo" {flame, Fly rElec Stlth-} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. Fly: It grants you flight. Stlth: It makes you less stealthy. (25, 17, D:5) a +0 spear (26, -18, D:5) a +0 dagger (27, -17, D:5) a +0 short sword (27, 21, D:5) a +0 spear (30, -12, D:5) 5 stones (30, 17, D:5) a silver javelin (33, 13, D:5) a +0 club (41, -9, D:5) a +0 club (48, -2, D:5) a +0 dagger a stone (48, -1, D:5) a +0 dagger 5 stones Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (6, -19, D:6) a +0 mace a +0 dagger a +0 robe a +0 falchion a +0 ring mail a +0 club (14, -6, D:6) 4 large rocks (15, -6, D:6) a staff of death (17, -3, D:6) a +0 ring mail (18, 0, D:6) a +0 club (18, 1, D:6) a +0 flail a +0 whip a +0 scale mail a +0 leather armour a +1 mace (23, 10, D:6) a +0 mace (30, -25, D:6) a +0 robe (32, -10, D:6) the +9 trident of the Stopping Stoat {freeze, Fly Will+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Fly: It grants you flight. Will: It increases your willpower. (36, -10, D:6) a +0 dagger a +0 leather armour (38, -5, D:6) a +0 mace a +0 short sword a +0 dagger a +0 robe (42, 4, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (1, 11, D:7) 7 stones (5, 1, D:7) a bullfrog corpse (skeletalised by now) (7, -4, D:7) a scarf of repulsion (18, 0, D:7) a potion of brilliance (29, 12, D:7) 2 stones (30, 5, D:7) a +0 robe (30, 20, D:7) 4 gold pieces (32, 12, D:7) a +0 quarterstaff (32, 23, D:7) 8 gold pieces (38, 18, D:7) Great Wizards, Vol. VII (38, 19, D:7) 5 poisoned darts (38, 20, D:7) 9 gold pieces (46, 5, D:7) a +0 short sword (46, 18, D:7) a poisoned dart (47, 5, D:7) a +0 spear (47, 18, D:7) a poisoned dart (48, 4, D:7) a +0 club (48, 5, D:7) a +0 whip a +0 leather armour (48, 17, D:7) a poisoned dart (48, 18, D:7) 2 poisoned darts (49, 5, D:7) a +0 dagger a +0 chain mail a +0 short sword a +0 chain mail a +0 whip a +0 whip