Troll Level 1 of the Dungeon (0, 0, D:1) 23 arrows (8, 9, D:1) a +0 short sword a stone (28, -43, D:1) a +0 dagger (30, -28, D:1) 26 stones (37, 3, D:1) a +0 dagger (43, 5, D:1) 27 stones (47, -46, D:1) a +0 hand axe (54, -52, D:1) a +0 club (56, 8, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 1, D:2) a +0 club (0, 2, D:2) a +0 short sword a +0 animal skin a +0 helmet a +0 dagger a +0 club a +0 dagger a +0 dagger a +0 club a +0 dagger a +0 hunting sling 19 stones (4, -11, D:2) a +0 whip (12, -2, D:2) 20 stones (12, 2, D:2) a +0 club (20, -17, D:2) the +1 dagger of Hupromp {antimagic, rC++ Will+ Int+4 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+4). rC: It greatly protects you from cold. Will: It increases your willpower. Stlth: It makes you less stealthy. (21, -8, D:2) a +0 dagger (36, -19, D:2) a +0 dagger (37, 10, D:2) a +0 leather armour (51, -11, D:2) a +0 plate armour (60, -25, D:2) a +0 club Level 3 of the Dungeon [Shop] Nyce's Weapon Shoppe 28 bolts (61 gold) a +0 glaive (71 gold) a +1 shortbow of freezing (136 gold) a +0 rapier (44 gold) 22 sling bullets (121 gold) a +3 rapier of electrocution (297 gold) a +0 mace (33 gold) (0, 0, D:3) 20 sling bullets (7, 13, D:3) a +0 club (20, 13, D:3) a +0 hand axe the human corpse of Terence (21, 13, D:3) a +0 chain mail (24, -2, D:3) a +0 dagger (26, 3, D:3) 16 stones (36, 29, D:3) a bat corpse (skeletalised by now) (38, 3, D:3) a +0 dagger (45, -6, D:3) 12 stones (48, -13, D:3) a +0 hand axe Level 4 of the Dungeon