Troll Level 1 of the Dungeon [Shop] Lenuem's Jewellery Emporium an amulet of guardian spirit (420 gold) a ring of protection from cold (350 gold) a ring of magical power (280 gold) a ring of positive energy (280 gold) a ring of fire (350 gold) a +4 ring of protection (504 gold) a ring of resist corrosion (280 gold) (0, 0, D:1) 28 stones (1, 22, D:1) a +0 whip (21, 41, D:1) a +0 whip 4 stones (25, 22, D:1) a +0 short sword (27, 30, D:1) a +0 mace (29, -5, D:1) 18 stones (32, 30, D:1) a +0 club (40, -9, D:1) a +0 spear (40, 4, D:1) 19 stones a +0 cloak (44, -1, D:1) a +0 club (44, 3, D:1) a +0 ring mail (47, -4, D:1) a +0 club a +0 leather armour (54, -3, D:1) a scroll of immolation (56, 28, D:1) a +0 dagger a +0 dagger (57, -3, D:1) a +0 dagger (62, 7, D:1) 2 atropa-tipped darts (64, 13, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, -16, D:2) a +0 club (19, 4, D:2) a +0 club (37, -1, D:2) the +2 leather armour of Yredelemnul's Pride {MP+9} MP: It affects your magic capacity (+9). (44, 5, D:2) a scroll of immolation (51, -1, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (11, -9, D:3) a +0 ring mail (14, -3, D:3) a +0 dagger (14, 22, D:3) a +0 club a +0 leather armour of cold resistance (16, 19, D:3) 4 boomerangs (19, -23, D:3) a +0 falchion (24, -11, D:3) a +0 club (27, -9, D:3) a +0 buckler (32, 5, D:3) a +0 robe (32, 17, D:3) a +0 falchion (41, -6, D:3) a +1 dagger of electrocution (44, 0, D:3) a +0 robe (45, 1, D:3) a +0 short sword a +0 ring mail a +0 robe (53, -24, D:3) a +0 club (53, -8, D:3) a +0 hand axe (53, -4, D:3) 18 stones (53, 5, D:3) a +0 club (54, -8, D:3) a +0 falchion a +0 leather armour a +0 club a +0 scale mail (55, -8, D:3) a +0 dagger (55, -6, D:3) a +0 leather armour a +0 dagger (64, -24, D:3) a +2 dagger of venom 3 stones Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (3, 4, D:4) a +0 giant club (10, 4, D:4) a +0 short sword 3 stones (18, -9, D:4) a +0 war axe (20, -2, D:4) a +0 dagger an orc corpse (skeletalised by now) (20, 3, D:4) a +0 short sword (22, -2, D:4) a +0 hand axe (unseen) (22, -1, D:4) 2 boomerangs (still there?) a +0 short sword (still there?) (24, 1, D:4) a +1 dagger of venom (27, -2, D:4) the +1 mace of the Dead {elec, rElec Will+++ SInv Stlth-} It occasionally discharges a powerful burst of electricity upon striking a foe. rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. (30, -7, D:4) a +0 rapier (54, -8, D:4) a +0 robe a +0 falchion (55, -7, D:4) a +0 war axe (56, -8, D:4) a +0 morningstar a +0 robe a +0 long sword (58, -7, D:4) a +0 club a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) 2 poisoned darts (6, 4, D:5) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (6, 6, D:5) a +0 robe a +0 dagger an orc skeleton