TugoseryaHuesosov the Dungeon (2, 8, D) a +0 flail (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) the +7 rapier of the Establishment {distort, *Rage Int+4 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It may make you go berserk in combat. It makes you more stealthy. (19, 1, D) an uncursed staff of conjuration (19, 16, D) a scroll of brand weapon (19, 17, D) a phial of floods (20, 0, D) a crystal ball of energy (20, 1, D) a +2 morningstar of protection (20, 16, D) a book of Cantrips (20, 17, D) a scroll of holy word (21, 0, D) a +2 leather armour of fire resistance (21, 1, D) a book of Minor Magic (21, 16, D) a +2 plate armour of cold resistance (21, 17, D) an uncursed staff of air (22, 0, D) a book of Clouds (22, 16, D) an uncursed staff of death (22, 17, D) a book of Ice (22, 20, D) a fire dragon corpse (22, 21, D) a +3 scimitar of flaming (22, 22, D) a hell hog corpse (23, 0, D) an uncursed ring of magical power (23, 16, D) a scroll of brand weapon (23, 17, D) a +6 whip of venom (23, 18, D) a +0 long sword of holy wrath (24, 0, D) an uncursed ring of poison resistance (24, 16, D) an uncursed amulet of resist corrosion (24, 17, D) a +2 long sword of draining (24, 18, D) a +2 robe of positive energy (24, 20, D) a +0 demon whip (24, 21, D) a hell hound corpse (25, 0, D) an uncursed staff of air (25, 1, D) a book of Summonings (25, 16, D) a +1 quarterstaff of protection (25, 17, D) a +2 plate armour of positive energy (25, 18, D) a +2 hand axe of flaming (26, 0, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (26, 1, D) a plain deck of wonders (26, 4, D) a cursed -2 long sword (26, 16, D) a sack of spiders (26, 17, D) a stone of tremors (27, 0, D) an uncursed staff of power (27, 1, D) a +2 blowgun of evasion (27, 16, D) Tosopi's Guide on Dusty Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Animate Dead Necromancy 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Agony Necromancy 5 (27, 17, D) a +1 ring mail of fire resistance (28, 0, D) an uncursed staff of cold (28, 1, D) a +2 helmet of see invisible (28, 16, D) 3 scrolls of recharging (28, 17, D) an uncursed staff of wizardry (29, 0, D) a fan of gales (29, 1, D) an uncursed staff of fire (29, 16, D) a +0 scimitar of flaming (29, 17, D) a +4 war axe of freezing (34, 28, D) a +0 glaive of venom (35, 0, D) an uncursed amulet of resist corrosion (35, 15, D) an uncursed staff of wizardry (35, 28, D) a +0 hand axe (35, 29, D) an uncursed staff of wizardry (36, 0, D) a book of Flames (36, 1, D) a +0 robe of positive energy (36, 14, D) a +0 ring mail of poison resistance (36, 28, D) a disc of storms (36, 29, D) a cursed ring of loudness (36, 34, D) a +0 scimitar (37, 0, D) a +6 war axe of freezing (37, 1, D) a +2 trident of flaming (37, 4, D) a +0 dagger a +0 robe 4 large rocks (37, 5, D) a +0 giant spiked club a +0 giant spiked club (37, 14, D) the +10 executioner's axe of the Grave {venom, rElec Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It insulates you from electricity. (37, 15, D) a +2 vampiric halberd (37, 28, D) a +1 dagger of venom (37, 34, D) a +0 trident (38, 0, D) a +0 dagger (38, 1, D) a +2 great sword of holy wrath a +0 robe the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (38, 4, D) a +0 giant spiked club (38, 19, D) a +0 battleaxe of freezing (38, 28, D) a +1 ring mail of fire resistance (38, 29, D) the cursed +1 leather armour of the Eternal Fruit {*Confuse Dex+7} It affects your dexterity (+7). It may confuse you when you take damage. It has a curse placed upon it. (39, 0, D) a +0 battleaxe (39, 1, D) a +0 halberd a +0 plate armour a box of beasts (39, 3, D) a +0 halberd of freezing a +0 chain mail (39, 5, D) a +0 great mace a +0 chain mail (39, 6, D) a +0 battleaxe (unseen) (39, 14, D) a -1 rod of the swarm (13/13) (39, 15, D) a book of Ice (39, 20, D) a Necronomicon (39, 28, D) a +0 hand axe (39, 29, D) a +1 vampiric scimitar a book of Ice (39, 30, D) the +7 mace of the Original Sin {crush, rN+ MR+ Str-5 Int+4} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (39, 31, D) a +0 battleaxe (39, 32, D) a +0 war axe (39, 33, D) a +0 dire flail (40, 0, D) a +0 flail (40, 1, D) the +7 mace of the Evil Eye {crush, +Rage MR+ Int+2} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you go berserk. a scroll of acquirement (still there?) (40, 6, D) a cursed -2 dire flail a +0 dire flail (40, 7, D) a +0 giant club a +0 dire flail (40, 19, D) a +1 battleaxe of freezing (40, 28, D) a +0 whip of electrocution (40, 29, D) a manual of Staves (40, 30, D) a +0 glaive (40, 32, D) a +0 war axe (40, 33, D) a +0 hand axe (40, 34, D) a +0 scimitar (40, 35, D) a +0 mace (41, 0, D) a cursed staff of wizardry (41, 1, D) an uncursed ring of invisibility (41, 4, D) a cursed -1 giant club (41, 5, D) a +0 hand axe a +0 chain mail (41, 14, D) a book of the Earth (41, 15, D) a +2 quarterstaff of protection (41, 28, D) the +7 long sword of Gallantry {holy, +Blink rN+ Int-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-3). It protects you from negative energy. It lets you blink. (41, 29, D) a +2 flail of protection (41, 34, D) a +0 dire flail (42, 0, D) a manual of Air Magic (42, 1, D) a +0 shortbow of freezing (42, 13, D) a +3 rod of the swarm (11/11) a wand of draining (5) a wand of invisibility (5) a wand of cold (4) a wand of fire (4) (42, 14, D) a fan of gales (42, 15, D) a +2 scale mail of fire resistance (42, 28, D) a +2 arbalest of freezing (42, 29, D) a +1 pearl dragon armour (42, 32, D) a +0 dagger (unseen) (43, 14, D) an uncursed staff of earth (43, 15, D) an uncursed ring of magical power (43, 28, D) a manual of Slings (44, 28, D) an uncursed staff of poison (49, 12, D) a +3 great sword of protection (49, 24, D) a +1 shortbow of freezing (49, 37, D) the cursed +1 shortbow of Dim Light {freeze, Int+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). It has a curse placed upon it. (50, 0, D) the +8 flail "Ylech" {flame, rElec rF+++ Str-4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It renders you almost immune to fire. It insulates you from electricity. It makes you more stealthy. (50, 1, D) a +2 flail of draining (50, 12, D) an uncursed staff of cold (50, 13, D) an uncursed staff of energy (50, 24, D) a +1 morningstar of pain (50, 25, D) a +2 morningstar of draining (50, 36, D) a book of Transfigurations (50, 37, D) the +8 whip "Newtbane" {venom, MP+9 Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your magic capacity (+9). (50, 38, D) a +4 ring of protection (51, 0, D) a +2 plate armour of cold resistance (51, 1, D) the Handbook of Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Delayed Fireball Conjuration/Fire 7 (51, 12, D) a +5 falchion of freezing (51, 19, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength the +3 shield "Guutiexy" {Regen+ Int+7} It affects your intelligence (+7). It increases your rate of regeneration. (51, 24, D) a +2 glaive of protection (51, 36, D) the ring of Xom's Hope {Str-5 Int+5 Dex+6} [ring of dexterity] It affects your strength (-5). It affects your intelligence (+5). It affects your dexterity (+6). (51, 37, D) the +2 robe "Matyedej" {MR++ Str+7 Slay-2} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It affects your resistance to hostile enchantments. (51, 38, D) the cursed ring "Huotwaad" {+Fly rF+ Str-3 Stlth-} [ring of strength] It affects your strength (-3). It protects you from fire. It lets you fly. It makes you less stealthy. It has a curse placed upon it. the ring "Vymyj" {Wiz MR+} [ring of wizardry] It improves your spell success rate. It affects your resistance to hostile enchantments. (51, 39, D) an ice dragon hide (52, 1, D) a +1 great sword of protection (52, 4, D) (unseen) (52, 13, D) the +2 plate armour "Ditwup" {rPois rN+ MR- MP+9} It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (52, 18, D) a +0 demon whip (52, 24, D) the ring of Huyni {rPois MP+9 Str+3 Stlth-} [ring of magical power] It affects your strength (+3). It protects you from poison. It affects your magic capacity (+9). It makes you less stealthy. (52, 36, D) an uncursed staff of earth (52, 39, D) a wand of enslavement (12) (53, 1, D) a +1 shortbow of evasion (53, 12, D) Sif Muna's Tome of Toxic Shape Shifting Spells Type Level a - Alistair's Intoxication Transmutation/Poison 4 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Hydra Form Transmutation 6 (53, 13, D) a +1 hunting sling of flaming (53, 18, D) a +2 scythe of slicing (53, 24, D) a book of Unlife (53, 25, D) the Handbook of Bewitchment Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Metabolic Englaciation Hexes/Ice 5 e - Darkness Hexes 6 (53, 35, D) a book of the Dragon (53, 37, D) a +2 rapier of draining (54, 1, D) a +4 short sword of speed (54, 12, D) an uncursed staff of death (54, 13, D) a book of Callings (54, 24, D) an uncursed staff of power (54, 25, D) a +1 vampiric trident (54, 36, D) a +3 leather armour of magic resistance (55, 0, D) a +1 rapier of speed (55, 1, D) a +1 scale mail of cold resistance (55, 12, D) a lantern of shadows (55, 13, D) an uncursed ring of see invisible (55, 24, D) the +7 spear "Hoashamn" {flame, MP+9 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It affects your magic capacity (+9). (59, 32, D) a +0 great mace a +0 plate armour (59, 36, D) the +6 flail "Jashiaf" {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (59, 37, D) an uncursed amulet of rage (60, 33, D) a +0 long sword (unseen) (60, 36, D) an uncursed staff of summoning (60, 37, D) the +5 dagger "Gunabom" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (61, 0, D) a book of Burglary (61, 8, D) an uncursed ring of stealth (61, 16, D) a +2 robe of the Archmagi (61, 26, D) Pehur's Volume of Ashen Dislocation Spells Type Level a - Sandblast Earth 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Leda's Liquefaction Hexes/Earth 4 e - Summon Forest Summoning/Translocation 5 (61, 31, D) a +0 arbalest 17 bolts (61, 33, D) a +0 war axe (unseen) (61, 36, D) the +11 spear of Rotation {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (61, 37, D) an uncursed staff of fire (62, 1, D) the +9 quarterstaff "Ruf Dim" {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). (62, 8, D) an uncursed staff of power (62, 11, D) a +0 giant club a +0 giant spiked club (62, 12, D) a +0 giant club a +0 giant club (62, 19, D) a +0 arbalest 22 bolts a +0 centaur barding (62, 21, D) a +0 broad axe a +0 hand crossbow of flaming a +0 plate armour (62, 27, D) a +2 vampiric short sword a +0 arbalest 28 bolts the cursed -6 pair of boots of Vlad {Regen+ Int+3 SInv} It affects your intelligence (+3). It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (62, 31, D) a +0 battleaxe a +0 chain mail (62, 37, D) a +1 flail of crushing (63, 0, D) the cursed +1 falchion of the Living Dead {flame, *Rage rN+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It affects your magic capacity (+9). It may make you go berserk in combat. It has a curse placed upon it. (63, 11, D) a +0 giant spiked club (63, 16, D) a book of Conjurations (63, 17, D) a book of Dreams (63, 19, D) a +0 dire flail a +0 ring mail (63, 20, D) a cursed -3 battleaxe a +0 plate armour (63, 22, D) a bolt (63, 26, D) a +2 scale mail of fire resistance (63, 27, D) a piece from Xom's chessboard (63, 32, D) a bolt (63, 37, D) the cursed +1 ring mail of the Last Nights {rCorr Dex-3 SInv Stlth+} It affects your dexterity (-3). It lets you see invisible. It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (64, 17, D) a +1 ring mail of positive energy (64, 26, D) an uncursed amulet of faith (64, 27, D) an uncursed staff of cold (64, 31, D) a troll hide (65, 26, D) an uncursed staff of energy (69, 0, D) a +4 giant club (69, 36, D) a +1 hand crossbow of evasion (70, 36, D) a +2 dagger of draining (70, 37, D) the cursed +0 scale mail of the Tick {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (71, 16, D) a +1 scale mail of poison resistance (71, 17, D) a book of Maledictions (71, 18, D) a +0 short sword a +0 robe a +0 buckler (71, 26, D) an uncursed ring of protection from magic (71, 36, D) a +2 long sword (71, 37, D) a +6 ring of intelligence a +6 ring of intelligence (71, 39, D) the +4 morningstar of Hitoph {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. a +0 robe (72, 8, D) a +3 dagger of holy wrath (72, 21, D) a +1 spear of piercing (72, 28, D) a +3 shield a +3 buckler a +0 shield a +0 scale mail (72, 36, D) a +5 shortbow of evasion (73, 17, D) a +2 leather armour of fire resistance (73, 26, D) a book of Frost (73, 27, D) a manual of Long Blades (73, 36, D) an uncursed staff of earth (73, 37, D) a +3 ring of strength (75, 1, D) a +1 hand crossbow of evasion