Dungeon Crawl Stone Soup version 0.28-a0-1190-g77e1c55843 (webtiles) character file. Game seed: 1410379550218652354 85 Trumph21 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Dec 18, 2021. Slain by a centaur zombie (1 damage) ... on level 3 of the Dungeon. The game lasted 00:10:45 (2541 turns). Trumph21 the Conjurer (Deep Elf Conjurer) Turns: 2541, Time: 00:10:46 Health: 0/24 AC: 2 Str: 6 XL: 4 Next: 25% Magic: 2/11 EV: 13 Int: 23 God: Gold: 75 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . c - staff of poison rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 155 gold pieces. You spent 80 gold pieces at shops. Inventory: Hand Weapons f - a +1 dagger of protection Armour a - a +0 robe (worn) Magical Staves c - a staff of poison (weapon) Scrolls d - a scroll of fear {unknown} Potions b - a potion of ambrosia e - a potion of curing g - a potion of flight {unknown} h - a potion of magic Skills: + Level 3.3 Dodging - Level 3.1 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations + Level 1.6 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ! Message History You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur zombie barely misses you. The centaur zombie closely misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - orc The searing ray hits the centaur zombie. The centaur zombie is heavily damaged. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits the centaur zombie. The centaur zombie is severely damaged. (Press . to maintain the ray.) The centaur zombie closely misses you. The centaur zombie misses you. The centaur zombie barely misses you. x2 Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits the centaur zombie! The centaur zombie is almost destroyed. (Press . to maintain the ray.) The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie closely misses you. You don't have enough magic to cast this spell. Okay, then. You aren't wearing any rings or amulets. Okay, then. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie barely misses you. Your magical contamination has completely faded away. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie kicks you. You die... #.# ..# #.# #.# #.. ... #.#####. ### #.....#. #####†# #.#.# #.#.# #.#.# #@#.# #Z#.# # #.#.# #######.## #.#.#####......... #....)............ #######.#.#####... #.#.# #. #.#.# #.#.# You could see a centaur zombie. Vanquished Creatures 4 adders 2 worms 2 dart slugs 2 orcs (D:3) A giant cockroach (D:2) A goblin (D:1) 5 hobgoblins (D:2) 4 quokkas 4 ball pythons 4 bats 2 frilled lizards 5 kobolds 2 rats 38 creatures vanquished. Vanquished Creatures (others) 8 fungi (D:3) 5 plants (D:3) 13 creatures vanquished. Grand Total: 51 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trumph21 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 662 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 1073 | D:2 | Reached skill level 1 in Evocations 1073 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1164 | D:2 | Learned a level 2 spell: Searing Ray 2054 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/11 2322 | D:3 | Found Ofacs's Distillery. 2333 | D:3 | Bought a potion of magic for 80 gold pieces 2541 | D:3 | HP: 1/24 [centaur zombie (3)] 2541 | D:3 | Slain by a centaur zombie Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, minmay_misc_feat_hallway D:2: layout_rooms D:3: layout_loops_ring, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], dreamdust_ecumenical_altar_grove, st_stairs_2 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Stealth | 3 | 3.1 Evocations | 1 | 1.6 Spellcasting | | 3.9 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 59 | 19 || 78 Searing Ray | 13 | 8 || 21 Use: Scroll | 6 | 2 || 8 Armor: Robe | 2 | 8 || 10 Dodge: Dodged | 5 | 18 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2540 | 2540 | 0 | 1045 | 916 | 3 | 846.7 | Dungeon | 2540 | 2540 | 0 | 1045 | 916 | 3 | 846.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1106 daAuts D:1: 935 daAuts D:3: 497 daAuts