Trumph21 Level 1 of the Dungeon (1, -1, D:1) a +0 mace (13, -6, D:1) a +0 dagger (24, 2, D:1) a +0 whip (26, 7, D:1) a +0 ring mail (28, 16, D:1) a +0 club (33, 13, D:1) a +0 scale mail (36, 22, D:1) a +0 helmet (36, 38, D:1) a +0 leather armour (43, 26, D:1) a +3 dagger (44, 7, D:1) a +0 dagger (51, 10, D:1) a +0 robe Level 2 of the Dungeon [Shop] Kefijas's Magic Scroll Boutique a scroll of vulnerability (82 gold) a scroll of amnesia (38 gold) a scroll of enchant armour (82 gold) a scroll of identify (22 gold) 2 scrolls of identify (44 gold) a scroll of identify (22 gold) 3 scrolls of fog (66 gold) a scroll of fog (22 gold) a scroll of vulnerability (82 gold) a scroll of fog (22 gold) [Shop] Mucyfev's Assorted Antiques a scroll of identify (54 gold) a scroll of fog (54 gold) a scroll of vulnerability (202 gold) a +0 plate armour (621 gold) a +0 scale mail (108 gold) a ring of resist corrosion (540 gold) a +0 quarterstaff (108 gold) a potion of resistance (270 gold) [Shop] Itwuwk's Antique Weapon Emporium a +0 hand axe of freezing (192 gold) a +2 morningstar of freezing (499 gold) a +0 short sword of protection (145 gold) a +6 triple crossbow of flaming (1300 gold) a +0 dagger (52 gold) the +11 glaive of Cruel Justice {spect, *Corrode Fly Str+3 Dex+4} (2324 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). Dex: It affects your dexterity (+4). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. a +3 hunting sling of freezing (512 gold) the +7 pair of quick blades "Gyre" and "Gimble" {protect} (1560 gold) It grants its wielder temporary protection when it strikes (+7 to AC). a +3 antimagic broad axe (754 gold) a +0 long sword (91 gold) a +3 morningstar of draining (629 gold) [Shop] Puom's Weapon Boutique a +0 club (12 gold) a +0 whip (30 gold) a +0 war axe (42 gold) a +0 trident (42 gold) a +0 club (12 gold) a +0 dagger (24 gold) a +2 vorpal quarterstaff (216 gold) 30 arrows (72 gold) a +0 hand axe of electrocution (114 gold) (0, 0, D:2) a +0 club (9, 27, D:2) a +0 club (20, 18, D:2) a +0 dagger (21, 5, D:2) a +0 dagger a stone (22, 20, D:2) a +0 club a +0 robe (25, 10, D:2) 20 stones (29, 28, D:2) 12 stones (32, -4, D:2) a +0 dagger a +0 hunting sling 17 stones (34, 25, D:2) a +0 shortbow (39, 30, D:2) 17 bolts Level 3 of the Dungeon (5, -10, D:3) 13 arrows (12, -2, D:3) 20 sling bullets (15, -8, D:3) a +0 dagger (21, 16, D:3) a +0 dagger (33, -19, D:3) a +0 helmet (34, 8, D:3) 23 bolts (39, -4, D:3) a scroll of vulnerability (49, -6, D:3) a +0 war axe (49, 1, D:3) a +0 ring mail (51, -23, D:3) a +0 scale mail (52, 2, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Ammumm's Assorted Antiques the +8 double sword "Dadur" {venom, rN+} (1660 gold) It poisons the flesh of those it strikes. rN: It protects you from negative energy. a +0 war axe (84 gold) a ring of fire (600 gold) a scroll of teleportation (72 gold) the +4 triple crossbow "Siomop Kemua" {vorpal, rN+} (1108 gold) Any ammunition fired from it inflicts extra damage upon your enemies. rN: It protects you from negative energy. a scroll of summoning (228 gold) a potion of invisibility (192 gold) the +4 cloak of Syqusil {Slay+4} (1159 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+4). a potion of curing (72 gold) (0, 0, D:4) a quokka corpse (skeletalised by now) (4, -49, D:4) a +0 short sword a kobold corpse (4, -46, D:4) a +0 robe (4, -23, D:4) 24 stones a staff of poison (5, -50, D:4) a +0 leather armour (6, -38, D:4) 16 stones (10, 1, D:4) a +0 robe (12, 0, D:4) a +0 dagger (13, -43, D:4) 12 sling bullets (18, -55, D:4) a +0 scale mail (27, -52, D:4) a +0 chain mail (51, -44, D:4) a +0 ring mail (52, -34, D:4) a worm corpse (53, -37, D:4) a +0 club (58, -35, D:4) a +0 dagger a goblin corpse